Serious Game Development Cost: Studio Pricing, Public Contracts and Real Examples

US studios state prices from $3,000 for a short web game to budgets over $1,000,000 for large-scale ones, and US public contracts run from $4,495 to $32.75 million. Every price point below lists its source, year and currency.

Illustration: a model studio workbench with a balance scale and stacks of blocks

How much does a serious game cost? The ranges in brief

How much does a serious game cost? The answer depends on who is asked and what is counted. This page collects 65 price points from three kinds of source: statements by studios and agencies, awards of public contracts, and research grants. Each kind sits in its own track, and each figure keeps the currency it was stated in. Serious game development cost runs from $3,000 to $32.75 million in US dollars alone.

Studio pricing statements are the closest thing to a price list. In US dollars they run from $3,000 for a five-to-seven-minute web game at 7 Generation Games to budgets over $1,000,000 for large-scale games at Filament Games. Filament Games puts typical rich, immersive projects at $250,000 to $400,000, in a post from 2021.

Grants are a different thing. They fund research, not delivery.

Studio pricing and agency statements

Serious game pricing from studios comes in three forms: a range for typical projects, an example with a stated length, and a floor for ambitious work. Thirteen rows are in US dollars, seven in euros and one in pounds. All seven euro rows come from Serious Factory, a French studio, and describe custom e-learning modules and serious games, from about €5,000 for a simple module to €80,000 and up for an ambitious simulation. The table below gives every example with its source. Ocean View Games, a UK studio, states £35,000 to £71,000 for an educational game by a solo developer in 2026.

Four examples call for caution. The Pulse!! row, $14,000,000, is the 2007 budget of a medical game by BreakAway as cited in a 2021 Serious Factory blog post. It is second-hand and is kept out of the ranges. Serious Factory's €5,000 two-week module is a vendor claim about its own production, and its €20,000 row is the price of a traditional agency quote that the studio cites for comparison. 7 Generation Games publishes two ranges on two pages, $5,000 to $50,000 and $3,000 to $250,000, and dates neither. Filament Games gave $200,000 to $400,000 in 2019 and $250,000 to $400,000 in 2021.

Studio pricing table: examples from studios and agencies

21 price points from studio and agency pages, grouped by currency (USD, EUR, GBP)
SourceWhat is pricedLowHighCurrencyYear
Filament Games (US)Typical rich, immersive educational game projects250,000400,000USD2021
Filament Games (US)Smaller educational games and interactivesnot stated100,000USD2021
Filament Games (US)Large-scale educational games (budget floor)1,000,000not statedUSD2021
Filament Games (US)Typical custom learning-game development project budgets200,000400,000USD2019
7 Generation Games (US)Customized educational game projects (FAQ page)5,00050,000USDundated
7 Generation Games (US)Typical customized educational game (FAQ page)10,00030,000USDundated
7 Generation Games (US)Customized educational game projects (pricing page)3,000250,000USDundated
7 Generation Games (US)Example: 5-7 minute game with supplied script and library art3,0003,000USDundated
7 Generation Games (US)Example: about 30-minute game, studio wrote script and content10,00010,000USDundated
7 Generation Games (US)Example: about 1-hour game with saved progress and data access25,00025,000USDundated
Serious Factory (US)Pulse!! medical game by BreakAway, 2007 cost, cited second-hand in a 2021 blog post14,000,00014,000,000USD2021
Auxano Global Services (IN)Educational game with MVP features25,00045,000USD2025
Auxano Global Services (IN)Educational game with more features (floor $45,000)45,00075,000USD2025
Serious Factory (FR)Truly custom e-learning module, market benchmark10,00080,000EUR2026
Serious Factory (FR)Simple custom module5,00015,000EUR2026
Serious Factory (FR)Advanced custom module with branching and scoring30,00080,000EUR2026
Serious Factory (FR)Ambitious simulation or serious game (floor only)80,000not statedEUR2026
Serious Factory (FR)15-minute custom e-learning module8,00030,000EUR2026
Serious Factory (FR)Traditional agency quote for a 20-minute custom module, cited for comparison20,00020,000EUR2026
Serious Factory (FR)Own hybrid production of a 20-minute interactive module in two weeks (vendor claim)5,0005,000EUR2026
Ocean View Games (UK)Educational game by a solo developer35,00071,000GBP2026

Figures are as stated. Amounts in different currencies are not converted or added.

