Serious games articles on single games, studios, awards and studies, each with what is true today
The articles cover serious games one case at a time: a single game, a studio, an award or a study. Each one says what holds today, such as whether a game can still be played.
What the articles cover
A game article names the maker, what the game trains and its status today. A studio article says what the studio lists on its own site. Award and study articles name the program or the publication and say where the result can be found.
Each article states the current position of a game, a link or a figure, and the month it was checked. The structured records sit in the games directory, the studio profiles and the awards database.
Most cited articles
- Games Mindset in Business and Education: Two Essays
- UCSC Serious Games M.S.: Launch and Status Today
- Kahoot Beta and the Kahoot! Ignite Accelerator
- X-Hacker: Trideum's Cybersecurity Serious Game Today
- SGS&C 2017: Finalists, Winners and the Awards Today
- Factitious: The Fake News Swipe Game and Its Status
- Emergency Birth Game: Serious Play Silver Medal Winner
- Eco Game Update 8.0: Biomes, Rocks and Where to Play
- Suzerain: Political Strategy Game and Its 2021 Award
- Tablecraft: Periodic Table VR Game for Middle School
- The Uber Game: Financial Times News Game, Gold Winner
- FutureSmart by EverFi: Financial Literacy Game, Grades 6-8
- Anatomy Game Apps: U.S. Army STARS Anatomy Explained
- JumpStart Academy: CEO David Lord's School Game Line
- Chair the Fed: A Monetary Policy Game From the SF Fed
- EVOKE: The World Bank Institute's Crash Course ARG
- Pulse!!: Medical Training Simulation and Its Status
- Whyville.net: NSF Grant for Virtual Epidemics Education
- Medical Assisting Games: Medical Assistant Study Tools
- Kahoot Game Platform and the 2021 Clever Deal
- 2015 International Serious Play Awards: Gold Medal Winners
- Free Online CPR Games and Simulations, Status Checked
- abcdeSIM: ABCDE Games for Emergency Department Training
- China's VR Classroom Market: The 2018 Report Today
- STARS: Elements, a Free Element Builder Game
- MiniMonos: The Sustainability Virtual World for Kids
- Serious Offshore Safety Games by Digital Twin Studios
- Scratch Beta and Scratch 3.0: Block Coding for Kids
- Democracy 3 Tutorial and Gameplay: Running a Country
- Serious Games in Air Medical Education: SimX and Air Methods
All articles
Each article is listed with its headline and a one-line summary.
2022
- 22022 Serious Games Showcase & Challenge: Government Audience finalistsSeven games reached the 2022 Serious Games Showcase & Challenge in the Government Audience group, covering language learning, naval communications, burn surgery, fuel systems, procurement, delirium care and combat casualty care. Procurify won the category.
- 22022 Serious Games Showcase & Challenge: General Audience finalistsTen games reached the 2022 Serious Games Showcase & Challenge as General Audience or student finalists, among them RoboCo, Top Derm and ARIN-561. Top Derm won Best General Audience Game.
- NNet Zero: the hotel emissions game for sustainability managersSustainability Management Simulation: Net Zero is a training game in which the player manages a four-star city-center hotel and must cut greenhouse gas emissions by half in seven years without hurting financial results. It won Gold at the 2022 Serious Play Awards.
- LLeadership 101 Short Sims for new managers: topics and formatLeadership 101 is a group of four Short Sims by Clark Aldrich that let new managers practice delegating, role-modeling and leading remote teams in about eight minutes each. A library called Leadership for New Managers is listed on his website in November 2026.
- CConscious Capitalism: Bikes, the Marketplace Simulations gameConscious Capitalism: Bikes is an online business simulation in which students start a 3D-printed carbon fiber bicycle company and must balance profit against ethics and sustainability. It was built by Marketplace Simulations with Conscious Capitalism, Inc.
- SSGS&C awards by target audience: the 2022 category change and winnersFrom 2022 the Serious Games Showcase & Challenge sorts every entry into Best General Audience Game or Best Government Audience Game, based on who the game is for. The categories were still in use for the 2026 edition.
- OOsso VR: the VR surgical training platform and its 2022 growthOsso VR is a virtual reality platform on which surgeons and other clinicians practice procedures and have their steps measured. Its website is online in November 2026 and lists nursing, enterprise and academy products.
- LLeadership for New Managers Short Sims: Clark Aldrich's suiteLeadership for New Managers is a set of Short Sims, the short simulations designed by Clark Aldrich, announced in 2022 as an off-the-shelf suite of four that could also be customized. Aldrich's website lists a pre-built library under that title today.
- SSerious Play Conference 2022: Program and Speaker Line-UpThe 2022 Serious Play Conference was held from June 13 at the University of Central Florida in Orlando in virtual and live formats, with more than 100 sessions on serious games and simulations.
- GGames for Change Festival 2022: Awards Call, Speaker Call and WinnersThe 19th annual Games for Change Festival, held in July 2022, opened its call for award submissions and speaker sessions in January, with both portals closing on February 6.
2021
- 22021 Serious Games Showcase & Challenge winners: CoronaQuestThe 2021 Serious Games Showcase & Challenge gave awards in six categories, among them CoronaQuest for government and Basic Vectoring for business, with a tie for People's Choice. The contest's site still lists the results.
- IInternational Serious Play Awards: Categories and Judging CriteriaThe International Serious Play Awards recognize digital and tabletop learning games from professionals and students. The 2022 call set a deadline of February 15, 2022; the awards page in November 2026 lists new deadlines and category groups.
- 22021 Serious Games Showcase & Challenge: 13 Finalists and the WinnersThe 2021 Serious Games Showcase & Challenge named 13 finalists in government, student and industry groups; six awards were given, with two games sharing People's Choice.
- SSuzerain by Torpor Games: a political text game and its 2021 awardSuzerain is a text-based political role-playing game from the Berlin studio Torpor Games in which the player governs the fictional country of Sordland as president. It won Best Expert Game at the 2021 German Computer Game Prize, and its official site still sells it today.
- KKahoot game platform: what it is and the 2021 Clever dealKahoot! is a Norwegian game-based learning platform on which teachers, trainers and event hosts build and play quiz-style learning games. In May 2021 it announced the purchase of the school platform Clever, and its website loads today.
- HHow Serious Games and VR Change Air Medical Education at Air MethodsAir Methods Corporation, a U.S. air medical operator, has reworked clinical education around high-fidelity simulators, a virtual reality program built with SimX and an escape room for pediatric critical care. The approach was described in a May 2021 feature in AirMed&Rescue Magazine.
- EEarlyBird Education: the game-based pre-literacy screening appEarlyBird is a game that screens young children for risk of reading difficulties such as dyslexia. It was developed at Boston Children's Hospital, and its company site shows a notice about joining Imagine Learning.
- TThe Serious Games Showcase & Challenge Returns in 2021 After 2020The Serious Games Showcase & Challenge (SGS&C) announced its return for 2021 after a 2020 in which the competition and exhibition were paused and no awards were given.
- MMake Your Training More Playful: The 2021 Gamification WorkshopMake Your Training More Playful: Understanding Gamification was a three-hour online workshop on game-based learning, scheduled for Saturday, May 22, 2021 through the World Association for Sustainable Development.
- SSerious Play Conference 2021 Online: the June 23-25 programThe 2021 Serious Play Conference ran online on June 23 to 25, 2021, with more than 100 sessions on games and simulations for training and education. The conference continues, and its site lists a 2026 edition at Duke University.
- DDoes the Future Need Schools? Space-Time Learning, Part-Time and VRIn March 2018 John Moravec of Education Futures asked a diverse group of contacts whether the future needs schools. One answer proposed shared, part-time school space in the manner of the space-time office, with VR and AR extending it.
2020
- 22021 International Serious Play Awards: Entry Deadline and CategoriesThe 2021 International Serious Play Awards took entries for digital and tabletop learning games until February 9, 2021. The program continues in 2026 with new deadlines and a sector-based category list.
- OOpen source BCI for XR headsets: what OpenBCI Galea measuresGalea is a headset platform from OpenBCI that attaches biosensors to virtual and augmented reality displays so researchers and game developers can read a player's physiological signals. OpenBCI's shop lists it in November 2026 at $42,980 and marks it sold out.
- AA VR benchmark for surgical training: what OSSO VR doesOSSO VR is a virtual reality platform for training surgeons and clinical teams, founded in 2016, that builds assessment into each module to set a VR benchmark for proficiency. Its official site is online in November 2026 and now also sells nurse training.
- II/ITSEC 2020 Goes Virtual and SGS&C Marks 15 YearsThe National Training & Simulation Association canceled the in-person I/ITSEC 2020 and replaced it with a virtual event, vIITSEC, held November 30 to December 4, 2020. The same year marked the 15th anniversary of the Serious Games Showcase & Challenge.
- FFirefighter VR game training: the FLAIM Trainer and VR fire drillsFLAIM Trainer is a virtual reality firefighter simulator that came out of research at Deakin University in Australia. The US Fire Administration backed VR as a safe addition to live-fire drills in 2020 and, in 2023, described it as no replacement for live training.
- RRed vs. Blue by ThreatGEN: the cybersecurity game as a capstoneIn 2020 University of Houston cybersecurity master's students demonstrated their skills in ThreatGEN's Red vs. Blue strategy game instead of a conventional capstone project.
- MMindLabs by Explore Interactive: AR Circuits Learning, Grades 3 to 6MindLabs is a STEM learning platform from Explore Interactive, a startup affiliated with Purdue University. Players use physical cards, a mobile app and augmented reality to learn how electrical circuits work.
- FFDA-Cleared AR Surgery: Augmedics xvision and Medacta NextARAugmedics xvision Spine System and Medacta NextAR are augmented reality platforms that show surgeons navigation data while they look at the patient. Both makers' sites load in November 2026, and both still present the systems.
- NNexAgent by Circadence: the network security game, bronze in 2020NexAgent is a game from the cybersecurity company Circadence that teaches network security basics in a simulated workplace. It won a bronze medal in the Corporate/Vocational Skills category of the 2020 International Serious Play Awards.
- MMerchants: the Negotiation Game That Won Serious Play GoldMerchants is a role-playing serious game for negotiation and conflict resolution, made by Gamelearn for corporate training. It won a gold medal in the 2020 International Serious Play Awards.
- MMoney Experience Pro: the life-choices simulator with a 2020 bronzeMoney Experience Pro is a personal finance simulator for adults in the workplace that won a bronze medal in the Corporate/Vocational Skills category of the 2020 International Serious Play Awards. The company's website shows a browser security warning in November 2026.
- LLemonadeLXP: a game-based microlearning platform for banksLemonadeLXP is a learning experience platform that trains frontline staff at banks through short game-based lessons. It was an entry in the Corporate/Vocational category of the 2020 International Serious Play Awards.
- HHoloLens at Case Western Reserve: HoloAnatomy takes anatomy onlineHoloAnatomy is a mixed-reality anatomy software suite for Microsoft HoloLens, created at Case Western Reserve University. In 2020 the school used it to teach 185 first-year medical students remotely.
- GGames for Change award winners 2020: Dreams, Sky and Rabbids CodingThe 2020 Games for Change Awards named Dreams game of the year and Sky: Children of the Light best gameplay, with Rabbids Coding taking best learning game. The results came out in July 2020 during the Games for Change festival.
- RRapid-Prototyped Games for Health: David Wortley and ISDM RoundtablesIn 2020 David Wortley, a vice president of the International Society of Digital Medicine (ISDM), ran an online program of webinars, virtual roundtables and a rapid-prototyping tool for short health serious games built on 360-degree video.
- AAccounting for Empires: Becker's CPA game for CPA Exam Review studentsAccounting for Empires is a mobile strategy game from Becker Professional Education that turns CPA exam questions into the currency for building banks, universities and markets. It won a bronze medal at the 2020 International Serious Play Awards, and Becker's current course pages do not mention it.
- TThree Healthcare Digital Learning Games Win 2020 Serious Play AwardsEngage with Older Adults and smokeSCREEN won Gold Medals and Build a Bedroom won a Bronze Medal for healthcare digital learning games at the 2020 International Serious Play Awards. The winners were announced on July 9, 2020.
- 22020 International Serious Play Awards: the winning STEM gamesThe 2020 International Serious Play Awards cited STEM games for preschool through grade 12, with ten named winners. The awards are still given, and Lakeland, one of the gold winners, plays in a browser today.
- TThe 2020 Serious Play Awards for Corporate and Nonprofit GamesIn July 2020 the International Serious Play Awards honored eleven games and simulations for corporate and nonprofit training, with Merchants, Pizza Xpress and Brave to the Sea taking the corporate golds. Merchants is still sold today by Game Strategies, the company formerly named Gamelearn.
- MMetaari's 2020-2025 game-based learning forecastAt the online Serious Play Conference in June 2020, Metaari CEO Sam Adkins presented a forecast for the worldwide game-based learning market from 2020 to 2025. U.S. revenue was projected to more than triple, to $7.5 billion by 2025.
