British serious games in 2008: Dead Ends and a Second Life school

In December 2008 Guardian technology writer Victor Keegan argued that Britain had special skills in serious games and pointed to projects from Channel 4, Plymouth and Blitz Games Studios. Two of the websites tied to those projects no longer answer.

What the 2008 column covered

Victor Keegan, writing in The Guardian on 11 December 2008, used two seminar visits and a few releases to make one argument: British developers had real strength in serious games, and the sector needed help to reach a global audience. He called on the government to support games as a growth industry, citing a worrying drift of British game skills to Canada, where subsidies had built one of the strongest game sectors in the world.

Sony Computer Entertainment had released the UK-developed LittleBigPlanet to critical acclaim, and Keegan counted it among his examples because players can learn elements of physics and other subjects in it. Ray Maguire, head of Sony Computer Entertainment UK, told the seminar that Britain had the infrastructure, the devices and a growing supply of content, yet something was still missing.

The skills argument had an earlier chapter. On 23 October 2008 the Guardian's Steve Boxer reported that a coalition of British development studios, backed by the developers' body Tiga and the publishers' body ELSPA, had started a lobbying campaign called Games Up? It asked for tax breaks for UK developers in line with those for the film industry, and for changes in universities to restore a flow of graduates with relevant skills. According to the campaign, games made in the UK between 2006 and 2008 were on track to earn £4bn in global revenues, in a global market worth £18bn and growing 9 percent a year. Ian Livingstone of Eidos said Britain had slipped from third to fourth in world game development, behind Canada.

The projects named

Projects named in the December 2008 column
ProjectMade byWhat it did
Dead EndsYoung people from at-risk London areas with RollingSound, for Channel 4's Disarming Britain seasonA 3D game about knife crime in which the player takes both a gang recruit and a detective investigating a gang killing
Second Life islandTwoFour, Plymouth City Council and Stoke Damerel Community CollegeWhole lessons in Second Life for 13 to 17 year olds lacking motivation, launched in late September 2008
Interactive Triage TrainerTruSim, a division of Blitz Games StudiosA 3D virtual scene for training professionals to prioritize treatment of casualties after a catastrophe
LittleBigPlanetMedia Molecule for Sony Computer EntertainmentA PlayStation 3 game in which players can learn elements of physics and other subjects

Source: the December 2008 Guardian column by Victor Keegan.

People and places behind them

Ollie Edgington, 17, was one of several young people who got their first full-time job on Dead Ends. In Plymouth, developer Andrew Jinman worked with media teacher Darren Towers and students to build the Second Life island. The recently established Serious Games Institute at Coventry University was named as the body watching over what could become a mass market; its director, David Wortley, hoped the work would dispel some of the social stigma around videogames.

What is true today

Media Molecule's website still lists LittleBigPlanet among its games, next to Tearaway and Dreams. The October 2008 Guardian report on the Games Up? campaign is still online. The other addresses have gone quiet: trusim.com, the home of the triage trainer, no longer loads, and the LittleBigPlanet website at littlebigplanet.com does not load either, both in November 2026.

Questions about the 2008 column

What is Dead Ends?

Dead Ends is a 3D videogame commissioned by Channel 4 for its Disarming Britain season, built with young people from at-risk London areas and the education provider RollingSound. It is about knife crime.

What was the Interactive Triage Trainer?

It was a 3D virtual scene by TruSim, part of Blitz Games Studios, that trained professionals to prioritize the treatment of casualties after a catastrophe.

Is TruSim's website still online?

No. trusim.com no longer loads as of November 2026.