Public contract examples: what governments paid

How much does a serious game cost when a government buys it? The 22 US federal contract awards in the data run from $4,495 (Learningware Inc, Department of Veterans Affairs, 2010) to $32,750,348.70 (Laser Shot, Inc., Department of Defense, 2008). The median is about $137,396. Eight awards are below $100,000, eleven fall from $100,000 to under $1 million, and three are $1 million or more. Two UK awards, £71,000 (Northamptonshire police, fire and crime commissioner, 2023) and £150,000 (University of Derby, 2021), are in pounds and are not combined with the dollar rows.

Reading serious game development cost from contract awards needs care, because the descriptions say little about scope. Three awards are outliers. Laser Shot ($32.75 million, 2008) and Calytrix Technologies ($22.89 million, 2013) are Department of Defense awards titled "game based training software", and the contract scope may cover more than one game. Tutorworks' $1.5 million award of 2024 is an SBIR Phase II follow-on, not a one-off commission. At the low end, Learningware ($4,495) and Genesis Technologies ($4,679) carry short descriptions that do not state scope.

Public contract awards

24 awards: 22 US federal contracts (USD, highest first), then 2 UK awards (GBP)
SourceWhat is pricedLowHighCurrencyYear
Laser Shot, Inc. (US Department of Defense)Game based training software32,750,348.7032,750,348.70USD2008
Calytrix Technologies, Inc. (US Department of Defense)Game based training software22,889,599.5422,889,599.54USD2013
Tutorworks, Inc. (US Department of Defense)Tactical funding increase (TACFI), sequential SBIR Phase II award to expand research and development1,499,921.621,499,921.62USD2024
Vcom3D Inc (US Department of Defense)Serious game for continuity of care training997,269997,269USD2012
Bluehalo Llc (US Department of Defense)Broad agency announcement award for the design and development of a game-based… (description cut off in the source)937,068.41937,068.41USD2013
Tutorworks, Inc. (US Department of Defense)Mage Duel serious game: cradle-to-grave language acquisition tool749,981749,981USD2021
Creative Veteran Productions, Llc (US Department of Veterans Affairs)Contractor to design, develop, integrate, test, manage, document and deliver educational game… (description cut off in the source)501,999.81501,999.81USD2021
Creative Veteran Productions, Llc (US Department of Veterans Affairs)Contractor to design, develop, integrate, test, manage, document and deliver educational game… (description cut off in the source)483,570.75483,570.75USD2021
Creative Veteran Productions, Llc (US Department of Veterans Affairs)Boundaries setting game based learning order445,671.53445,671.53USD2023
The University Of Central Florida Board Of Trustees (US Department of Defense)ARI game-based training262,452.96262,452.96USD2010
Charles River Analytics, Inc. (US Department of Defense)SBIR Phase I, topic N111-061: serious games for sailor proficiency149,873.37149,873.37USD2011
Stottler Henke Associates, Inc (US National Aeronautics and Space Administration)Proposal to investigate a virtual teamwork training suite incorporating serious games… (description cut off in the source)124,919124,919USD2012
Haiku, Inc (US Department of Defense)Haiku Forge: platform for custom game-based training development, open content109,831109,831USD2023
Sonalysts Inc (US Department of Defense)Accelerated learning through serious games technology100,000100,000USD2009
Aura Technologies, Llc (US Department of Defense)Accelerated learning through serious game technology99,99599,995USD2009
Engineering & Computer Simulations, Inc. (US Department of Veterans Affairs)Game-based training simulation90,00090,000USD2018
Systems Kinetics Integration Inc. (US Department of Veterans Affairs)Completion of development, test, management and documentation using the GFI and prototype… (description cut off in the source)80,95080,950USD2018
In-Depth Engineering Corporation (US Department of Defense)SBIR Phase I, topic N111-061: serious games for sailor proficiency79,987.3979,987.39USD2011
Haiku, Inc (US Department of Defense)Using artificial intelligence to visualize cyber threats in a game-based training platform74,71374,713USD2024
Deltares Usa Inc (US Department of Defense)Serious game design document54,67354,673USD2019
Genesis Technologies Inc (US Department of the Interior)Learning game software4,6794,679USD2011
Learningware Inc (US Department of Veterans Affairs)Educational game development program4,4954,495USD2010
University of Derby (UK)Serious gaming scenarios for assistant practitioner students, awarded December 24, 2021 (to Applio Limited)150,000150,000GBP2021
Office of the Police, Fire and Crime Commissioner for Northamptonshire (UK)Development of a Cyber and Physical Threat game for training, awarded April 16, 2023 (to Sub 10 Ltd)71,00071,000GBP2023