- DDoD game funding for military training: the 2020 Serious Play sessionsIn June 2020 the Serious Play Conference ONLINE offered a block of sessions for developers who want Department of Defense money for training games. The conference still runs, now with separate North American and European editions.
- AAkili games and EndeavorRx: the video game treatment for ADHDAkili Interactive is a Boston company that builds prescription video games as digital medicine, best known for EndeavorRx for children with ADHD. The EndeavorRx site is online, and the 2020 address now forwards to it.
- TTwo free Serious Play webinars in May 2020 on behavior changeThe Serious Play Conference offered two free webinars in May 2020 as it moved its event online: Mike Beall on designing games that change behavior, and Sam Adkins of Metaari on the learning game market.
- WWhyville.net and the 2020 NSF COVID-19 grant on epidemicsWhyville.net is a browser-based learning world for children, built by Numedeon, Inc. In 2020 its creators announced a National Science Foundation COVID-19 grant to adapt its virtual epidemics for the pandemic. The site is online today and free to join.
- OOutbreak Squad: the foodborne illness game from New Mexico StateOutbreak Squad is a role-playing game about food safety and foodborne illness, built by the Learning Games Lab at New Mexico State University. Its site and its play link load in November 2026.
- HHumanSim: Sedation and Airway, the free 3D trainerHumanSim: Sedation and Airway is a single-player 3D trainer from Virtual Heroes, a division of Applied Research Associates, for practicing rapid sequence induction and moderate sedation. The maker's page offers the installer as a free download today.
- SSerious game conference guide: the Serious Play Conference in 2020The Serious Play Conference is a serious game conference on games, simulations and gamification in training and education. In April 2020 it announced that its Orlando event would run online on the original June dates.
- FFoldit game: protein folding and the 2020 coronavirus roundsFoldit is a free online game in which players fold and design proteins for university research teams. The portal address from 2020 no longer loads, and the game is available at fold.it.
- 22020 International Serious Play Awards: Tabletop Entry DeadlineOn April 15, 2020 the International Serious Play Awards moved the deadline for tabletop game entries to July 15 because of COVID-19 disruption. Tabletop and student entries now have a June 1 deadline.
- MMetaari: $18.66 Billion in Learning Technology Investment in 2019A January 2020 release from Metaari put investment in learning technology companies at a record $18.66 billion for 2019. In November 2026 the white paper behind the figure no longer loads on its original address.
2019
- SSerious Games Showcase & Challenge 2019: the seven winnersThe 14th Serious Games Showcase & Challenge named winners in seven categories at I/ITSEC 2019, including a game from Naval Information Warfare Command, a balance-training system and a nuclear diplomacy game from UC Berkeley.
- NNano Technology Lab Process: a Utah Valley University VR gameNano Technology Lab Process is a virtual reality simulation from Utah Valley University's Digital Media Department that teaches steps in making nanotechnology circuit boards. It was a finalist in the Student category of the 2019 Serious Games Showcase & Challenge.
- XX-Hacker by Trideum: the cybersecurity game from a hacker's seatX-Hacker is a cybersecurity serious game made by Trideum Corporation of Huntsville, Alabama, in which players take the adversary's role to learn network terminology. As of November 2026 the game's page on Trideum's site no longer loads.
- TTalon: the Army Black Hawk medical evacuation training gameTalon is a training game from the US Army Utility Helicopters Project Office UH60 TADSS in which players fly a Black Hawk medical evacuation against a Golden Hour clock. It was a 2019 finalist in the government category of the Serious Games Showcase & Challenge.
- SSIGNAL, the nuclear deterrence wargame from UC BerkeleySIGNAL is a three-player wargame that simulates decisions in a nuclear crisis and collects data on how people make them. Its own website offers an account sign-in in November 2026.
- NNursing Games for Public Health: BreakAway's Community NursingCommunity Health Nursing is a simulation from BreakAway Games in which the player works as a public health nurse in a hypothetical U.S. community. It is listed on BreakAway's vHealthCare Portal.
- GGet a Life, the K20 Center Game That Lets Students Try CareersGet a Life is a narrative game from the K20 Center at the University of Oklahoma in which students guide a character from high school to retirement. It was a 2019 Serious Games Showcase & Challenge finalist and is still offered for classroom use in November 2026.
- EEmotify!: Sutton and Allen's book on emotion and game-based learningEmotify!: The Power of the Human Element in Game-Based Learning, Serious Games and Experiential Education is a 2019 book by Dr. Michael Sutton and Kevin Allen. It is still listed on the website of Allen's company, EI Games, in November 2026.
- PProject Azriel: A Zombie Shooter Built to Increase Fluid IntelligenceProject Azriel: Bulletproof Brain Training is a first-person shooter from Curriculaworks that hides cognitive exercises inside zombie combat. Its makers say it is meant to increase fluid intelligence, and it was a 2019 Serious Games Showcase & Challenge finalist.
- AAnatomy Game Apps for Students: U.S. Army STARS AnatomyU.S. Army STARS Anatomy is a free mobile app from Army Game Studio that teaches the bones of the human skeleton through puzzles, a 3D model and quizzes. It was a 2019 Serious Games Showcase & Challenge finalist and is still listed in app stores.
- TThe 2019 Serious Games Showcase & Challenge: 25 finalistsThe Serious Games Showcase & Challenge (SGS&C) named 25 finalists for 2019: 16 in the business group, 5 in government and 4 from students. Seven games won awards at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando on December 5, 2019.
- SSGS&C 2019 Last Call for Game Submissions: Entry Dates and StatusThe Serious Games Showcase & Challenge (SGS&C) issued a last call for 2019 entries, with an intent form due September 13 and submissions due September 17. The challenge still runs, and its 2026 edition has closed submissions.
- SShort Sims: Clark Aldrich's Short-Form Educational SimulationsShort Sims are five-to-twelve-minute educational simulations with few words and many decisions, designed by Clark Aldrich to put learning by doing into ordinary courses.
- CChair the Fed: the Monetary Policy Game From the San Francisco FedChair the Fed is a monetary policy game made by the education team of the Federal Reserve Bank of San Francisco. It won gold in the Higher Education category of the 2019 International Serious Play Awards.
- PPragmatic Leadership: Coaching Leader, a manager coaching gamePragmatic Leadership: Coaching Leader is a branching-dialogue game that lets managers practice coaching, made by Wrainbo for Bacharach Leadership Group. It won silver at the 2019 Serious Play Awards.
- TThree social emotional learning games in the 2019 Serious Play AwardsThree games for social emotional learning won medals in the 2019 International Serious Play Award Program: Gold for Trauma-Informed Practices for K12 Schools, Silver for The Compassion Project and Bronze for Project Here Games. All three are still offered online in November 2026.
- SSQLearn's VR training games for shipping: tanker walkthroughsSQLearn, a Greek maritime e-learning company, builds virtual reality drills for ship crews, including walkthroughs of a tanker's bridge, engine room and deck. Its site lists VR courses in November 2026.
- EEco game update 8.0: new biomes, rock types and redwoodsEco is an online multiplayer game by Strange Loop Games in which players build a civilization on a simulated planet without wrecking its ecosystem. Update 8.0 reworked biomes and geology, and in November 2026 the game is sold on Steam in Early Access.
- UUC Santa Cruz Serious Games M.S.: the 2019 launch and its statusThe Serious Games M.S. was a professional master's degree from the Baskin School of Engineering at UC Santa Cruz, taught in Santa Clara and first announced for fall 2019. The university's catalog now lists it as discontinued.
- SSocial simulations: Green & Great and The World's FutureThe Center for Systems Solutions at EIT Climate-KIC designs social simulations, which are role-play games with elements of systems analysis, for sustainability training. Its Green & Great and The World's Future pages are online in November 2026.
- BBondi Labs: game-based simulations and VR safety trainingBondi Labs, a company with teams in Brisbane, Melbourne, London and Beijing, builds game-based 3D simulations and virtual reality training for biosecurity inspection and for workplace safety in logistics. Its warehouse safety product, Kuube, was co-designed with DB Schenker.
- KKeenville: Georgia's Game-Based Assessment for Grades 1 and 2Keenville is a set of minigames that the Georgia Department of Education built so that first and second graders are assessed in literacy and math while they play. FableVision Studios, its developer, now lists 31 minigames.
- TTD Magazine Cover Story on Short Sims: Clark AldrichThe January 2019 issue of TD Magazine, the Association for Talent Development's flagship publication, ran Clark Aldrich's article "Try Short Sims" as its cover story. The Short Sims website is still online and sells a workshop course.
- OOsmo hands-on learning games for iPad: how the system worksOsmo is a learning-game system in which children move physical pieces on a table while a tablet camera reads them. Tangible Play created it in 2013, and in January 2019 the edtech company Byju's announced the purchase of Osmo for $120 million.
- KKahoot Beta to Kahoot! Ignite: How the Learning Game Platform GrewKahoot! is a game-based learning platform where a teacher or host runs quiz games that players answer on their own devices. Its Kahoot beta opened in 2013, and in December 2018 the company launched Kahoot! Ignite, an accelerator for education game startups.
- SSerious Play Conference 2019 in Montreal and Orlando: dates and venuesSerious Play held two conferences on game and simulation based learning in 2019, one in Montreal in July and one in Orlando later that month. The conference is still running and its 2026 edition took place at Duke University.
2018
- MMIT Teaching Systems Lab and Playful Assessment: game-based testsPlayful Assessment was a project of the MIT Teaching Systems Lab, with the MIT Education Arcade, on making classroom assessment engaging and authentic. Its MetaRubric game remains available from MIT in November 2026.
- TTablecraft: the VR periodic table game for middle schoolersTablecraft is a sandbox virtual reality game from the Florida Interactive Entertainment Academy at the University of Central Florida. Players combine chemical elements to learn the periodic table. Its official page is online but shows no way to download the game.
- TTooth numbering games in VR: Dental Madness from Full Sail UniversityDental Madness is a virtual reality simulation from Full Sail University that teaches first and second year dental students drill-and-mirror coordination and Universal tooth numbering. It won the 2018 Serious Games Showcase & Challenge Innovation Award, and no public product page was found in November 2026.
- SSerious offshore training games from Digital Twin StudiosDigital Twin Studios, founded in 2013 in Louisiana, made serious offshore training games for the oil and gas industry, using 3D replicas of real work environments. Its website now describes XR, digital twin and learning development services.
- SSimScientists Ecosystems Games from WestEd: Food Web and PopulationThe SimScientists Ecosystems Games are two science games from WestEd for grades 6 to 8, built around a fennec fox in an African desert oasis. They were a 2018 Serious Games Showcase & Challenge finalist; the ecosystems module is still listed by WestEd, though not as a game.
- NNinja Kitchen, a Kitchen Safety Game for Middle SchoolersNinja Kitchen is a free kitchen safety game from New Mexico State University in which a ninja runs a cafe and has to handle food safely. Its website says the Flash version is no longer supported.
- HHoloLAB Champions: the Schell Games VR chemistry lab for schoolsHoloLAB Champions is a virtual reality chemistry lab game made by Schell Games for high school students. It won two awards at the 2018 Serious Games Showcase & Challenge, and the studio still lists it.
- GGloob Rescue: the Kinect game for children with cerebral palsyGloob Rescue is a Kinect-based game from Design Interactive, Inc. that trains upper limb movement in children with cerebral palsy and won the People's Choice Award at the 2018 Serious Games Showcase & Challenge. Design Interactive's current website does not list it.
- EEDGE (Enhanced Dynamic Geo-Social Environment): virtual trainingEDGE is a free virtual training platform from the Department of Homeland Security that lets first responders and school staff rehearse a coordinated response to critical incidents. The operator's website now announces that its game servers are coming down.
- WWalmart's VR Training Rollout: Oculus Go Headsets in 4,700 StoresIn September 2018 Walmart announced it would bring virtual reality training to every US store, supplying Oculus Go headsets and training content made with the Strivr platform. The rollout covered 4,700 locations and more than 1 million store associates.
- VVital Signs by Classroom, Inc. and FableVision: a clinic gameVital Signs is a literacy game in which students act as medical director of a community clinic. FableVision Studios built it for Classroom, Inc., and it was a 2018 Serious Games Showcase & Challenge finalist.
- GGames for nurses: Vital Signs Nursing trains clinical reasoningVital Signs Nursing is a single-player simulation from BreakAway Games in which the player manages several medical-surgical patients at once. In November 2026 BreakAway's portal still lists it.
- SSerious games for health: the four main uses in healthcareSerious games for health are games whose main purpose is education or treatment support in healthcare. A Norwegian research fact sheet sorts them into four areas: rehabilitation, health promotion, medical education and distraction during painful procedures.
