As anticipated on my prior post, Serious Games For Subsurface Special Operations Training, the crew at RealTime Immersive Inc. has been working on Serious Games for Subsurface Spec Ops using Virtual Attain™ CryENGINE®.
Here is the link to the latest preview trailer in the company’s Subsurface Special Operations development efforts. This video is real-time, in engine footage. The amount of detail put into every single asset is incredible. Combining this along with the stunning environment and cinematic value shown in the trailer makes RealTime Immersive Inc.'s work a fit-for-purpose simulation for military use.
About Virtual Attain™ CryENGINE®
Virtual Attain is a CryENGINE® powered solution inspired by efforts inside the U.S. Air Force and U.S. Special Operations Command. Virtual Attain is designed to be used by soldiers who have previously received training, such as patrol operations, casualty evacuation, call for fire, egress, and special operation tactics.
Virtual Attain’s use of robust review features allows players to make critical decisions during high-pressure, time-limited situations. Students can enhance their situational awareness in hostile environments by taking individual skills previously learned from real world environments and putting them into practice in a simulated team environment.
About RealTime Immersive
RealTime Immersive, now rebranded to Mass Virtual, is a simulation and "Serious Games" company that leverages on the market demand for new methods of effectively improving human performance, derived from a scenario of increasing costs associated with live training combined with decreasing budgets at all levels of government, military and commercial organizations.
The Orlando-based company has recently expanded its corporate operations into the hub of simulation and training in the Central Florida Research Park. The new space, located at 2501 Discovery Drive, Suite 100, houses RealTime’s development team dedicated to empowering its Serious Games and simulation customers to create high-retention live, virtual and constructive (LVC) learning experiences using Virtual Attain™ CryENGINE®.
RealTime Immersive and Virtual Attain are registered trademarks or trademarks of RealTime Immersive, Inc. in the U.S. and/or other countries. CryENGINE is a registered trademark or trademark of Crytek GmbH in the U.S., Germany, and/or other countries. All other trademarks are the property of their respective owners.