Serious Game Development Cost: Studio Pricing, Public Contracts and Real Examples
US studios state prices from $3,000 for a short web game to budgets over $1,000,000 for large-scale ones, and US public contracts run from $4,495 to $32.75 million. Every price point below lists its source, year and currency.
How much does a serious game cost? The ranges in brief
How much does a serious game cost? The answer depends on who is asked and what is counted. This page collects 65 price points from three kinds of source: statements by studios and agencies, awards of public contracts, and research grants. Each kind sits in its own track, and each figure keeps the currency it was stated in. Serious game development cost runs from $3,000 to $32.75 million in US dollars alone.
Studio pricing statements are the closest thing to a price list. In US dollars they run from $3,000 for a five-to-seven-minute web game at 7 Generation Games to budgets over $1,000,000 for large-scale games at Filament Games. Filament Games puts typical rich, immersive projects at $250,000 to $400,000, in a post from 2021.
Grants are a different thing. They fund research, not delivery.
Studio pricing and agency statements
Serious game pricing from studios comes in three forms: a range for typical projects, an example with a stated length, and a floor for ambitious work. Thirteen rows are in US dollars, seven in euros and one in pounds. All seven euro rows come from Serious Factory, a French studio, and describe custom e-learning modules and serious games, from about €5,000 for a simple module to €80,000 and up for an ambitious simulation. The table below gives every example with its source. Ocean View Games, a UK studio, states £35,000 to £71,000 for an educational game by a solo developer in 2026.
Four examples call for caution. The Pulse!! row, $14,000,000, is the 2007 budget of a medical game by BreakAway as cited in a 2021 Serious Factory blog post. It is second-hand and is kept out of the ranges. Serious Factory's €5,000 two-week module is a vendor claim about its own production, and its €20,000 row is the price of a traditional agency quote that the studio cites for comparison. 7 Generation Games publishes two ranges on two pages, $5,000 to $50,000 and $3,000 to $250,000, and dates neither. Filament Games gave $200,000 to $400,000 in 2019 and $250,000 to $400,000 in 2021.
Studio pricing table: examples from studios and agencies
| Source | What is priced | Low | High | Currency | Year |
|---|---|---|---|---|---|
| Filament Games (US) | Typical rich, immersive educational game projects | 250,000 | 400,000 | USD | 2021 |
| Filament Games (US) | Smaller educational games and interactives | not stated | 100,000 | USD | 2021 |
| Filament Games (US) | Large-scale educational games (budget floor) | 1,000,000 | not stated | USD | 2021 |
| Filament Games (US) | Typical custom learning-game development project budgets | 200,000 | 400,000 | USD | 2019 |
| 7 Generation Games (US) | Customized educational game projects (FAQ page) | 5,000 | 50,000 | USD | undated |
| 7 Generation Games (US) | Typical customized educational game (FAQ page) | 10,000 | 30,000 | USD | undated |
| 7 Generation Games (US) | Customized educational game projects (pricing page) | 3,000 | 250,000 | USD | undated |
| 7 Generation Games (US) | Example: 5-7 minute game with supplied script and library art | 3,000 | 3,000 | USD | undated |
| 7 Generation Games (US) | Example: about 30-minute game, studio wrote script and content | 10,000 | 10,000 | USD | undated |
| 7 Generation Games (US) | Example: about 1-hour game with saved progress and data access | 25,000 | 25,000 | USD | undated |
| Serious Factory (US) | Pulse!! medical game by BreakAway, 2007 cost, cited second-hand in a 2021 blog post | 14,000,000 | 14,000,000 | USD | 2021 |
| Auxano Global Services (IN) | Educational game with MVP features | 25,000 | 45,000 | USD | 2025 |
| Auxano Global Services (IN) | Educational game with more features (floor $45,000) | 45,000 | 75,000 | USD | 2025 |
| Serious Factory (FR) | Truly custom e-learning module, market benchmark | 10,000 | 80,000 | EUR | 2026 |
| Serious Factory (FR) | Simple custom module | 5,000 | 15,000 | EUR | 2026 |
| Serious Factory (FR) | Advanced custom module with branching and scoring | 30,000 | 80,000 | EUR | 2026 |
| Serious Factory (FR) | Ambitious simulation or serious game (floor only) | 80,000 | not stated | EUR | 2026 |
| Serious Factory (FR) | 15-minute custom e-learning module | 8,000 | 30,000 | EUR | 2026 |
| Serious Factory (FR) | Traditional agency quote for a 20-minute custom module, cited for comparison | 20,000 | 20,000 | EUR | 2026 |
| Serious Factory (FR) | Own hybrid production of a 20-minute interactive module in two weeks (vendor claim) | 5,000 | 5,000 | EUR | 2026 |
| Ocean View Games (UK) | Educational game by a solo developer | 35,000 | 71,000 | GBP | 2026 |
Figures are as stated. Amounts in different currencies are not converted or added.