- FFireworks, The Entrepreneurship Game: Launching a StartupFireworks, The Entrepreneurship Game is a browser-based business simulation by E.I. Games in which the player founds and runs a startup, guided by an emotional intelligence approach. It was a finalist in the Business category of the 2018 Serious Games Showcase & Challenge.
- DDAARC, the VA's difficult airway game: Vortex Approach trainingThe Difficult Airway Algorithm and Rescue Cricothyrotomy game, known as DAARC, trains clinicians to manage difficult airways with the Vortex Approach. Creative Veteran Productions built it with the Veterans Health Administration, and its official page still loads in November 2026.
- VVoters Ed: Second Avenue Learning's election prediction gameVoters Ed is a browser-based game from Second Avenue Learning that gives students an unbiased look at US political history and the presidential election process. It reached the 2018 Serious Games Showcase & Challenge finals, and its original game page no longer loads.
- SSpark City: the mobile training game Gronstedt built for WalmartSpark City is a mobile management game that the Gronstedt Group developed for Walmart, first shown in June 2018 and named a finalist in the business category of the 2018 Serious Games Showcase & Challenge. Its app store links no longer lead to a listing.
- NNewsFeed Defenders: the iCivics news literacy game todayNewsFeed Defenders is an online news literacy game from iCivics, made with the Annenberg Public Policy Center and built by Filament Games, in which players moderate a fictional news site. The game is still online on the iCivics platform in November 2026.
- IiCivics Games and the Legacy of Founder Justice Sandra Day O'ConnoriCivics is a nonprofit that teaches civics through free online games and classroom resources. Retired U.S. Supreme Court Justice Sandra Day O'Connor founded it in 2009.
- AA Mirror's Tale: a University of Geneva game on light reflectionA Mirror's Tale is a dungeon puzzle game from the University of Geneva that teaches the reflection and refraction of light to high school physics students. Its browser version is still online at the university's TECFA site.
- UUNESCO MGIEP and Games for Learning: 2018 Plans and StatusUNESCO MGIEP, the UNESCO research institute for education in New Delhi, ran a Games for Learning project and planned a games and digital learning hub in 2018. Its current site presents a different game, Harmony Town.
- BBlockchain-Based Educational Games and the MIT Play Labs AcceleratorIn 2018 the MIT Play Labs accelerator opened its playful-technology program to blockchain startups, and the argument for blockchain educational games followed: a player's records live on a public ledger and can follow them from game to game.
- RRapid Authoring Tools for Serious Games: Inscape in 2018Rapid authoring tools let trainers build serious games and simulations without programming. In 2018 Metaari ranked them as the fastest-growing product type, and Inscape from DIGINEXT was one of the examples.
- SScratch beta to Scratch 3.0: the MIT block coding platformScratch is a free block-based coding platform from the Lifelong Kindergarten Group at the MIT Media Lab, aimed mainly at children aged 8 to 16. The beta address used for Scratch 3.0 in 2018 no longer loads, and the main site is live.
- KK20 game portal: serious games from the K20 CenterThe K20 game portal is how the University of Oklahoma's K20 Center distributes its educational and training games, among them Mind Your Own Budget, Advance U and MACBETH. The center's games page now lists 15 titles, and schools request access.
- JJumpStart Academy: the School Game Line Launched Under David LordJumpStart Academy was a game-based learning product line launched in September 2018 by the children's education company JumpStart Games. Its first school release, JumpStart Academy Math, targeted kindergarten through fifth grade.
- TTako Dojo: the diabetes game app that teaches children self-managementTako Dojo is a game app made by Grifo Multimedia for young people with diabetes, built around mini-games, short information videos and a glucose diary. Its official website no longer loads.
- GGames for Health Europe 2018 and the Underground laparoscopic gameUnderground is a puzzle game from the Dutch studio Grendel Games that trains laparoscopic motor skills. A study presented at Games for Health Europe 2018 found that players outperformed a control group on a virtual reality simulator.
- VVirginia Serious Game Institute: The 2018 Partnerships and Its WorkThe Virginia Serious Game Institute (VSGI) is a George Mason University research institute and incubator for serious games. In August 2018 it announced a three-year, $1 million gift commitment from Tencent Games and a two-year research partnership with Yogome.
- UUTSA cybersecurity games: Project Cipher and Pyramid of KnowledgeThe UTSA Center for Infrastructure Assurance and Security builds games that teach cryptography and cybersecurity to school students. The games are now offered through one downloadable launcher on the center's website.
- PPymetrics Neuroscience Games in Hiring: How They Worked, Who Runs ThemPymetrics is a hiring technology company whose candidates play a set of neuroscience-based games that measure cognitive and emotional traits. Its own site now states that Pymetrics has been acquired by Harver.
- TTriseum Variant: Limits and ARTé: Mecenas in a European StudyTriseum tested two learning games, Variant: Limits and ARTé: Mecenas, with 20 teachers and more than 850 students in five European countries during the 2017-2018 school year. Both games are still presented on Triseum's website.
- SSimuSurg: The Minimally Invasive Surgery Game From RACS and cmee4SimuSurg is a game that simulates a minimally invasive surgical setting so that prospective surgeons can practice core skills. cmee4 Productions developed it with the Royal Australasian College of Surgeons (RACS).
- FFactitious: the fake news judgment game from American UniversityFactitious is a smartphone game from American University's Game Lab in which players swipe to call short news stories real or fake. Its original web address now serves an unrelated blog, and no other official page for the game could be found.
- CChina's VR classroom push: what the 2018 white paper foundA white paper published in June 2018 by Strategy Analytics and Huawei argued that China was moving faster than other countries into virtual reality education, backed by national and local governments. The paper is still online through Huawei, although its original file link no longer works.
- MMetaari's 2018-2023 Global Game-based Learning Market ReportThe 2018-2023 Global Game-based Learning Market report by Metaari forecast a worldwide five-year growth rate of 37.1 percent for educational games. In November 2026 the metaari.com address shows a domain-for-sale page.
- TThe Uber Game from the Financial Times: a gig-economy news gameThe Uber Game is a text-based news game from the Financial Times that puts the player in the seat of an Uber driver for seven days. It won gold in the Corporate category of the 2018 International Serious Play Awards and still loads in November 2026.
- HHarvard Simulation: Breaking News, a 2018 Gold WinnerInnovation Simulation: Breaking News is a Harvard Business Publishing simulation in which students manage the innovation process for a struggling newspaper. It won gold in the Education Corporate category of the 2018 International Serious Play Awards.
- DDoes the Future Need Schools? John Moravec's 2018 survey resultsIn March 2018 John Moravec of Education Futures put one question to a selected group of contacts around the world: does the future need schools? 164 people answered, and 71 percent said yes.
- DDoes the Future Need Schools? John Moravec's Education SurveyEducation Futures asked a yes/no question in March 2018: will school still be relevant 10, 20 or 50 years from now? Of 164 respondents, 71 percent said yes.
- 22018 International Serious Play Awards: the 15 educational gamesFifteen games made for K12 or higher education won medals in the 2018 International Serious Play Awards: three gold, five silver and seven bronze. The awards are still given, now in sector, student and special categories.
- 22018 Serious Play Awards: 11 training games, from The Uber GameEleven games for corporate, healthcare, government and museum training won medals at the 2018 International Serious Play Awards, three of them gold. One gold winner, Saving Lives!, teaches CPR to health care students and professionals.
- UUC Santa Cruz Serious Games master's: the 2018 plan and its statusUC Santa Cruz announced in 2018 that a Professional Master's Program in Serious Games was planned for the fall at its Silicon Valley Campus. The university's current catalog lists the Serious Games M.S. as discontinued as of the 2023-2024 academic year.
- MMuzzy Lane and McGraw-Hill: game-based simulations in ConnectIn April 2018 McGraw-Hill Education announced more than 50 game-based simulations from Muzzy Lane Software inside its Connect platform for college courses. Muzzy Lane is still active, and its site now centers on the Author platform for roleplay assessments.
- SSerious Play Conference 2018: 100+ speakers on game-based learningThe 2018 Serious Play Conference ran July 10-12 at George Mason University's Science and Technology Campus, hosted by the Virginia Serious Games Institute. The web address announced for it now shows something unrelated.
2017
- SSNCF's Défi Ingénieurs: the engineer recruitment challenge gameDéfi Ingénieurs, or The Engineer Challenge, is a recruitment game from the French railway group SNCF and the agencies TBWA Paris and DAN Paris. It ran in three editions aimed at engineering students; the address used for it no longer loads.
- TThe seven 2017 Serious Games Showcase & Challenge winnersThe 2017 Serious Games Showcase & Challenge, held with the I/ITSEC training conference, gave awards to seven games, from a cloud security tower defense to a VR spacewalk. Three of the awards are no longer listed by the contest.
- LLibrary of Congress civics games: KidCitizen and Eagle Eye CitizenIn November 2017 the Library of Congress announced three free civics games for classrooms, each built from the Library's online collections. All three still have pages online in November 2026.
- IInstallation Deployment Officer Training Simulation: an Air Force gameThe Installation Deployment Officer (IDO) Training Simulation is a classroom game from Engineering & Computer Simulations, Inc. in which players solve logistics and people problems to keep Air Force flights on time. It was a 2017 finalist for Best Business Developed Serious Game.
- RRoboEngineers: the Filament Games VR robotics sandboxRoboEngineers is an open-ended virtual reality sandbox from Filament Games in which players design, build and test robots. Filament's own blog says the name was the working title of the game that became RoboCo.
- MMyStartup, the Simsoft Technologies game about effective market demandMyStartup is an Android entrepreneurship game from Simsoft Technologies in which players test business ideas against effective market demand. The company's site was online in November 2026 but has no page for the game.
- GGame of Sales by EI Games: emotionally intelligent sellingGame of Sales is a web-based pitch simulation from EI Games LLC that trains emotionally intelligent selling for corporate learners and university students. It was a 2017 finalist for Best Business-Developed Game, and the company's current games page no longer lists it.
- AAflac Trivia: the BreakAway Games trivia app for insurance salesAflac Trivia is a mobile quiz game from BreakAway Games that tests insurance salespeople on Aflac products. In November 2026 no official page could be found that offers the game.
- VVR astronaut training: Boeing's Starliner trainer and EarthlightIn September 2017 Boeing introduced a virtual reality trainer for its CST-100 Starliner capsule and named the Melbourne studio Opaque Space as a supplier. The studio's website now carries a notice that Opaque has ceased operations.
- PPlayForward: Elm City Stories, a Yale teen game, and its resultsPlayForward: Elm City Stories is a video game from Yale's play2PREVENT Lab for adolescents at risk of HIV. A 2017 randomized trial of 333 participants found better attitudes and knowledge after 12 months but no difference in delaying sex.
- TThe games mindset in business and education: two 2017 essaysTwo 2017 articles argue that game design belongs in business and in classrooms. Marcus Thornley of Play Consulting wrote on gamification at work, and Tamara Sneyd wrote on video games and learning for eSchool News.
- TThe 2017 Serious Games Showcase & Challenge: 20 finalists, 7 winnersThe 2017 Serious Games Showcase & Challenge named 20 finalists and gave awards in seven categories. Four of those awards are still given in 2026, and three have been dropped or reorganized.
- SStall Catchers: the Schaffer-Nishimura Lab's citizen science gameStall Catchers is an online game in which players look for blocked blood vessels in movies of mouse brains, supporting Alzheimer's research at Cornell's Schaffer-Nishimura Lab. The game's site was online in November 2026 and still takes new sign-ups.
- GGlobal Student Challenge: the Supply Chain Simulation ContestThe Global Student Challenge is an annual competition in which teams of four students run a virtual company in a supply chain simulation. It launched in 2013 and now runs under Inchainge, the maker of the simulations.
- EEarthlight VR: the Opaque Space spacewalk game built with NASAEarthlight is a virtual reality game by the Australian studio Opaque Space, made in collaboration with NASA, that places the player on the International Space Station. In November 2026 it is listed on Viveport as Earthlight: Spacewalk.
- SStanford pediatric VR: the Virtual Heart and Project Brave HeartPediatric cardiologists at Lucile Packard Children's Hospital Stanford built three virtual reality projects for patient education, anxiety care and surgical planning. The hospital's website still presents the program, now under the name Stanford Medicine Children's Health.
- VVRPhysio: how a smartphone VR headset turned neck rehab into gamesVRPhysio is a virtual reality physical therapy platform from an Israeli start-up that turns prescribed rehab exercises into games, starting with neck exercises. Its 2017 website no longer loads.
- AAce Academy: Black Flight, a Canadian museum's World War I flight gameAce Academy: Black Flight is a mobile World War I flight combat game developed by Seed Interactive with the Canada Science and Technology Museums Corporation. It won gold in the museum category of the 2017 International Serious Play Awards.
- 22017 International Serious Play Awards: Four Tabletop Games Win GoldThe 2017 International Serious Play Awards added a non-digital category and gave gold to four tabletop learning games, from Workz, Trance4mation Games, Catlilli Games and 1st Playable.