US amounts are the award value reported by USAspending. The source cuts some descriptions at 100 characters.

Research grants are not commission prices

Twenty rows are research and development awards: 17 from the US National Science Foundation's SBIR and STTR programs and 3 from the US Department of Education's Institute of Education Sciences. They range from $100,000 (Sokikom, 2010) to $1,050,000 (Sokikom, 2014), with a median of $224,357.50. A grant pays a company to develop and test a product. It shows how much funders put behind game development, not what a buyer pays for a finished custom game. Filament Games' 2011 Phase I award of $149,182 is one of the twenty. Grants therefore sit outside serious game pricing.

Research and development grants

20 grants, USD, oldest first. R&D awards, not commission prices
SourceWhat is fundedLowHighCurrencyYear
WisdomTools Enterprises Inc (NSF SBIR Phase II award)SBIR Phase II: Developing a Commercial Video Game for Tweens to Support Complex Systems Thinking966,885966,885USD2008
Sokikom (US Dept of Education IES SBIR award)Intelligent tutoring system for math games, Phase I (IES SBIR)100,000100,000USD2010
Arcademics, Inc (NSF SBIR Phase I award)SBIR Phase I: ENGAGE: An Online MultiPlayer Game for Math Proficiency149,890149,890USD2010
WisdomTools Enterprises Inc (NSF SBIR Phase I award)SBIR Phase I: Astro-Engineer: Implement Problem-based Serious Games Approach to Engage Middle School Students in Enginee … (title cut off in the source)199,987199,987USD2010
Filament Games, LLC (NSF SBIR Phase I award)SBIR Phase I: Game-enhanced Interactive Physical Science149,182149,182USD2011
WisdomTools Enterprises Inc (NSF SBIR Phase I award)SBIR Phase I: Race To Mars: Examining How to Interest and Engage Females in STEM through an Exploratory Examination of S … (title cut off in the source)180,000180,000USD2011
Sokikom (US Dept of Education IES SBIR award)S3 game-based 3rd grade math curriculum, fast track Phase I+II (IES SBIR)1,050,0001,050,000USD2014
Inherent Games LLC (NSF SBIR Phase I award)SBIR Phase I: An Augmented Reality Language Learning Game150,000150,000USD2014
BioDrill Technical Solutions, LLC (NSF STTR Phase I award)STTR Phase I: A Simulated Anaerobic Digester Learning Tool254,999254,999USD2014
Tietronix Software, Incorporated (NSF STTR Phase I award)STTR Phase I: Serious Game for Energy Science224,497224,497USD2014
The Language Express, Inc (NSF SBIR Phase I award)SBIR Phase I: The Teen Career Pathway: A Serious Game for Job Skills131,208131,208USD2015
Killer Snails, LLC (NSF SBIR Phase I award)SBIR Phase I: Learning from nature - Marine educational games that assess scientific knowledge transfer through game pla … (title cut off in the source)150,000150,000USD2016
The Language Express, Inc (NSF SBIR Phase II award)SBIR Phase II: A Serious Game for Job Skills746,756746,756USD2017
Killer Snails, LLC (NSF SBIR Phase II award)SBIR Phase II: Learning From Nature: Marine Educational Games With Big IDEAS (Innovative Differentiated Educational Asse … (title cut off in the source)929,999929,999USD2017
Elloveo, Inc (NSF SBIR Phase I award)SBIR Phase I: Interactive, Combined Circuit & 2D Field Simulator for Educational Mobile Game225,000225,000USD2017
Triseum, LLC (NSF SBIR Phase I award)SBIR Phase I: Conceptual Learning of Calculus through the 3D Serious Game Series: Variant224,991224,991USD2018
ELEPHANT STEM, LLC. (NSF SBIR Phase I award)SBIR Phase I: Immersive Video Game Platform for Helping Students Learn in Statistics.224,218224,218USD2019
Brainquake (US Dept of Education IES SBIR award)Game-based mathematics assessment, Phase I (IES SBIR, 8 months)200,000200,000USD2021
MAKEFULLY, LLC (NSF SBIR Phase II award)SBIR Phase II: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game1,000,0001,000,000USD2021
FUTURESTHRIVE LTD (NSF SBIR Phase I award)SBIR Phase I: A mental health screening tool for youth using AI and game-based technology256,000256,000USD2022

