As anticipated
on my prior post, Serious Games For Subsurface Special Operations Training, the crew at RealTime
Immersive Inc. has been working on Serious Games for Subsurface Spec Ops using Virtual Attain™ CryENGINE®.
Here is the link to the latest preview trailer in the company’s Subsurface Special Operations
development efforts. This video is real-time, in engine footage. The amount of
detail put into every single asset is incredible. Combining this along with the
stunning environment and cinematic value shown in the trailer makes RealTime
Immersive Inc.'s work a fit-for-purpose simulation for military use.
About Virtual Attain™
CryENGINE®
Virtual
Attain is a CryENGINE® powered solution inspired by efforts inside the U.S. Air
Force and U.S. Special Operations Command. Virtual Attain is designed to be
used by soldiers who have previously received training, such as patrol
operations, casualty evacuation, call for fire, egress, and special operation
tactics.
Virtual
Attain’s use of robust review features allows players to make critical
decisions during high-pressure, time-limited situations. Students can enhance
their situational awareness in hostile environments by taking individual skills
previously learned from real world environments and putting them into practice
in a simulated team environment.
About
RealTime Immersive
RealTime Immersive, now rebranded to Mass Virtual, is a simulation and "Serious Games" company that leverages on the
market demand for new methods of effectively improving human performance,
derived from a scenario of increasing costs associated with live training
combined with decreasing budgets at all levels of government, military and
commercial organizations.
The Orlando-based company has recently expanded its
corporate operations into the hub of simulation and training in the Central
Florida Research Park. The new space, located at 2501 Discovery Drive, Suite
100, houses RealTime’s development team dedicated to empowering its Serious Games
and simulation customers to create high-retention live, virtual and
constructive (LVC) learning experiences using Virtual Attain™ CryENGINE®.
RealTime
Immersive and Virtual Attain are registered trademarks or trademarks of RealTime
Immersive, Inc. in the U.S. and/or other countries. CryENGINE is a registered
trademark or trademark of Crytek GmbH in the U.S., Germany, and/or other
countries. All other trademarks are the
property of their respective owners.