- BBusiness Battle: Wrainbo's Fantasy Strategy Game for Business ConceptsBusiness Battle is a fantasy strategy game by Wrainbo Inc. that teaches business fundamentals and analytics through a magic shop. It won gold in the Corporate category of the 2017 International Serious Play Awards.
- 22017 Serious Games Showcase & Challenge Call: AR, VR and MRThe 2017 call for the Serious Games Showcase & Challenge opened submissions on August 1 and invited augmented, virtual and mixed reality games for the first time. The contest still runs in 2026.
- TThe case for short form games: low-cost authoring and Short SimsIn 2017 researchers and developers argued that educational games would scale once they became short, standards-aligned and cheap to build. The three products behind that argument, Muzzy Lane Author, Short Sims and Legends of Learning, all have live websites in November 2026.
- FFuture Goals Hockey Scholar: the hockey STEM game for grades 4 to 7Future Goals Hockey Scholar was a free STEM program for grades four to seven that used a simulated hockey season to teach math and science. Its address now presents a career-readiness program under the Future Goals name.
- AabcdeSIM: ABCDE games for emergency assessment trainingabcdeSIM is an online simulated emergency department developed at Erasmus MC in Rotterdam, where clinicians practice the ABCDE assessment on virtual patients. In November 2026 it is listed by Siemens Healthineers Academy with a product information request form.
- HHarry's Hard Choices: Mine Emergency Preparedness GameHarry's Hard Choices is a single-player training game in which the player leads a crew out of an underground coal mine disaster. The University of Arizona still lists it as part of the Learn with Harry suite.
- TThe 2017 International Serious Play Awards: Nine Gold WinnersOn June 19, 2017, the International Serious Play Awards named nine gold winners, among them Business Battle, Sim Cell and Variant: Limits. Twelve silver and eleven bronze awards went to other games, and the awards page now describes three finalists and one winner per category.
- FFutureSmart by EverFi: a financial literacy course for grades 6 to 8FutureSmart is a financial literacy course for middle school students, developed by EverFi and presented as a story-driven serious game. In November 2026 it is offered free to teachers and schools for grades 6 to 8.
- MMatthew Farber's 2017 Serious Play Conference PreviewDr. Matthew Farber gave a webinar on June 8, 2017 as a preview of the Serious Play Conference, based on his research into K-12 teachers who are experts in game-based learning.
- AARTé: Mecenas, the Renaissance Strategy Game for Art HistoryARTé: Mecenas is a strategy game by Triseum in which students run the Medici family's financial empire to learn how money shaped Renaissance art. Triseum still offers it to institutions, classes and individuals in November 2026.
- VVariant Limits review: Triseum's calculus game and its 2017 launchVariant: Limits is a third-person 3D exploration game from Triseum that teaches the limits unit of Calculus I. It launched on January 9, 2017, won a United States Distance Learning Association Innovation Award that May, and Triseum still lists it for institutions, classes and individuals in November 2026.
- AApplio: A UK Game-Based Learning Platform and Its Rail Safety GamesApplio Limited is a UK company that builds game-based learning for organizations on its own platform. It produced three Personal Track Safety game experiences with East Midlands Trains and lists health, rail and compliance topics among its examples.
- TThe Big Catch: the Angry Birds Ocean Plastics Game by RovioThe Big Catch is an ocean conservation game launched in April 2017 by the NGO We Are The Oceans (WATO), with Rovio and Playmob. Players steer an endangered vaquita porpoise through polluted ocean locations and collect plastic.
2016
- UU.S. Army STARS: Elements, a free element builder gameU.S. Army STARS: Elements is a free chemistry app from Army Game Studio that combines an interactive periodic table, an atom and element builder, a bonding puzzle and a quiz. Store listings for iOS and Android are online in November 2026.
- TThe 2016 Serious Games Showcase & Challenge: Winners by CategoryThe 2016 Serious Games Showcase & Challenge gave awards to six games, led by U.S. Army STARS Elements, which won Best Mobile Game and both audience awards. The contest is still running, and its site announces that submissions for 2026 are closed.
- II Got This: the type 2 diabetes story game for teensI Got This is a free interactive story app about a high school student who learns she has type 2 diabetes. The Lawrence Hall of Science at UC Berkeley made it, and it won bronze in the healthcare category of the 2016 International Serious Play Awards.
- GGame-Based Learning Market 2016 to 2021: the 22.4% growth forecastThe 2016 to 2021 Global Game-Based Learning Market report by analyst Sam Adkins of Ambient Insight forecast revenues growing from $2.6 billion in 2016 to $7.3 billion in 2021, a compound annual rate of 22.4 percent.
- VVital Signs: ED by BreakAway Games, Best of Show at Serious Play 2016Vital Signs: ED is a BreakAway Games simulation in which the player works as a doctor in an emergency department. It took the Best of Show Award at the 2016 International Serious Play Awards.
- MMission Critical Operator, the Virtual Heroes game for Wake TechMission Critical Operator is a first-person game that trains students to keep a mission critical facility running around the clock. Virtual Heroes built it for Wake Tech Community College, and it won silver at the 2016 International Serious Play Awards.
- TT Cells Attack and Lymph Node Labyrinth: Genentech's immunity gamesT Cells Attack and Lymph Node Labyrinth are two short games, called the Immunotherapy Mini-Games, that Ayogo Health made with Genentech to explain the Cancer-Immunity Cycle. They won silver in the Healthcare category of the 2016 International Serious Play Awards, and Genentech still hosts both.
- PPacific by Gamelearn: The Island Survival Game for Team LeadersPacific is a corporate training game about leading a team through a survival story on a Pacific island. Its maker, Gamelearn, now trades as Game Strategies, and the game is still offered in its catalog.
- NNight of the Living Debt: the Zombie Game That Teaches CreditNight of the Living Debt is a financial literacy game from New Mexico State University's Learning Games Lab, made with University of Idaho Extension. Players earn income, make credit decisions and keep zombie creditors at bay, and the game can be played in a browser today.
- NNBCOT Navigator, the BreakAway Games tools for occupational therapistsNBCOT Navigator is an online suite of quizzes, case simulations and games that BreakAway Games built with the National Board for Certification in Occupational Therapy. NBCOT's own page offers it in November 2026, free to certified practitioners.
- SShort Sims by Clark Aldrich: simulations of five to 15 minutesShort sims are interactive educational simulations that take a user between five and 15 minutes to finish. Clark Aldrich launched the idea in July 2016, and his website still offers them in November 2026.
- 22016 International Serious Play Awards: Gold, Silver and BronzeThe 2016 International Serious Play Awards, announced on June 20, 2016, named 7 gold, 11 silver and 12 bronze winners across education, corporate, nonprofit and healthcare games.
- DData Analytics Simulation: Strategic Decision Making, a Harvard gameData Analytics Simulation: Strategic Decision Making is a single-player business simulation written by Professor Tom Davenport for Harvard Business Publishing. It is still sold in 2026 through the catalog of its developer, Forio, at $168 per person.
- AAnomaly X by Playniac: the puzzle adventure that teaches algebraAnomaly X is a narrative-led puzzle adventure from Playniac, made with Amplify Games, that teaches three years of US algebra in 15 to 20 hours. It won a silver medal in the K-12 Math category of the 2016 International Serious Play Awards.
- FFLIGBY: the flow-theory leadership simulation in a vineyardFLIGBY, short for FLOW is Good Business, is an online leadership simulation based on Mihaly Csikszentmihalyi's flow theory. Its official website offers a free demo in November 2026.
- JJesse Schell's 2016 Serious Play talk on VR in educationJesse Schell of Schell Games was announced in June 2016 as a speaker at the Serious Play Conference, with a talk on how virtual reality could change educational and transformational games over the next decade.
- FForgeFX and the VR Aircraft Deicing Trainer for Global Ground SupportForgeFX Simulations builds interactive 3D training simulators, and in 2016 it moved its work to virtual reality. Its showcase project was an aircraft deicing simulator for the equipment maker Global Ground Support.
- TThe Fiscal Ship: the federal budget game from BrookingsThe Fiscal Ship is a free browser game in which players pick tax and spending options to bring projected federal debt down. Its own website still offers it in November 2026.
- TThe Serious Games Association: 2016 announcements and eventsThe Serious Games Association was an industry body that stood behind the Serious Play Conference and the International Serious Play Awards. Its web address now shows an unrelated site, while the conference and awards continue at seriousplayconf.com.
2015
- HHealthx, the University of Utah's eye-controlled game for lazy eyeHealthx is a set of games played with eye movement, built by University of Utah students with the Moran Eye Center to help diagnose and treat amblyopia, or lazy eye. It won Best Student Developed Serious Game at the 2015 Serious Games Showcase & Challenge.
- OOperating room games: the Safe Surgery Trainer for team communicationSafe Surgery Trainer (SST) is a patient-safety game for operating room staff, built by Alion Science and Technology and Synensis Health for the Office of Naval Research. Both companies' web addresses no longer lead to a site, so its availability could not be confirmed.
- MMUM-T Strikeforce: The Army Training Game for Manned-Unmanned TeamingMUM-T Strikeforce is a multiplayer training game from Camber Corporation for the US Army that teaches the basics of Manned Unmanned-Teaming. It won the government game award and the People's Choice Award at the 2015 Serious Games Showcase & Challenge.
- SSolarium: the free plant science adventure game from SunfleckSolarium is a free adventure game in which a botanist-in-training answers plant science questions in a sci-fi setting. Its maker, Sunfleck, still lists it, and it can be downloaded for Windows.
- PProject Desal: the iPad game that teaches kids how desalination worksProject Desal is a free iPad puzzle game made by the Adelaide studio Monkeystack for SA Water. Players assemble a desalination plant in the correct order to learn how seawater becomes drinking water.
- WWaisimo by MAVI Interactive: a retail customer service gameWaisimo is a virtual apprenticeship game from MAVI Interactive that lets new retail staff experience a week on a clothing store floor. LC Waikiki launched it for its employees and job applicants.
- GGlassLab Games and the 2015 LRNG merger: what changed afterwardGlassLab made learning games that doubled as real-time assessments of student learning. In October 2015 it merged into LRNG, a new nonprofit effort started with $25 million in MacArthur Foundation seed funding.
- TThe 10th European Conference on Games Based Learning (ECGBL 2016)The 10th European Conference on Games Based Learning took place on 6 and 7 October 2016 at the University of the West of Scotland in Paisley. Its first call for papers closed on 17 March 2016.
- RRAGE, the EU Realising an Applied Gaming Eco-system projectRAGE was a four-year Horizon 2020 research project that collected reusable game technology assets for European studios making games for education and training. The project closed in January 2019.
- MMuzzy Lane Author: the cloud authoring service for learning gamesMuzzy Lane Software announced Muzzy Lane Author in September 2015 as a cloud service that lets educators and course builders make their own games. The company still offers Author in November 2026, now focused on role-play assessments.
- UUSC serious games degree at the University of the Sunshine CoastThe USC serious games degree was the Bachelor of Serious Games Development at the University of the Sunshine Coast in Queensland, Australia, which started teaching on September 1, 2015. The university's program page now states that the last intake was in Semester 2, 2018.
- FFuture Road Builders: the free highway construction career gameFuture Road Builders is a free career exploration game created by the Constructors Association of Western Pennsylvania (CAWP) to introduce young people to trades in highway construction. Its official website is online and offers the game.
- RRealTime Immersive became Mass Virtual in 2015: Virtual AttainRealTime Immersive, an Orlando training and simulation company, changed its name to Mass Virtual on August 4, 2015. Mass Virtual is still operating in November 2026 and now sells extended reality training software.
- BBackyard Engineers by Filament Games: Case Study ResultsBackyard Engineers is a catapult-building engineering game from Filament Games. A seventh-grade class of 63 students tested it with pre- and post-tests, and Filament presented the results in a Games for Change Industry Circle session on September 17, 2015.
- HHolographic computing in medical education: Case Western and HoloLensIn 2015 Microsoft and Case Western Reserve University showed Microsoft HoloLens as a way to teach human anatomy with holograms. The university's anatomy software for HoloLens is still described on its site, while Microsoft no longer manufactures the headset.
- 22015 International Serious Play Awards: all the medal winnersThe 2015 International Serious Play Awards honored 39 games with gold, silver and bronze medals across education, healthcare, corporate, military, museum and student categories. The awards still exist, though the current program no longer mentions medals.
- LLena Brodsky and City of Immigrants, the Mission US game of 1907City of Immigrants is the fourth game in the Mission US series, a role-playing history game for middle and high school students. Players take the part of Lena Brodsky, a 14-year-old immigrant on New York's Lower East Side in 1907, and the game is online today.
- FFollow the Money: Skyless Game Studios' Financial Crime Training GameFollow the Money is a training game for law enforcement agents who investigate corruption, fraud and money laundering. Skyless Game Studios of Philadelphia built it with the nonprofit Repatriation Group International, and the studio's page lists it for Windows and Mac OS without offering a download.