Public contract examples: what governments paid
How much does a serious game cost when a government buys it? The 22 US federal contract awards in the data run from $4,495 (Learningware Inc, Department of Veterans Affairs, 2010) to $32,750,348.70 (Laser Shot, Inc., Department of Defense, 2008). The median is about $137,396. Eight awards are below $100,000, eleven fall from $100,000 to under $1 million, and three are $1 million or more. Two UK awards, £71,000 (Northamptonshire police, fire and crime commissioner, 2023) and £150,000 (University of Derby, 2021), are in pounds and are not combined with the dollar rows.
Reading serious game development cost from contract awards needs care, because the descriptions say little about scope. Three awards are outliers. Laser Shot ($32.75 million, 2008) and Calytrix Technologies ($22.89 million, 2013) are Department of Defense awards titled "game based training software", and the contract scope may cover more than one game. Tutorworks' $1.5 million award of 2024 is an SBIR Phase II follow-on, not a one-off commission. At the low end, Learningware ($4,495) and Genesis Technologies ($4,679) carry short descriptions that do not state scope.
Public contract awards
| Source | What is priced | Low | High | Currency | Year |
|---|---|---|---|---|---|
| Laser Shot, Inc. (US Department of Defense) | Game based training software | 32,750,348.70 | 32,750,348.70 | USD | 2008 |
| Calytrix Technologies, Inc. (US Department of Defense) | Game based training software | 22,889,599.54 | 22,889,599.54 | USD | 2013 |
| Tutorworks, Inc. (US Department of Defense) | Tactical funding increase (TACFI), sequential SBIR Phase II award to expand research and development | 1,499,921.62 | 1,499,921.62 | USD | 2024 |
| Vcom3D Inc (US Department of Defense) | Serious game for continuity of care training | 997,269 | 997,269 | USD | 2012 |
| Bluehalo Llc (US Department of Defense) | Broad agency announcement award for the design and development of a game-based… (description cut off in the source) | 937,068.41 | 937,068.41 | USD | 2013 |
| Tutorworks, Inc. (US Department of Defense) | Mage Duel serious game: cradle-to-grave language acquisition tool | 749,981 | 749,981 | USD | 2021 |
| Creative Veteran Productions, Llc (US Department of Veterans Affairs) | Contractor to design, develop, integrate, test, manage, document and deliver educational game… (description cut off in the source) | 501,999.81 | 501,999.81 | USD | 2021 |
| Creative Veteran Productions, Llc (US Department of Veterans Affairs) | Contractor to design, develop, integrate, test, manage, document and deliver educational game… (description cut off in the source) | 483,570.75 | 483,570.75 | USD | 2021 |
| Creative Veteran Productions, Llc (US Department of Veterans Affairs) | Boundaries setting game based learning order | 445,671.53 | 445,671.53 | USD | 2023 |
| The University Of Central Florida Board Of Trustees (US Department of Defense) | ARI game-based training | 262,452.96 | 262,452.96 | USD | 2010 |
| Charles River Analytics, Inc. (US Department of Defense) | SBIR Phase I, topic N111-061: serious games for sailor proficiency | 149,873.37 | 149,873.37 | USD | 2011 |
| Stottler Henke Associates, Inc (US National Aeronautics and Space Administration) | Proposal to investigate a virtual teamwork training suite incorporating serious games… (description cut off in the source) | 124,919 | 124,919 | USD | 2012 |
| Haiku, Inc (US Department of Defense) | Haiku Forge: platform for custom game-based training development, open content | 109,831 | 109,831 | USD | 2023 |
| Sonalysts Inc (US Department of Defense) | Accelerated learning through serious games technology | 100,000 | 100,000 | USD | 2009 |
| Aura Technologies, Llc (US Department of Defense) | Accelerated learning through serious game technology | 99,995 | 99,995 | USD | 2009 |
| Engineering & Computer Simulations, Inc. (US Department of Veterans Affairs) | Game-based training simulation | 90,000 | 90,000 | USD | 2018 |
| Systems Kinetics Integration Inc. (US Department of Veterans Affairs) | Completion of development, test, management and documentation using the GFI and prototype… (description cut off in the source) | 80,950 | 80,950 | USD | 2018 |