What drives serious game development cost, in the sources' words

Each source names its own levers for serious game development cost. Filament Games' post of June 9, 2021 names five levers: the number of game mechanics, gaps in the schedule, art assets ("3D art models are more time-intensive to develop"), the number of target platforms ("the more devices you target as delivery platforms", the more quality assurance) and the amount of data and metrics. The same post says the content area, co-development with client staff and royalty arrangements have little to no effect on the price.

7 Generation Games ties price to length of play, original art, who writes the script, and features such as data reporting and saved progress. Its page lists three examples: a five-to-seven-minute game at $3,000, a game of about 30 minutes at $10,000 and a one-hour game at $25,000. A mobile app adds 10 percent for one operating system and 15 percent for both, and for projects above $50,000 it suggests a series of smaller games.

Serious Factory's post of April 15, 2026 points to interactivity ("decision trees are expensive"), video and voice-over, SCORM and LMS compatibility, accessibility and GDPR testing, and every added language. Ocean View Games publishes multipliers: art style from x0.5 for text or a minimal interface to x4 for photorealistic 3D, backend from x1.2 for a simple one to x2 for complex real-time servers, and team size from x0.87 for a solo developer to x1.5 for a studio.

Questions about serious game pricing

How much does a serious game cost?

US studio statements start at $3,000 for a short web game and reach budgets over $1,000,000 for large-scale games. Filament Games names $250,000 to $400,000 as typical for rich, immersive projects in 2021. Euro and pound statements are listed separately in the studio pricing table.

What does a typical custom serious game cost at a studio?

Typical statements run from $10,000 to $400,000, depending on the studio. 7 Generation Games names $10,000 to $30,000 for its typical game, and Filament Games names $250,000 to $400,000 in 2021 and $200,000 to $400,000 in 2019.

How much do governments pay for a serious game?

US federal awards in the data range from $4,495 to $32,750,348.70, with a median of about $137,396 across 22 awards. Two UK awards are £71,000 and £150,000. Scope differs from award to award, so the median describes the file, not a market price.

Are research grants a measure of serious game pricing?

No. The 20 grant rows, NSF and Institute of Education Sciences awards from $100,000 to $1,050,000, pay for research and product development. They do not show what a buyer pays for a finished game.

What makes serious game development cost go up?

The sources name length of play, art style, the number of mechanics, branching scenarios, target platforms, added languages, backend, data reporting and gaps in the schedule. The section on cost drivers quotes each source.