- SSuperData's 2015 Global Games Market Report: $74.2 BillionSuperData Research's Global Games Market 2015 report, released May 20, 2015, estimated the worldwide games market at $74.2 billion for that year and projected growth slowing to $82 billion in 2017. Nielsen acquired the firm in 2018, and its old web address now forwards to an unrelated website.
- BBIG Festival in São Paulo, 2015: the indie games festivalBIG Festival is a non-profit independent games festival and business forum in Brazil. Its 2015 edition ran in São Paulo from June 27 to July 5 and included a Best Educational Game award.
- CChichi Reef Warrior: the free conservation game about reef cleaningChichi Reef Warrior is a free educational game about a fish called Chichi that clears pollutants from reefs, river beds and other waters. The website of its developer One3One4 no longer loads, and no working copy is confirmed as of November 2026.
2014
- RRobot Factory: Simcoach Games' brain training game for IARPARobot Factory is a brain training game from Simcoach Games, designed to strengthen fluid intelligence in high-performing adults. It was a finalist at the 2014 Serious Games Showcase & Challenge.
- AAqua Republica: the Water Game Behind the UNEP-DHI Eco Challenge 2015Aqua Republica is a turn-based water management game from the UNEP-DHI Centre. It was the game of the 2015 Eco Challenge, an online competition for students aged 11 to 17.
- SSerious games for collective training in a Virginia class submarineRealTime Immersive built a real-time CryENGINE environment for collective special operations training inside a Virginia class submarine. The company now operates as Mass Virtual, whose current pages do not mention the submarine project.
- CCombat Medic: the Virtual Heroes 3D Training Game for Army MedicsCombat Medic is a 3D, collaborative training game from Virtual Heroes, a division of Applied Research Associates, that teaches Army medics to manage hemorrhage, airway obstruction and tension pneumothorax. It was released in September 2014.
- 33D VOR, the Virtual Operating Room: a serious game on surgical teams3D VOR (Virtual Operating Room) is a collaborative serious game developed by KTM Advance to reduce errors in the operating room that stem from poor communication between surgeons, nurses, anesthetists and the patient.
- RRestaurant Bigwig by Bigwig Games: the iPad restaurant simulationRestaurant Bigwig is a business strategy game for the iPad from Bigwig Games of Austin, Texas, designed by Gary Hoover. It uses real restaurant industry data to let players build and run a restaurant empire for twenty years.
- IImmune Defense by Molecular Jig Games: a white blood cell gameImmune Defense is a real-time strategy game that teaches cell biology by putting players in charge of white blood cells. Molecular Jig Games' website offers it as a download for PC, Mac and Linux today.
- VVirtual Patient Simulation Market 2014-2019: A 21.1% CAGR ForecastMeticulous Research projected in July 2014 that the global virtual patient simulation market would reach $508.7 million by 2019, a compound annual growth rate of 21.1 percent. The forecast period ended in 2019, and the report is still listed for sale.
- TTouch Surgery Game: a 3D simulator for walking through operationsThe Touch Surgery game is a mobile app that teaches surgical procedures as a series of steps and decisions. Kinosis, a London company started by surgeons, built it, and Medtronic now presents Touch Surgery as a free app of surgical scenarios inside a larger video ecosystem.
- SSubsurface special operations training in Virtual AttainVirtual Attain is a CryENGINE-based training solution from RealTime Immersive Inc., the Orlando company that rebranded as Mass Virtual. In 2014 the company was building a subsurface special operations game on it for soldiers who had already completed their basic training.
- TThe Underground Railroad: Journey to Freedom, a history gameThe Underground Railroad: Journey to Freedom is an online history game that Muzzy Lane Software built for National Geographic Education, and it earned a silver medal at the 2014 International Serious Play Awards. Its old game address now forwards to a general National Geographic Education page.
- MMathBreakers: the 3D math game, from Kickstarter to 2026MathBreakers is a 3D math adventure for children built around negative numbers and fractions, and in 2026 it is playable in a browser in early access. Its campaign on Kickstarter reached the halfway point in June 2014.
- IInfo-Sentinel, 2014 European Serious Games Awards winnerInfo-Sentinel, a security awareness game by Getzem Secure, won Best Learning Game at the 2014 European Serious Games Awards. Its web address now serves a French-language forum.
- IInklings by Schell Games and Amplify: 2014 Serious Play GoldInklings: Underground is a mobile game that teaches middle school students prefixes, suffixes and roots. Schell Games made it for Amplify, and it won a Gold medal at the 2014 International Serious Play Awards; Schell Games now lists it as Ink Blott: Underground.
- MMAGIC at Nanyang Technological University: a game innovation centreThe Multi-plAtform Game Innovation Centre (MAGIC) at Nanyang Technological University in Singapore is a research centre for digital games, launched in November 2013, with two serious games projects under way in 2014. NTU's pages still describe it, including newer work in virtual and augmented reality.
- TThe Civic Mirror: A Social Studies Simulation for ClassroomsThe Civic Mirror is a game-based social studies program for middle and high school. A class lives in one simulated country, and every student plays a citizen with a stake in what happens.
- TTyrAnt by Preloaded: an ant colony science gameTyrAnt is a real-time strategy game by Preloaded that teaches biodiversity and natural selection through an ant colony. It was a 2014 Games for Change nominee; its current availability is not confirmed.
- LLexica: Amplify's English Language Arts Games for Middle SchoolLexica, also called The World of Lexica, is a tablet adventure game from Amplify and Schell Games that wraps more than a dozen English Language Arts mini-games around a library of books. Schell Games still describes it on its portfolio page, while Amplify's home page does not mention it.
- BBlock by Block in 2014: How FyreUK Builds Public Spaces in MinecraftBlock by Block is a partnership between UN-Habitat and Mojang that uses Minecraft to let residents design the public spaces they want. The programme is active and reports work in 55 countries.
- FFutureBound: the USC Game Suite on the College Application ProcessFutureBound is a suite of four college-access games from the University of Southern California, formerly called Collegeology Games, for middle and high school students. Mission: Admission, the online game in the suite, is still offered as a Windows download.
- GGen i Revolution teachers guide: the personal finance game todayGen i Revolution was an online personal finance game for middle and high school students, built by Digitec Interactive for the Council for Economic Education. Its own website now says the project has ended, and the Gen i Revolution teachers guide lives on as a 21-lesson book.
- GGreeting Games by Tingly Games: Charity Mini-Game CardsGreeting Games was a service from Tingly Games BV that turned casual games into greeting cards, with a share of each charity card going to a good cause. The company's official site showed an access-denied message in November 2026.
- PPractice Spanish: Study Abroad, the 3D Spanish Game from Muzzy LanePractice Spanish: Study Abroad is a multiplayer 3D game in which college students practice Spanish in a fictional Colombian town. Muzzy Lane built it for McGraw Hill Education as the newest title in the Practice line, and McGraw Hill still lists it with its Spanish course materials.
- TThe Whitecard Game: a safety game for new construction workersThe Whitecard Game is a first-person game that teaches workplace safety to construction workers with little on-site experience. Victoria University and Oztron Media made it, and its original web address no longer loads.
- SSimCell: the Strange Loop Games nanobot game about cell biologySimCell is a tablet game from the Seattle studio Strange Loop Games in which the player pilots a nanobot inside a human cell. The studio's current website no longer mentions it.
- HHIITS by SIMmersion: interview and interrogation trainingThe Hands-On Interview and Interrogation Training System (HIITS) is a role-play game by SIMmersion LLC in which investigators question a virtual suspect. SIMmersion still sells it in November 2026.
2013
- FFormulation Type Matters: the Dow AgroSciences sales gameFormulation Type Matters is a sales training game made by Bottom-Line Performance, Inc. for Dow AgroSciences. It was a finalist in the business category of the 2013 Serious Games Showcase & Challenge.
- MMathBreakers: the 3D action puzzle game that teaches elementary mathMathBreakers is a 3D action and puzzle game in which enemies and obstacles are made of numbers and players defeat them with math. Its original web address now forwards to a domain sales page, and the game lives at mathbreakers.com.
- PPerfect World by BreakAway Games: a water cycle game for schoolsPerfect World is a science game about the water cycle that BreakAway Games developed for Baltimore County Public Schools. It was a finalist in the Business category of the 2013 Serious Games Showcase & Challenge.
- MMACBETH serious game: a training tool for intelligence analystsMACBETH is a serious game from the University of Oklahoma that trains intelligence analysts to recognize and reduce cognitive bias. It won two awards at the 2013 Serious Games Showcase & Challenge, and the university address once linked to it now forwards elsewhere.
- TThe Hands-On Equations app: Dr. Borenson's algebra game todayThe Hands-On Equations app is a mobile version of Dr. Henry Borenson's algebra program, in which students solve equations by moving game pieces. In November 2026 the maker lists apps for iOS, Android, Kindle and Windows.
- IiCivics Games Founded by Sandra Day O'Connor and Blog Action Day 2013iCivics is a platform of civics games founded by retired Supreme Court Justice Sandra Day O'Connor. Blog Action Day 2013, held on the theme of human rights, was a hook for looking at its games; six of the seven titles named at the time are still playable.
- KKognito's At-Risk in Primary Care: recognizing trauma in patientsAt-Risk in Primary Care was an online simulation from Kognito, built with the New York City health department, that trained primary care providers to recognize trauma-related mental health problems behind physical complaints. It won a Silver Medal in the Healthcare/Medical category of the 2013 International Serious Play Awards.
- PPlanting the Seed for Space Exploration: a Canadian classroom gamePlanting the Seed for Space Exploration is a classroom simulation from the Canadian Space Agency in which students build a living wall inside the International Space Station alongside a virtual Chris Hadfield. It won a Gold Medal in the Education category of the 2013 International Serious Play Awards.
- GGame Over Gopher from Math Snacks: a coordinate plane gameGame Over Gopher is a tower defense game from New Mexico State University that teaches plotting points on a coordinate plane. It is playable in English and Spanish on the Math Snacks website in November 2026.
- CCornak: the sales serious game about managing a customer portfolioCornak is a serious game that teaches salespeople to plan their activity and manage a customer portfolio. Succubus Interactive made it with the consultancy Waypoint Conseil, and it won a gold medal in the Business category of the 2013 International Serious Play Awards.
- 22013 International Serious Play Awards: Best of Show and 17 medalsMIT Game Lab's Phantomation won Best of Show at the 2013 International Serious Play Awards, and seven gold, seven silver and three bronze medals went to other games. The awards are still given in 2026.
- SSerious game examples from newsrooms: Budget Hero, HeartSaver and moreProPublica's 2013 essay Creating Games for Journalism by Sisi Wei makes the case that games can inform readers through emotional involvement, and it names three newsroom games as models. In November 2026 HeartSaver, one of the three, is still online at ProPublica.
- DDemocracy 3 tutorial and gameplay in Positech's strategy gameDemocracy 3 is a political strategy simulation from Positech Games in which the player runs an indebted country and tries to win re-election. The developer's page was online in November 2026 and lists Humble, GOG, Apple and Steam as places to buy it.
- QQuest for Oil, the Maersk oil game that puts players on a drilling rigQuest for Oil is a free real-time strategy game Maersk released in June 2013 to explain drilling and oil production. Its web address no longer loads in November 2026.
- QQuest for Oil: the free Maersk strategy game on oil drillingQuest for Oil is a free real-time strategy game that the Danish group Maersk launched on June 10, 2013 to show how the upstream oil business works. In November 2026 the game's own web address no longer loads.
- RReach for the Sun Game by Filament Games: the Plant Life CycleReach for the Sun is a single-player strategy game from Filament Games in which the player grows a plant through one season. Filament's portfolio still lists it for web and PC.
- BBlindSide by Epicycle: the audio-only game that won in 2013BlindSide is a single-player 3D adventure with no picture, played entirely by sound. It won the Most Innovative Game award at the 2013 Games for Change Festival, and its official page still loads in November 2026.
- CCruise Ship Crew Evacuation Training: a 3D Fire Drill Game by ECSEngineering and Computer Simulations (ECS) of Orlando built a real-time 3D game in which cruise ship crew members carry out a ship-wide evacuation after a fire. It was developed for a cruise line industry client in 2013, and the scenarios can be adapted to each ship.
- GGame Dev Tycoon, the Greenheart Games studio-building simulationGame Dev Tycoon is a business simulation from Greenheart Games in which the player founds a video game company in the 1980s and grows it into an industry leader. The developer's page was online in November 2026 and lists Steam, Nintendo Switch, the App Store and Google Play.
- IiCivics: The Free Civics Games Founded by Justice Sandra Day O'ConnoriCivics is a nonprofit that teaches U.S. civics through free online games and classroom resources. Retired Supreme Court Justice Sandra Day O'Connor founded it, and it is still running under a new web address.
