Serious game studios and developers: profiles with location, focus, games and prices

A studio profile collects what a serious game maker publishes about itself and what public award records say about it, with a source for each item.

Illustration: a cutaway model of a small game studio with four desks

What a studio profile holds

Each profile lists the location and focus of the studio as its own website states them, the games it has published, the awards on file for it and, where the studio itself has published them, its prices.

Prices appear only when a studio states them publicly, in the currency and year of the statement. A price is never estimated for a studio that gives none. Award entries come from the result pages of the four award programs covered in the awards database, and each row names the program, year, game and category as listed there.

The profile of Filament Games shows the layout. For the wider picture on pricing, see what a serious game costs.

Universities, public agencies and military units appear among the profiles when they are credited as developers in award records.

How the studio list is built

A profile starts from two kinds of rows. The first is the organization column of the award records: every row in the awards database names a program, a year, a game, a category and a result, and the organization credited beside the game becomes a candidate. The second is the maker field of the games directory, where each entry names who built the game. The award records behind the list hold 808 rows across the four programs.

An organization gets its own profile when it appears in at least two award rows, or when it is named as the maker of at least two games and one of them has a directory entry of its own. A name that turns up once stays on its award year page or its game entry without a profile of its own. A small studio with a single finalist appearance is therefore found through the year page, and the hub lists makers with some track record in the data.

Names are taken as the sources spell them. When two spellings produce the same address, such as a name with and without a company suffix, they share one profile, and the profile says how many spellings the sources use. Spellings that produce different addresses get separate profiles. The Learning Games Lab at New Mexico State University has three, one of them Learning Games Lab at New Mexico State University.

Who appears on the list

The word studio is shorthand here for any credited maker. Commercial developers such as Deck Nine Games sit beside university labs such as MIT Game Lab and the Carnegie Mellon University Entertainment Technology Center. Consultancies such as Booz Allen Hamilton are credited as developers in the Serious Games Showcase and Challenge records, and so are armed forces units, for example the British Army.

Government bodies and nonprofit foundations appear too, and a few profiles carry a person's name where the source credits an individual. A profile states what the data shows for that name and nothing about its size, staff or business model.

How to use the list

  • Looking for a maker of a certain kind of game: open the matching topic page in the games directory, then follow the maker link from the game entry to the profile.
  • Checking a record: the profile table lists each award row with program, year, game, category and result, and links to the award year page it came from.
  • Comparing studios: use the count of award rows and the highest result on each profile. The four programs cover different years and some years are incomplete, so a missing row is no proof that a studio won nothing.
  • Looking for prices: a profile shows a price only where the studio published one. The cost page collects the public figures.
  • Following the money behind a project: the databases on the funding page list grant recipients, and several are universities and small companies that may also appear here.

What a profile does not show

Credit as listed is the unit of the list. The developer column of the Serious Games Showcase and Challenge pages is the submitting organization, which is sometimes a partner and not the team that wrote the game. A profile is therefore a record of credits in the data, not a full portfolio, and a studio with a long history and few award entries has a short profile.

Studio profiles

Each profile is listed with its headline and a one-line summary.

Questions about the studio list

How does an organization get a studio profile?

It needs at least two award rows naming it as the organization, or at least two games naming it as maker, one of them with a directory entry of its own. A single mention stays on the award year page or the game entry.

Are universities and military units counted as studios?

Yes. They appear whenever award records or game entries credit them as developer, so the list includes university labs, armed forces units and government bodies next to commercial studios.

Does a missing studio mean it makes no serious games?

No. A maker with one award row and one game, or with none, has no profile. Its games can still have directory entries and appear on award year pages.

Does the list rank studios?

No. A profile shows its award rows, highest result and games without a score. Counts of rows depend on which years and programs the records cover.

Where do the prices on a profile come from?

From the studio's own public statements, in the currency and year it gave. A studio that publishes no price has none on its profile.