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3 Healthcare Digital Learning Game Winners Announced in Serious Play’s 2020 Award Competition

Image credit: Engage With Other Adults by Filament Games in partnership with the Mental Health Association of Maryland

ORLANDO - - July 9, 2020 - Three digital learning games designed for use in healthcare, medical, pharmaceutical, and nursing training have been awarded honors in the 2020 International Serious Play Award Competition

Gold Medals were awarded to:

Engage with Older Adults, an empathy training game designed to enhance elder care workers interactions with older adults. James LaPierre and Mental Health Association of Maryland developed the game to help healthcare professionals understand and engage with clients better.

smokeSCREEN, a game focused on preventing tobacco use in youth participants, by completing 10 levels of realistic situations to teach them refusal power. Carolyn Taylor, 1st Playable Productions, Schell Games, CVS Health Foundation, Yale Tobacco Center of Regulatory Science, FDA and NIH developed the game around misinformation of smoking and vaping.

Image credit: smokeSCREEN game - A collaboration between the play2PREVENT Lab, the NIH/FDA-funded Yale and USC Tobacco Centers of Regulatory Science (TCORS), 1st Playable Productions, and Schell Games

Bronze Medal went to:

Build a Bedroom, a game where participants identify bedroom environment conditions that contribute to poor sleep hygiene. Kevin Holloway, Center for Psychology, Uniformed Services University of the Health Sciences and 2b3d Studios created the game to help people who have difficulty sleeping.

Image credit: Build a Bedroom game by The Uniformed Services University’s Center for Deployment Psychology (CDP) and 2b3d Studios

For more information on the Serious Play Award program, go to