- DDragonBox Algebra 12+: the algebra game for teenagersDragonBox Algebra 12+ is a puzzle game that teaches algebra through experimentation, released on April 23, 2013 as the follow-up to DragonBox Algebra 5+. In November 2026 it is still listed on the DragonBox website with app store badges.
- GGoogle Glass and serious games: wearable augmented realityGoogle Glass is Internet-connected eyewear that shows information in the wearer's view and responds to spoken commands. In 2013 it was seen as a possible platform for serious games; Google ended sales of Glass Enterprise Edition in March 2023.
- RRe-Mission 2, the Hopelab game collection for young people with cancerRe-Mission 2 is a collection of six games from the nonprofit Hopelab in which a nanobot fights cancer inside the body, built to encourage young patients to stick to treatment. Its old web address now forwards to a Hopelab history page.
- CCargo Dynasty: the Danish multiplayer game for transport businessCargo Dynasty is an online multiplayer strategy game in which groups of students run a transport company. Serious Games Interactive, TSU and TUR Publishing released it in Denmark in April 2013, and its own web address no longer loads.
- TThe Science Game Center: a review site for science gamesThe Science Game Center is a website that collects games for science education and lets teachers, scientists and players review them. The site is online in November 2026.
- KKodu gaming in UK classrooms: the 2013 Kodu Kup contestThe Kodu Kup was a 2013 UK schools contest in which teams of pupils built games with Microsoft's Kodu Game Lab. The Kodu Game Lab tool itself is still offered for download in November 2026.
- OOn Call, the Emergency Department Training Game from UMassOn Call is a multiplayer game in which medical and nursing students run an emergency department together. It won Best in Show at the Serious Games and Virtual Environments Showcase in January 2013, and no page offering it for play was found in November 2026.
- MMcGraw Hill Practice Operations: the 3D operations management gamePractice Operations is a 3D, game-based simulation made by Muzzy Lane for McGraw-Hill Education, in which students manage a clothing manufacturing and distribution company. McGraw Hill still lists it among its operations management course resources.
- SSpongelab Build-a-Body and its Build-a series of science gamesThe Build-a series from Spongelab Interactive was a set of drag-and-drop biology games for classroom use. In November 2026 the Spongelab website address no longer leads to a working site.
- TThe McGraw-Hill Practice series: 3D business games by Muzzy LanePractice is a line of 3D multiplayer simulations that Muzzy Lane developed with McGraw-Hill Education for college courses. The original Practice website no longer loads in November 2026.
- TThe 2013 Global Game Jam and its Games for Change sitesIn January 2013 the Global Game Jam partnered with Games for Change so that jam sites could register as sites focused on games with social impact. The jam continues as a yearly 48-hour event, and its 2026 edition ran from January 26 to February 1.
- DDisney Infinity and its Toy Box mode: the 2013 reveal and its fateDisney Infinity is a toys-to-life video game from Disney Interactive that combines Disney and Pixar worlds with a Toy Box mode for building your own games. Disney said in May 2016 that it would stop producing the series.
- PPlayMob: how a London startup tied charity giving to virtual goodsPlayMob is a London company that connected charities with game developers so that players could give by buying virtual goods. It was nominated for The Europas People's Choice Award in January 2013; its original web address no longer loads.
- AAlgo-Bot by Fishing Cactus: a puzzle game for programming logicAlgo-Bot is a puzzle game by the Belgian studio Fishing Cactus in which players program a small robot. A game of that name is on sale on Steam for 9.99 euros as of November 2026.
2012
- VVRUM: the 3D game that taught children Brazilian traffic rulesVRUM is a 3D educational game by the Brazilian studio ThinkBox Games, a division of Vsoft, that teaches children and teenagers the main traffic rules. The studio's old web address now leads to a domain sales page.
- VVirtual Attain: the patrol training game that won Best Business GameVirtual Attain is a CryENGINE-based simulation for training patrol leaders, built by RealTime Immersive. It won Best Business Game at the 2012 Serious Games Showcase & Challenge, and its maker's old address no longer loads.
- CCyber Awareness Challenge: the federal security training gameThe Cyber Awareness Challenge is a security training game in which players protect government information systems from an unnamed adversary. A 2012 edition made by Carney, Inc. was a contest finalist, and an annual version is still published online.
- NNevermind: the biofeedback horror game from USC on stress controlNevermind is a psychological horror puzzle game that reads the player's fear through a biofeedback sensor and gets harder when the player gets tense. It began as a University of Southern California student project.
- FFood label games for kids: the FDA and Whyville label projectThe U.S. Food and Drug Administration teamed up with the children's virtual world Whyville to teach young players to read the Nutrition Facts Label. The FDA's later Snack Shack destination in Whyville held two games, Label Lingo and Snack Sort.
- LLudwig by OVOS: a physics and renewable energy adventureLudwig is a 3D physics adventure about renewable energy from the Austrian company OVOS. Its own website address no longer serves a page, and its current availability is not confirmed.
- GGhost Productions, Inc.: The 3D Medical Animation StudioGhost Productions, Inc. is a 3D medical animation studio that makes promotional, surgical technique and patient education animations. Its founder and executive producer is Stephan Kuslich.
- CCrossing the Chasm With Serious Games for Medical EducationIn November 2012 a commentary argued that medical games might be the first serious games segment to cross the chasm between early adopters and the mainstream. Its main evidence was a systematic review in the British Journal of Surgery.
- CCREO, the Montreal science studio behind Game for Science gamesCREO is a Montreal production studio that turns science content into games, exhibits and digital publications. Its studio site is online in November 2026, and one of its early games, Mecanika, still has a project page there.
- BBusiness serious games in higher education and Cesim todayA good business simulation runs in a browser, comes with a student guide and gives gradable results. The four Cesim simulations she described are covered, along with what the company lists now.
- WWhyville: the Virtual World for Learning and the WhyTops T-ShirtsWhyville is a virtual world for children, run by Numedeon, Inc., where players learn through simulations and games and design their own avatars. In April 2012 Numedeon and the clothing maker Topsville announced WhyTops, a T-shirt line based on avatars that players had created.
- SSimbound: the digital marketing simulation that began as a gameSimbound is a web simulation in which students practice digital marketing with a virtual budget while teachers follow their decisions. In 2012 it was a search engine marketing game in pre-beta, and in November 2026 it is a platform of six simulations.
- FForensic science games for students: a Dutch CSI project and a labTwo projects from 2012 show how forensic science games for students and rescue workers were built: a Dutch virtual reality and board game for crime scene awareness, and a 3D crime scene lab at Boston College. Neither has an official page that could be confirmed in November 2026.
- MMotek Medical's CAREN and Body Posture: rehabilitation as a gameCAREN is a virtual reality system from Motek Medical for diagnosing and rehabilitating balance and movement. Its Body Posture application turns posture exercises into a game and won a Dutch award in 2011.
- SSerious games for forensic science: the CSI project and a virtual labTwo projects used games to teach forensic work: a virtual reality and board game hybrid built for the Netherlands Forensic Institute, and a 3D crime scene lab for students at Boston College. The developer's website now shows a parked placeholder page.
- SsimSchool: the classroom simulator for teacher training todaysimSchool is a classroom simulator in which trainee teachers work with virtual students. Its creator is David Gibson, and the 2012 NMC Horizon Report for higher education named it as an example of an emerging technology.
- AAgent Surefire: Breach Buster, the Cybersecurity Awareness GameAgent Surefire: Breach Buster is a cybersecurity awareness game that MAVI Interactive built for ESET USA. Players act as an inspector who investigates a security breach in an office.
- TThe Serious Games Association: the 2012 launch and what remainsThe Serious Games Association was announced in February 2012 as an international trade group for games made for training, education and other non-entertainment purposes. Its original website address now shows an unrelated page.
- AAdobe Youth Voices Aspire Awards: a youth media competitionThe Adobe Youth Voices Aspire Awards were a media competition from the Adobe Foundation in which educators submitted work by young people on social change. Entries ran in eight categories, with a 2012 deadline of April 20.
2011
- AAfterZoom: the game that made the Nintendo DS camera a microscopeAfterZoom is a 2011 educational game by the Catalan studio Abylight that uses the Nintendo DSi and 3DS camera as a microscope to find and raise microscopic organisms. It won the Best European Educational Serious Game award at the Fun & Serious Game Festival in Bilbao.
- LLife insurance games: AXA Equitable's Pass It On and its iPad appPass It On was an online game that AXA Equitable released in September 2011 to explain life insurance through a journey of life. In November 2026 the game's web address no longer loads.
- SSpongelab.com science games: Biochem Gems and Build-a-FrogSpongelab Interactive, a Toronto educational game studio, ran the science learning platform Spongelab.com with games such as Biochem Gems and Build-a-Frog. In November 2026 the spongelab.com address no longer opens a website.
- TThe 2011 Whyville Game Design Contest in the AMD Game ZoneThe Whyville Game Design Contest let young players of the educational virtual world Whyville build games with in-world tools and have thousands of other players rate them. Numedeon announced the finalists and winners on September 15, 2011.
- EEmergency Birth Game: How the EGG Lab Trains Non-Medical PeopleThe Emergency Birth game is a training game from the Engender Games Group (EGG) Lab at the University of Wisconsin-Whitewater. It teaches non-medical people how to help deliver a baby outside a hospital, and it won a Silver Medal at the 2011 Serious Play Conference.
- WWebGL showcase: 3 Dreams of Black, the browser film3 Dreams of Black is an interactive music film by Chris Milk, built with WebGL and released by Google in 2011 as a showcase for browser 3D. Google's own page now says the experiment is no longer active.
- RRoboMath: the Canadian Space Agency math game for grades 5 to 10RoboMath is a space-station math game developed for the Canadian Space Agency by Project Whitecard and Virtual Heroes, with versions for grades 5 and 6 and grades 9 and 10. It won a gold medal at the 2011 Serious Play Conference, and the studio's website showed an access-denied message in November 2026.
- GGrendel Games: the Dutch serious game studio and its healthcare workGrendel Games is a Dutch developer of entertainment and serious games, with a focus on training and healthcare. The studio is still active under the Grendel Games BV name, and its current healthcare line centers on a laparoscopic trainer.
- AAir Medic Sky One: a biofeedback patient safety game for doctorsAir Medic Sky One is a patient safety game from University Medical Center Utrecht that uses biofeedback to teach junior doctors about stress and teamwork. It won Best of Show at the Serious Play awards announced in August 2011, and its official website no longer loads.
- BB3, Design Your Marketplace: the HafenCity urban planning gameB3, Design your Marketplace! is a digital serious game from HafenCity University Hamburg in which residents of the Billstedt district redesign their local marketplace. It was a research prototype, and no public copy was found.
- BBus-Tram-Cable Car: San Francisco, the TML Studios Transit SimulatorBus-Tram-Cable Car: San Francisco is a real-time 3D simulation from the German studio TML Studios in which the player works as a public transport employee driving buses, trolley buses, trams and cable cars. The German version was released on June 29, 2011.
- GGE healthymagination and the 2011 Game Changers SummitThe Game Changers Summit was a one-day event on July 26, 2011 in New York, held under GE's healthymagination health strategy, on how social games and mobile technology can change behavior. The pages tied to it no longer lead anywhere useful.
- GGDC Summits and the 2012 call for speakers at the conferenceThe Game Developers Conference opened submissions for its 2012 edition in July 2011, with a separate window later in the year for the GDC Summits. The event now runs as the GDC Festival of Gaming, scheduled for March 1 to 4, 2027.
- GGame2Growth and the Kinect for Windows SDK in June 2011In June 2011 Microsoft released a software development kit for Kinect on Windows, and David Wortley of Immersive Technology Strategies said he was working with Game2Growth on serious games for healthcare and learning built on it.
- PPRACTICE Marketing, the McGraw-Hill game on launching a productPRACTICE Marketing is a 3D, turn-based strategy game in which students launch a backpack into a competitive market. McGraw-Hill's page offers it in November 2026 through Connect at participating institutions, with a demo.
- OOil and gas games: simulators for rig safety and drilling trainingOil and gas games are training simulators in which recruits rehearse dangerous platform and rig tasks before doing them for real. Five examples from 2011 are described here, and none of them could be confirmed as available in November 2026.
- VVanished: the MIT and Smithsonian science mystery gameVanished was a free, two-month alternate reality game in which middle school students solved a science mystery with the Smithsonian Institution and MIT. MIT now describes it in the past tense, among its archived projects.
- SSifteo Cubes: how MIT Siftables became a commercial game systemSifteo cubes were 1.5-inch computers with color screens that sensed motion and each other, built by Sifteo, Inc. from the MIT Siftables prototype. The product was discontinued, and the company's old web address no longer serves a product page.
- AACTUV Tactics: The Free DARPA Simulation for Tracking SubmarinesACTUV Tactics was a free PC simulation from DARPA and Sonalysts, released in April 2011, in which players tracked an unknown submarine with an unmanned vessel. DARPA ended the program in 2018, and no page offering the game could be found.