| In-Depth Engineering Corporation (US Department of Defense) | SBIR Phase I, topic N111-061: serious games for sailor proficiency | 79,987.39 | 79,987.39 | USD | 2011 |
| Haiku, Inc (US Department of Defense) | Using artificial intelligence to visualize cyber threats in a game-based training platform | 74,713 | 74,713 | USD | 2024 |
| Deltares Usa Inc (US Department of Defense) | Serious game design document | 54,673 | 54,673 | USD | 2019 |
| Genesis Technologies Inc (US Department of the Interior) | Learning game software | 4,679 | 4,679 | USD | 2011 |
| Learningware Inc (US Department of Veterans Affairs) | Educational game development program | 4,495 | 4,495 | USD | 2010 |
| University of Derby (UK) | Serious gaming scenarios for assistant practitioner students, awarded December 24, 2021 (to Applio Limited) | 150,000 | 150,000 | GBP | 2021 |
| Office of the Police, Fire and Crime Commissioner for Northamptonshire (UK) | Development of a Cyber and Physical Threat game for training, awarded April 16, 2023 (to Sub 10 Ltd) | 71,000 | 71,000 | GBP | 2023 |
US amounts are the award value reported by USAspending. The source cuts some descriptions at 100 characters.
Research grants are not commission prices
Twenty rows are research and development awards: 17 from the US National Science Foundation's SBIR and STTR programs and 3 from the US Department of Education's Institute of Education Sciences. They range from $100,000 (Sokikom, 2010) to $1,050,000 (Sokikom, 2014), with a median of $224,357.50. A grant pays a company to develop and test a product. It shows how much funders put behind game development, not what a buyer pays for a finished custom game. Filament Games' 2011 Phase I award of $149,182 is one of the twenty. Grants therefore sit outside serious game pricing.
Research and development grants
| Source | What is funded | Low | High | Currency | Year |
|---|---|---|---|---|---|
| WisdomTools Enterprises Inc (NSF SBIR Phase II award) | SBIR Phase II: Developing a Commercial Video Game for Tweens to Support Complex Systems Thinking | 966,885 | 966,885 | USD | 2008 |
| Sokikom (US Dept of Education IES SBIR award) | Intelligent tutoring system for math games, Phase I (IES SBIR) | 100,000 | 100,000 | USD | 2010 |
| Arcademics, Inc (NSF SBIR Phase I award) | SBIR Phase I: ENGAGE: An Online MultiPlayer Game for Math Proficiency | 149,890 | 149,890 | USD | 2010 |
| WisdomTools Enterprises Inc (NSF SBIR Phase I award) | SBIR Phase I: Astro-Engineer: Implement Problem-based Serious Games Approach to Engage Middle School Students in Enginee … (title cut off in the source) | 199,987 | 199,987 | USD | 2010 |
| Filament Games, LLC (NSF SBIR Phase I award) | SBIR Phase I: Game-enhanced Interactive Physical Science | 149,182 | 149,182 | USD | 2011 |
| WisdomTools Enterprises Inc (NSF SBIR Phase I award) | SBIR Phase I: Race To Mars: Examining How to Interest and Engage Females in STEM through an Exploratory Examination of S … (title cut off in the source) | 180,000 | 180,000 | USD | 2011 |
| Sokikom (US Dept of Education IES SBIR award) | S3 game-based 3rd grade math curriculum, fast track Phase I+II (IES SBIR) | 1,050,000 | 1,050,000 | USD | 2014 |
| Inherent Games LLC (NSF SBIR Phase I award) | SBIR Phase I: An Augmented Reality Language Learning Game | 150,000 | 150,000 | USD | 2014 |
| BioDrill Technical Solutions, LLC (NSF STTR Phase I award) | STTR Phase I: A Simulated Anaerobic Digester Learning Tool | 254,999 | 254,999 | USD | 2014 |
| Tietronix Software, Incorporated (NSF STTR Phase I award) | STTR Phase I: Serious Game for Energy Science | 224,497 | 224,497 | USD | 2014 |
| The Language Express, Inc (NSF SBIR Phase I award) | SBIR Phase I: The Teen Career Pathway: A Serious Game for Job Skills | 131,208 | 131,208 | USD | 2015 |
| Killer Snails, LLC (NSF SBIR Phase I award) | SBIR Phase I: Learning from nature - Marine educational games that assess scientific knowledge transfer through game pla … (title cut off in the source) | 150,000 | 150,000 | USD | 2016 |
| The Language Express, Inc (NSF SBIR Phase II award) | SBIR Phase II: A Serious Game for Job Skills | 746,756 | 746,756 | USD | 2017 |
