Serious Games Showcase & Challenge 2019: the seven winners

The 14th Serious Games Showcase & Challenge named winners in seven categories at I/ITSEC 2019, including a game from Naval Information Warfare Command, a balance-training system and a nuclear diplomacy game from UC Berkeley.

The 2019 ceremony

The Serious Games Showcase & Challenge (SGS&C) held its 14th contest at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in December 2019. The seven winning categories were announced at the Awards Ceremony in the Innovation Pavilion, Booth 2288.

Finalists came from three groups. Get a Life, from the K20 Center at the University of Oklahoma, was a finalist in the business and nonprofit category. SIGNAL competed in the student category, and Talon competed in the government category.

The seven 2019 winners

Winners of the 2019 Serious Games Showcase & Challenge
AwardWinning gameDeveloper as listed
Best Government GameChain of Command: Capture the SeasNaval Information Warfare Command PMW-120
Best Business GameSwibo TiltSwibo Ltd.
Best Student GameSIGNALUC Berkeley and the Project on Nuclear Gaming
Best XR GameVestAid Game SuiteIntelligent Automation, Inc.
Innovation AwardEarth-to-Mars: a VR Serious Game for LeadershipeLearning Studios
Students' Choice GameGet a LifeGame-Based Learning, K20 Center, The University of Oklahoma
People's Choice GameTalonU.S. Army PEO Aviation Utility Helicopter Project Office UH60

Source: the winners announcement of December 5, 2019.

The winners in context

SIGNAL, short for Strategic Interaction Game between Nuclear Armed Lands, comes from the Project on Nuclear Gaming, a team of researchers from UC Berkeley, Lawrence Livermore National Laboratory and Sandia National Laboratories. Get a Life is built for grades 7 to 12 and covers the cost of college, the education requirements of careers, the effect of education on income and how to handle debt. Talon puts the player through a medical evacuation of a military casualty by Black Hawk helicopter, seen from each crew member's position, with the evacuation set within the golden hour.

Swibo Tilt belongs to a different field. The Swibo site describes a balance board with a recess for a smartphone, an app that measures the player's movements and computer software, which together turn everyday balance training exercises into games, with separate sections for home use and for clinics. Get a Life was one of two K20 Center games chosen as 2019 finalists, the other being Functions of the Machine. The Project on Nuclear Gaming, funded by the Carnegie Corporation of New York, studies nuclear deterrence and escalation dynamics through three types of analytic games.

What is true today

The contest is still running. The SGS&C site shows a 2026 edition with submissions closed, finalists notified on September 30, 2026, and the showcase at I/ITSEC in Orlando from November 30 to December 3. The award ceremony is set for December 3, 2026.

The current awards are called the Government and General Audience Awards. Whether each 2019 winner can be played today is not confirmed. The games directory on this site records the status of each one that has an official page.

Questions and answers

Who won Best Government Game at SGS&C 2019?

Chain of Command: Capture the Seas, by Naval Information Warfare Command PMW-120.

Which game won the 2019 People's Choice award?

Talon, by the U.S. Army PEO Aviation Utility Helicopter Project Office UH60, won People's Choice Game.

Is the Serious Games Showcase & Challenge still held?

Yes. Its site lists a 2026 edition at I/ITSEC in Orlando from November 30 to December 3, 2026, with the award ceremony on December 3.