- GGames on the Back of Cereal Boxes: Nestlé's RIO Augmented Reality GameRIO was an augmented reality game played with a webcam and a marker printed on Nestlé cereal boxes, built by Dassault Systèmes' 3DVIA brand in 2011. No current official page offering the game was found.
- OOffshore Racing With Michel Desjoyeaux: the 3D Sailing GameOffshore Racing with Michel Desjoyeaux is an online 3D serious game that Dassault Systèmes launched in 2011 for sailing novices and enthusiasts. Its official page can no longer be found as of November 2026.
- EEnergetika (E.2010): the energy policy game, Best Serious Game 2011Energetika, also titled E.2010 - Power to Energetika, is a German online strategy game about the national energy mix. It won the Best Serious Game prize of the German Computer Game Award in 2011, and its maker says it no longer runs in current browsers.
- GGartner's 2011 gamification forecast: gamified innovation by 2015On April 12, 2011 Gartner forecast that by 2015 more than half of the organizations that manage innovation processes would gamify them. The forecast years have passed.
- EEcotopia, the Facebook Earth Day serious game for conservationEcotopia is a free-to-play city-building game for Facebook from the studio Talkie, developed with the nonprofit Conservation International. It opened as a private beta on April 4, 2011, and a playable copy could not be confirmed in November 2026.
- RRESNET's Combustion Safety Certification Test as a 3D Serious GameRESNET, the Residential Energy Services Network, announced in November 2010 that its test for combustion appliance safety certification would run as a serious game. Interplay Energy built the 3D simulation with Caspian Learning's Thinking Worlds tool.
- GGoogle Science Fair 2011: a global online contest for student projectsThe 2011 Google Science Fair was an online science competition for students aged 13 to 18, run by Google with four partner organizations. In November 2026 its website address no longer loads.
- NNational STEM Video Game Challenge 2011: first winnersThe National STEM Video Game Challenge announced its first winners on March 30, 2011: twelve students in grades 5 to 8 and two developer teams. Filament Games' You Make Me Sick! took the Grand Prize.
- SSpongelab Build a Cell: the cell biology game launched at NSTA 2011Spongelab Build a Cell is a classroom biology game in which students assemble an animal, plant, bacterial or fungal cell organelle by organelle. Spongelab's own web address no longer leads to a site, so the game could not be confirmed as playable in November 2026.
- LLudoMedic: The French Serious Games Platform for Children in HospitalLudoMedic is a serious games platform from the French studio CCCP about hospital stays of children aged 6 to 14. Its website loads in November 2026, but every address on it shows the same page.
- IImagineering 101: What Disney Imagineering R&D Told a Game ClassImagineering 101 was a March 2011 guest lecture by Asa Kalama of Walt Disney Imagineering R&D, given to a university game development course. Walt Disney Imagineering is still online, but the speaker's old profile page is not.
- AAugmented reality and mobile serious games: what GDC 2011 showedAt the 2011 Game Developers Conference, augmented reality got a keynote mention, dedicated talks and product demos, and Qualcomm promoted its AR developer tools with a contest won by a game. The conference continues, and the Ogmento domain is now for sale.
- GGATSCAR, Volkswagen's Serious Game for Automotive MechatronicsGATSCAR is a browser-based serious game that Volkswagen presented in March 2011 to supplement training for automotive mechatronics apprentices. Its own web address no longer loads.
- UUsing Games in Education: the Game Institute and Muzzy Lane courseIn March 2011 the Game Institute and Muzzy Lane Software announced Using Games in Education, an online professional development series for teachers. Muzzy Lane supplied the instruction and course materials, and the Game Institute hosted it.
- FFormula D Interactive: A Cape Town Studio for Interactive LearningFormula D Interactive is a design studio in Cape Town, South Africa, founded in 2007, that builds interactive learning applications and exhibits for companies, schools, science centers and museums. It is now styled formula D_ and presents itself as an experiential design agency for museums and science centers.
- EECGC conference 2011 in Raleigh: serious games and gamificationThe East Coast Game Conference (ECGC) held its first edition under that name on April 13 and 14, 2011, at the Raleigh Convention Center in North Carolina. Its program included tracks on gamification and on serious games for learning and training.
- HHeavy Rain at the 2011 BAFTA games awards: three winsHeavy Rain, made by Quantic Dream, won three awards at the 2011 BAFTA video games awards: story, original music and technical innovation. Its official page offers the game on PC and links to console listings in November 2026.
- LLatin America as a Social Media Market: the 2011 Synthesio FiguresA 2011 study by the social media research firm Synthesio put Latin America second in the world for social media use per capita. Serious game developers were told to treat the region as a growing audience.
- RRIZK by Playerthree: the Science Museum's climate risk gameRIZK is a free tower defense game about risk and climate, made by Playerthree for the Science Museum's Atmosphere gallery in London. The studio is still active, but the game has no confirmed current page.
- EEteRNA: How the CMU and Stanford RNA Design Game WorksEteRNA is an online game from Carnegie Mellon University and Stanford University in which players design RNA molecules. The best designs each week are made in a laboratory and scored on whether they fold as predicted.
- SScholastic Touch & Tilt storybooks for iPad: the 2011 launchTouch & Tilt was the first line of interactive children's storybooks that Scholastic Media released for the iPad, announced in early January 2011 with three titles. The apps combine a read-along story with touch effects, vocabulary help and small educational games.
- JJuf-in-a-Box, the Ranj tablet game that makes handwriting funJuf-in-a-Box (Teacher-in-a-Box) is a handwriting game from Ranj Serious Games, played with a stylus on a writing tablet. Its own website does not answer in November 2026.
- GGDC 2011 Serious Games Summit: Bunchball's Gamification 201 SessionBunchball, a Silicon Valley gamification company, gave a session titled Gamification 201 at the 2011 Serious Games Summit of the Game Developers Conference. Its Nitro platform now belongs to BI WORLDWIDE.
- GGDC 2011 Serious Games Summit session on gamifying life, with NikeOne session of the Serious Games Summit at the 2011 Game Developers Conference looked at games that change behavior, with speakers from Stanford, Nike, Kairos and Limeade. The conference now runs as the GDC Festival of Gaming.
- HHow Video Games Can Make You Smarter: Steinberg's CNN ArticleIn a January 2011 article for CNN, technology consultant Scott Steinberg argued that games build skills in four ways: hands-on experience, job training, contextual learning and teamwork. No current CNN page for the article was found.
2010
- FFluidity WiiWare: the water physics puzzle gameFluidity is a physics puzzle game for Nintendo's WiiWare service in which the player steers a puddle of water that can turn to ice or steam. Nintendo's Wii Shop Channel closed on January 30, 2019, which ended new purchases of the game.
- MMarketing 101: Muzzy Lane's 2010 award-winning business gameMarketing 101 - The Principles of Marketing is a 3D turn-based game from Muzzy Lane, made for McGraw Hill Higher Education UK. It won the business-developed award at the 2010 Serious Games Showcase & Challenge.
- TThe Ministry of Silly Games: the Monty Python Facebook gameThe Ministry of Silly Games was a free-to-play Monty Python social game that the UK studio Zattikka announced in December 2010 for Facebook. Zattikka's current website does not list it.
- CCliniSpace by Innovation in Learning: 3D Clinical Training in 2010CliniSpace is a 3D, browser-based platform for training healthcare professionals in clinical diagnosis and patient management under time pressure. Innovation in Learning Inc. developed it with the India-based firm Indusgeeks.
- HHistory of Biology and the Spongelab Science Scavenger Hunt GameHistory of Biology is an online scavenger hunt game from the Toronto studio Spongelab Interactive, released in fall 2010 to teach the history of biology. Its original web address no longer leads to a site.
- CClearLab: the 3D middle-school science games project from Muzzy LaneClearLab was a project to create 3D science games for middle school students that run in a web browser and that teachers can assign and assess. Muzzy Lane Software developed it with the Federation of American Scientists, K12 Inc. and science teachers.
- NNational STEM Video Game Challenge Developer Prize: Rules, PrizesThe National STEM Video Game Challenge launched in October 2010 with a Developer Prize for mobile games that teach STEM concepts to children in grades pre-K through 4. The grand prize was $50,000.
- NNational Geographic Channel's MOVE!: the 2010 Great Migrations gameMOVE! was an online social game that National Geographic Channel built with the digital agency Neo-Pangea to promote its Great Migrations series in autumn 2010. Players led a herd of zebra or wildebeest on its migration, together with regional teams around the world.
- MMotion Capture in Serious Games for Health: Vienna's Therapy GameIn 2010 two projects used a digital avatar to show people how to move: Ubisoft's fitness game Your Shape: Fitness Evolved for Kinect, and a physical therapy game from researchers in Vienna.
- JJoyTunes and its recorder game: music learning that listensJoyTunes was an Israeli start-up whose first game taught children the recorder by listening to the real instrument through the computer's microphone. Its old address now forwards to the site of the Simply music apps.
- IIBM CityOne: the Smarter Planet simulation game for city leadersCityOne is a simulation game IBM released on October 4, 2010, in which players improve a city by solving water, energy, traffic and supply chain problems. The IBM address named for it now shows a not-found page.
- HHouthoff Buruma The Game: a Dutch law firm's graduate recruiting toolHouthoff Buruma The Game was a recruitment simulation that the Dutch law firm and Ranj Serious Games built for aspiring lawyers. Ranj is still in business, but no page offering the game was found.
- WWhat Medical Students Think of Video Games: a 2010 BMC SurveyA 2010 survey in BMC Medical Education asked 217 medical students at two American universities how they felt about video games and new media in their training. Most were in favor, and the authors flagged a gender gap in game experience.
- SSerious Games for Healthcare: UW-Madison's Games & Simulation LibraryThe Games & Simulation for Healthcare portal was a University of Wisconsin-Madison project, begun in fall 2008, that collected serious games and simulations for clinicians, educators and patients in one searchable inventory. Its web address no longer loads in November 2026.
- DDrilling games for oil and gas training: 3D simulators in 2010Interactive 3D simulators train crews for oil and gas rigs, where a small mistake can cause a catastrophic accident. Three providers were named in 2010: KCA Deutag, Drilling Systems Limited and Kongsberg Gruppen.
- GGreen My Place, the SAVE ENERGY browser game for public buildingsGreen My Place is a multiplayer browser game made by Aalto University's CKIR for SAVE ENERGY, a European project on energy use in public buildings. Its web address no longer loads in November 2026.
- MMe Tycoon: the PlayGen careers game for ages 11 to 14Me Tycoon is a browser game in which a young player lives a whole life from school to retirement and makes career choices that affect wealth and happiness. PlayGen made it with icould and support from Nesta.
- HHMH Fuse: Algebra 1 for iPad and the 2010 school pilotHMH Fuse: Holt McDougal Algebra 1 was an iPad app from Houghton Mifflin Harcourt, announced on September 8, 2010 as the first full-curriculum algebra app for the device. HMH's current classroom page does not mention it.
- EEmergency 2012: The Quest for Peace, the fifth Emergency gameEmergency 2012: The Quest for Peace is a PC rescue strategy game by Quadriga Games, published by Deep Silver, in which the player directs fire, police and medical crews in major disasters.
- MMiddlebury Interactive Languages and Muzzy Lane's 2010 gameIn August 2010 Middlebury Interactive Languages agreed with Muzzy Lane Software to build a 3D online role-playing game for learning foreign languages, starting with Spanish and French. The game was meant to supplement Middlebury's immersion courses for high school students.
- PPlaynormous and Fun For A Change: obesity prevention gamesPlaynormous was a Houston company that made health games for children, led by Fun For A Change, a CD-ROM of five nutrition and exercise mini-games. Its web address now shows a domain-for-sale page.
- IIDATE's 2010 serious games report and its 10 billion euro forecastIDATE, a French market research firm, published a Serious Games Market and Data Report in July 2010. It put global revenue at 1.5 billion euros for 2010 and projected growth to about 10 billion euros by 2015.
- OOnline Bible games: The Bible Online and a Genesis strategy gameThe Bible Online: Chapter 1 - The Heroes is a free browser strategy game based on the book of Genesis, published by the German company FiAA GmbH in 2010. In November 2026 its original website no longer shows the game.
- PPlaying History: the history game series that won a 2010 awardPlaying History is a series of history games from Serious Games Interactive that places players in significant time periods. The series won its category at the first European Best Learning Game competition in 2010.
- RRoyal Navy safety rounds game by Caspian Learning: resultsCaspian Learning built a 3D simulation of a Type 23 frigate for the Royal Navy's Maritime Warfare School, and the school reported that the failure rate on its engineering safety course fell from 13% to 6%. The developer's website shows no page as of November 2026.
- NNASA Moonbase Alpha: the free lunar settlement game for STEMMoonbase Alpha is a free multiplayer 3D game from NASA in which up to six players repair a lunar settlement after a meteor strike. It was released on Steam in July 2010 as the first game of NASA's Learning Technologies program.
