The UNESCO Mahatma Gandhi Institute of Education
for Peace and Sustainable Development (MGIEP), headquartered in New Delhi, India,
is the UNESCO’s Research Institute that focuses on education for building
peaceful and sustainable societies across the world.
In line with its
vision of Transforming Education for
Humanity, the Institute employs the whole-brain approach to education,
with programs that are designed to mainstream Socio-Emotional Learning in
education systems, innovate digital pedagogies and put youth as global citizens
at the center of the 2030 Agenda for Sustainable Development.
UNESCO MGIEP, through its Games for Learning
project, seeks to embed core values of empathy and critical thinking in formal
and informal learning spaces. The Institute promotes game-based learning as a
form that can be especially appealing and simultaneously educational for youth.
UNESCO MGIEP is collaborating with the Government of India, to
establish the country’s first Games & Digital Learning Hub. The Hub
is envisioned to be a research and design laboratory for cutting-edge digital pedagogies
and 21st century skills. It is proposed as a place where multiple stakeholders
i.e. policy makers, knowledge & research partners, educators, learning
science specialists, psychologists, technology providers, financial investors,
established and start-up companies come together to work towards rolling out
digital products for learning that build critical inquiry, cognitive skills,
and social-emotional skills.
The Hub will offer
products and services like educational video games, 3D content, AR, VR, MR
modules aligned to curricula, cloud-based content for education, learning
management systems, data-driven/AI analytics driven intelligent digital
assessments, UX/UI, content delivery networks for resource constrained areas, and
interactive multimodal textbooks.
Building on the
success of TECH 2017, UNESCO MGIEP international conference will be held
annually for the next four years to delve into the role of games and digital
learning technologies in enabling a shift from “transmissive pedagogies” to
“transformative pedagogies” to create more peaceful and sustainable societies. TECH
2018 aims at drawing a blueprint for harnessing pedagogical possibilities
opened up by digital technologies, in order to contribute to enabling a
revolutionary shift in education from individual content acquisition to
collaborative intelligence.
TECH 2018 will be
held 15-17 November, 2018 at Novotel, Vizag City, State of Andhra Pradesh,
India.
Please find more at Gaming
Is The Futuristic Way Of Teaching and UNESCO
MGIEP website.