| Killer Snails, LLC (NSF SBIR Phase II award) | SBIR Phase II: Learning From Nature: Marine Educational Games With Big IDEAS (Innovative Differentiated Educational Asse … (title cut off in the source) | 929,999 | 929,999 | USD | 2017 |
| Elloveo, Inc (NSF SBIR Phase I award) | SBIR Phase I: Interactive, Combined Circuit & 2D Field Simulator for Educational Mobile Game | 225,000 | 225,000 | USD | 2017 |
| Triseum, LLC (NSF SBIR Phase I award) | SBIR Phase I: Conceptual Learning of Calculus through the 3D Serious Game Series: Variant | 224,991 | 224,991 | USD | 2018 |
| ELEPHANT STEM, LLC. (NSF SBIR Phase I award) | SBIR Phase I: Immersive Video Game Platform for Helping Students Learn in Statistics. | 224,218 | 224,218 | USD | 2019 |
| Brainquake (US Dept of Education IES SBIR award) | Game-based mathematics assessment, Phase I (IES SBIR, 8 months) | 200,000 | 200,000 | USD | 2021 |
| MAKEFULLY, LLC (NSF SBIR Phase II award) | SBIR Phase II: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game | 1,000,000 | 1,000,000 | USD | 2021 |
| FUTURESTHRIVE LTD (NSF SBIR Phase I award) | SBIR Phase I: A mental health screening tool for youth using AI and game-based technology | 256,000 | 256,000 | USD | 2022 |
What drives serious game development cost, in the sources' words
Each source names its own levers for serious game development cost. Filament Games' post of June 9, 2021 names five levers: the number of game mechanics, gaps in the schedule, art assets ("3D art models are more time-intensive to develop"), the number of target platforms ("the more devices you target as delivery platforms", the more quality assurance) and the amount of data and metrics. The same post says the content area, co-development with client staff and royalty arrangements have little to no effect on the price.
7 Generation Games ties price to length of play, original art, who writes the script, and features such as data reporting and saved progress. Its page lists three examples: a five-to-seven-minute game at $3,000, a game of about 30 minutes at $10,000 and a one-hour game at $25,000. A mobile app adds 10 percent for one operating system and 15 percent for both, and for projects above $50,000 it suggests a series of smaller games.
Serious Factory's post of April 15, 2026 points to interactivity ("decision trees are expensive"), video and voice-over, SCORM and LMS compatibility, accessibility and GDPR testing, and every added language. Ocean View Games publishes multipliers: art style from x0.5 for text or a minimal interface to x4 for photorealistic 3D, backend from x1.2 for a simple one to x2 for complex real-time servers, and team size from x0.87 for a solo developer to x1.5 for a studio.
Questions about serious game pricing
How much does a serious game cost?
US studio statements start at $3,000 for a short web game and reach budgets over $1,000,000 for large-scale games. Filament Games names $250,000 to $400,000 as typical for rich, immersive projects in 2021. Euro and pound statements are listed separately in the studio pricing table.
What does a typical custom serious game cost at a studio?
Typical statements run from $10,000 to $400,000, depending on the studio. 7 Generation Games names $10,000 to $30,000 for its typical game, and Filament Games names $250,000 to $400,000 in 2021 and $200,000 to $400,000 in 2019.
How much do governments pay for a serious game?
US federal awards in the data range from $4,495 to $32,750,348.70, with a median of about $137,396 across 22 awards. Two UK awards are £71,000 and £150,000. Scope differs from award to award, so the median describes the file, not a market price.
Are research grants a measure of serious game pricing?
No. The 20 grant rows, NSF and Institute of Education Sciences awards from $100,000 to $1,050,000, pay for research and product development. They do not show what a buyer pays for a finished game.
What makes serious game development cost go up?
The sources name length of play, art style, the number of mechanics, branching scenarios, target platforms, added languages, backend, data reporting and gaps in the schedule. The section on cost drivers quotes each source.