- TTeam-Based Lifting Operations Training: Simulation for Offshore CrewsIn 2010 CM Labs Simulations and its partner Antycip installed simulators at the PNI Training Centre in Stavanger, Norway, to train a whole offshore lift crew together. The approach pairs operator simulators with role play, and instructors can inject faults while the crew works.
- MMonopoly City Streets, the Google Maps game that won at Cannes LionsMonopoly City Streets was an online game that turned Google Maps into a worldwide Monopoly board. It won a gold Lion at the 57th Cannes Lions festival in June 2010.
- WWill Wright's 2010 GameTech keynote on military gamingWill Wright, the designer of SimCity, SimEarth and The Sims, delivered a keynote at the 2010 Defense GameTech Conference on how military and commercial gaming technologies intersect, including their historical precedents.
- PPlayware and Henrik Hautop Lund's modular robotic tiles for playPlayware is hardware and software designed to produce play, and Henrik Hautop Lund's Center for Playware applied it to modular robotic tiles and I-BLOCKS. In November 2026 the center's own web address no longer loads.
- NNintendo Zone McDonald's and the DS in Japanese classroomsIn 2010 Nintendo described plans to put the DS into Japanese classrooms, while a Nintendo Zone McDonald's service and a DS training game for the chain's staff were already running or in development. Nintendo Zone ended in Japan on February 28, 2020.
- MMiniMonos: the New Zealand virtual world that taught sustainabilityMiniMonos was a virtual world for children from Christchurch, New Zealand, in which children earned rewards by recycling and cleaning up, not by fighting. It closed in May 2013, and the minimonos.com address no longer runs it.
- CCityOne, IBM's Serious Game for City Planners, and Its StatusCityOne is a city simulation that IBM announced in May 2010 for business partners, civic leaders and students. Players guide a city through missions in energy, water, banking and retail.
- CCaspian Learning and Bohemia Interactive: a 2010 partnershipIn May 2010 Caspian Learning and Bohemia Interactive announced a formal partnership to combine the VBS2 military simulation with the Thinking Worlds 3D authoring tool. Caspian Learning's web domain is now listed for sale.
- 66rounds: the video chat platform with real-time games and an API6rounds was a Flash-based social entertainment platform that combined webcam chat with real-time games and activities. In August 2010 it was renamed Rounds, and in November 2026 the 6rounds.com address shows an unrelated website.
- YYDreams' Development Framework for Interactive Public SpacesIn April 2010 YDreams described the reusable development framework behind its interactive installations, among them the robots and LED columns of the El Faro Visitors Center near Madrid. Its old web address now forwards to a Portuguese-language site.
- RRenault Electric Vehicles in The Sims 3: The 2010 EA PartnershipOn April 19, 2010, Electronic Arts and Renault announced a multi-year agreement to bring Renault electric vehicles into The Sims 3. Players could download a Renault concept car and green items that cut their in-game bills.
- SSerious Games Interactive: the Danish studio behind Global ConflictsSerious Games Interactive (SGI) is a game company founded in 2006 in Copenhagen that builds games for learning, marketing and HR. Its website is still online and now lists clients such as WHO, Maersk and Ørsted.
- TThe UPS game and Integrad: serious games for delivery driversUPS built its Integrad training center to teach driver recruits through simulations, a mock town and a UPS game that puts trainees in the driver's seat. In 2010 about 10 percent of its trainees failed, against roughly 30 percent in the older classroom course.
- TThe Marketplace Live game: ILS web business simulations for classroomsThe Marketplace Live game is an online business simulation made by Innovative Learning Solutions, Inc. (ILS) of Knoxville, Tennessee, for marketing and business courses. Its former website address now forwards to marketplace-simulation.com.
- PPhysical therapy games online: Red Hill Studios' NIH researchIn 2010 the San Rafael, California serious games developer Red Hill Studios and the UCSF School of Nursing won two National Institutes of Health grants totaling $1.1 million for physical therapy games. The studio's old web address now shows a generic landing page.
- BBringing Serious Games Into the Classroom With Ollie BrayOllie Bray, then National Adviser on Learning and Technology Futures at Learning and Teaching Scotland, spoke on computer games in schools at the 2010 Games Based Learning Conference in London. His talk drew on the Consolarium, a games and learning center in Dundee.
- PPlayGen's Anti Money Laundering game for finance staff trainingAnti Money Laundering by PlayGen trained staff of banks and other financial firms to spot money laundering by playing a secret agent. PlayGen's own site now says the company is no longer active.
- NNANOSWARM: the obesity prevention game that became a novelNANOSWARM: Invasion From Inner Space is a serious game on childhood obesity prevention, made by the Houston design firm Archimage with Baylor College of Medicine. The game's page on the studio's site no longer exists.
- 22010 Horizon Report K-12: game-based learning on the horizonThe 2010 Horizon Report: K-12 Edition from the New Media Consortium placed game-based learning two to three years from mainstream school use. Its publisher's old website address now forwards to a library search.
- UUncharted Depths by Filament Games: a science inquiry gameUncharted Depths is a Filament Games title that teaches scientific inquiry through lab experiments and underwater field work on alien worlds. The studio's site is online, but the game has no confirmed current page.
- TTime Explorer game: the British Museum's time travel adventureTime Explorer is an isometric puzzle and action game made by the design consultancy GR/DD for the British Museum's Young Explorers website. No current museum page for it is known as of November 2026, and the consultancy's site no longer loads.
- NNobelprize.org games: the Nobel Prize educational games todayNobelprize.org games are short educational games and simulations that introduce Nobel Prize-awarded work to students aged 14 to 18. The Blood Typing Game and several others are still listed in November 2026, while the Diabetic Dog Game no longer loads at its old address.
- LLEEF 2010 in Harrisburg: Serious Games as a Learning StrategyThe Learning and Entertainment Evolution Forum (LEEF) met in Harrisburg, Pennsylvania on June 17 and 18, 2010 to look at how organizations adopt games, simulations and virtual worlds for learning. One keynote came from Virtual Heroes, a division of Applied Research Associates.
- CCivics Game Argument Wars and the Our Courts Learning GamesOur Courts was a web project of retired Justice Sandra Day O'Connor that released three online games for middle school students in 2009 and 2010. Argument Wars, the best known of them, is still listed as a playable civics game on the iCivics educator site.
- JJASON Project games and the Operation Resilient Planet curriculumJASON Project games are science games from the nonprofit founded by Robert Ballard, led by Operation: Resilient Planet, in which students use remotely operated vehicles to study endangered marine species. The game's name does not appear on the curriculum page checked in November 2026, but a Resilient Planet curriculum with games is on offer.
- GGlobaloria and MyGLife.org: a youth game-making programGlobaloria is an education program, begun in 2006 by the World Wide Workshop Foundation, that teaches young people aged 13 and older to build their own games and simulations. Its MyGLife.org network no longer loads at the old address.
- FFilament Games' Energy City and Coaster Creator: 2010 CODiE FinalistsFilament Games built a suite of three energy games, Energy City, Transform It! and Coaster Creator, for JASON Science, and the suite was named a finalist at the 2010 SIIA CODiE Awards. The studio is still active, and its science roundup does not mention these three titles.
- PPEO STRI and Army Simulation Training: WARSIM and SE CorePEO STRI is the U.S. Army program office in Orlando, Florida responsible for simulation, training and instrumentation. In 2010 it described a budget above $3 billion and programs such as WARSIM and the Synthetic Environment Core.
- CCatchment Detox: the ABC Water Catchment Game on Industry and RiversCatchment Detox is an online water catchment game from Australia, made with the Australian Broadcasting Corporation (ABC). Players manage a river catchment for 100 turns and try to keep a healthy economy without wrecking the environment.
- LLure of the Labyrinth: the FableVision pre-algebra game todayLure of the Labyrinth was a free online pre-algebra game for middle school, made by FableVision with Maryland Public Television and the MIT Education Arcade. The full game has been retired, and one of its puzzles has been rebuilt.
- TTotal Immersion's Augmented Reality Campaigns for Film and MusicTotal Immersion was an augmented reality company that built webcam-triggered experiences for film and music releases. A January 2010 announcement described its work on Transformers, Star Trek, Night at the Museum and an N-Dubz album.
- AAugmented Reality After 2009: Total Immersion's 2010 OutlookTotal Immersion, a French augmented reality company founded in 1999, asked in January 2010 what the technology would do after a breakout 2009. Its website no longer loads in November 2026.
- SScience en jeu and Game for Science: CREO's science games portalScience en jeu, or Game for Science in English, was a free portal and virtual world of science games from the Canadian production studio CREO. Its islands covered health, aeronautics, genomics, the environment and engineering.
- EEVOKE: the World Bank Institute's 10-week alternate reality gameEVOKE, also called Urgent Evoke, was a ten-week alternate reality game created by Jane McGonigal for the World Bank Institute in 2010. It challenged young people, above all in Africa, to propose solutions to social problems. The game's official site no longer loads.
- GG4LI at GDC 2010: the Games for Learning Institute's researchThe Games for Learning Institute (G4LI) was a university alliance studying how to design educational games that are fun and effective. It presented an update at the 2010 Serious Games Summit.
- IInside Brazil's Video Game Ecosystem: Portnow's 2010 AnalysisIn January 2010 Divide By Zero CEO James Portnow published an analysis of Brazil's video game industry after a business trip. He argued that high game prices, weak funding and a young industry held the market back, and that government support had helped educational games.
2009
- TTotal Immersion's augmented reality promotion for McDonald'sIn December 2009 the augmented reality company Total Immersion and McDonald's ran a promotion for the film Avatar in restaurants in 40 markets. The company's website does not answer in November 2026.
- CCan Reasoning Games Raise Children's IQ? The Berkeley StudyA research team at the University of California, Berkeley, tested whether eight weeks of commercial games could change how well children aged 7 to 9 reason. The reasoning group gained on a nonverbal intelligence test; the speed group did not.
- KKTM Advance corporate serious games: Starbank and MoonshieldKTM Advance is a corporate training company that added serious games to its e-learning and knowledge-management work. Its best-documented games were Starbank for BNP Paribas and Moonshield for Thales. In November 2026 its website does not load.
- CCode of Everand: the Department for Transport's road safety gameCode of Everand is a free multiplayer online game about road safety, commissioned by the UK Department for Transport and made by Area/Code in 2009. Its website address no longer shows the game.
- EEnerCities: the Energy and Sustainability City Builder GameEnerCities is a casual city builder about energy and sustainability, made by the Dutch studio Paladin Studios and funded by the European Commission. It was announced in December 2009 as a game on Facebook and on its own website.
- PPluralistic networks: Fernando Flores' game-based teamwork programOrchestrating Pluralistic Networks was a program led by Dr. Fernando Flores that used a multiplayer virtual environment to teach coordination in diverse, dispersed teams. Today an organization named Pluralistic Networks, co-founded by Flores, lists other programs.
- TThe 2009 Serious Games Showcase & Challenge: 12 finalistsThe 2009 Serious Games Showcase & Challenge named 12 finalists in business, student and government groups and presented its awards at I/ITSEC in Orlando. The contest is still running, with a 2026 edition planned for the same conference.
- PPulse!! and the 2009 French medical training partnershipPulse!! is a clinical simulation in which medical professionals practice decisions and procedures in a virtual hospital. In 2009 the French agency Interaction Healthcare agreed with BreakAway to adapt it for French medical training. Its current status could not be confirmed.
- MMobile tagging and mixed reality: a 2009 workshop by Martha GabrielMobile tagging connects a physical object to online content through a code that a phone camera reads. A November 2009 workshop presentation by Martha Gabriel argued that tagging is one of the most efficient ways to create mixed reality.
- AAccenture Serious Game at the High Museum: The Forgery GameThe Forgery Game was an Accenture serious game for museum visitors, shown beside an Interactive Wall at the High Museum in Atlanta. Visitors compared two sculptures linked to ancient Egypt to decide whether one was a forgery.
- WWinning in Wireless: Year 1, a 3D simulation for senior executivesWinning in Wireless: Year 1 is a 3D virtual-world simulation in which a senior executive plays a CEO. Visual Purple, its maker, is still operating, but the game's current status is not confirmed.
- SSocial games as a serious business in 2009: Inside Social GamesIn September 2009 the blog Inside Social Games was tracking the social game industry, from Playfish to Zynga. Its founder's company was bought by WebMediaBrands in May 2011.
- PProductivity games at Microsoft: Page Hunt and Skill TrackerProductivity games are serious games built to raise the output and morale of people doing ordinary work. Microsoft staff developed several of them around 2009, including Page Hunt and a code review game.
- IIBM INNOV8 2.0, the 3D business process management simulatorINNOV8 is a 3D business simulator from IBM that teaches the basics of business process management and helps business leaders and IT teams understand each other. Version 2 was announced on February 19, 2009.
