Kodu is a graphical programming tool that allows anyone to make
games
Via: Microsoft UK Teachers Blog - Kodu Kup UK 2013–Competition Now Open
The
inaugural Kodu Kup competition was launched in the UK at the BETT (British Educational Training and
Technology) Show 2013, on Jan 31. The competition shall support teachers
and schools in developing a curriculum in computer science.
Kodu Game Lab is a visual programming language, by Microsoft's FUSE Labs, made specifically
for creating games - it is designed to be accessible for children and enjoyable
for anyone. It means you never have to see or type any explicit coding syntax. (Please
find also Serious Games & Microsoft Futures)
Kodu lets kids create games on the PC and Xbox and can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.
Kodu lets kids create games on the PC and Xbox and can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.
Kodu is unique
in several key ways:
The core of
the Kodu project is the programming user interface. The language is
simple and entirely icon-based. Programs are composed of pages, which are
broken down into rules, which are further divided into conditions and actions.
Conditions are evaluated simultaneously.
The Kodu
language is designed specifically for game development and provides
specialized primitives derived from gaming scenarios. Programs are expressed in
physical terms, using concepts like vision, hearing, and time to control
character behavior. While not as general-purpose as classical programming
languages, Kodu can express advanced game design concepts in a
simple, direct, and intuitive manner.
It was
released on the Xbox LIVE Marketplace on June 30, 2009. A Windows version
is also available to the general public for download from Microsoft's FUSE web
portal.
Kodu was originally an experiment in Microsoft Research, but its initial
success proved the concept to be a valuable one. In 2011, Microsoft launched
the Kodu Cup challenge.
Kodu
graduated to a more permanent status in Microsoft Studios in early 2012. In
June 2012, the University of Wisconsin-Madison announced Studio K, a full curriculum designed to make it
easier for educators to teach video game programming.
Competition Details – The Power
Of Communities In Education
The
competition is open to all 7-14 year old students in UK
schools.
Teachers
need to join and create a profile on the Partners in Learning Network and
final submissions will be uploaded to here. Each game
submitted should be created by a team of 3 students, who have
worked together in producing the game.
Any Kodu
game created must reflect at least one of these three themes:
- Mars
Exploration - Use the Mars Rover character in Kodu Game Lab to create
a game centered around the exploration of Mars.
- Water
Awareness - Create a game that tackles the environmental issue of
water. This could be a local or school-based scenario or something more global.
- Retro Arcade games - Recreate an arcade game from the past with a Kodu twist!
- Retro Arcade games - Recreate an arcade game from the past with a Kodu twist!
These
themes are aimed at promoting the inclusion of computer science across the
curriculum. So even if you are not an ICT teacher, you can still enter your
students into the competition as geography, science or history teacher.
The closing
date for the competition is 31st May 2013.
Ten winning
entries will be selected by a team of judges. Those teams will be invited to
Microsoft UK Headquarters in Reading, for a day of Kodu activities,
where they will share and present their game. Three teams will be selected as
the top three, with one team being awarded the accolade of being Kodu Kup
champions.
Full
details, resources, support and the teachers guide can be downloaded from this community on the Partners in Learning Network.