Related Post: Serious Play Conference Is Moving Online Due To Covid-19 Pandemic
Designing and Using Games to Change Behavior
Free Webinar:
Date: Monday, May 18
Time: 2 p.m. Eastern / 11 a.m. Pacific
Research shows that games change behavior. In
this session, Mike Beall will explore the keys to games that have a positive
effect on students, both in K12 and Higher Ed.
Mike Beall is the Director of Gear Learning, a
game development studio within the Wisconsin Center for Education Research.
Over his career, he has led the design and development of many learning games
across a variety of domains including affective neuroscience, astrophysics,
regenerative medicine, implicit bias, and environmental science. Mike’s
fundamental belief is that the design of impactful learning games is based on
proven instructional methods, emerging research, and sound pedagogy. Over the
years, Mike has honed his ability to work effectively with faculty, subject
matter experts, and other stakeholders through an iterative approach to map gameplay
mechanics to a variety of learning objectives. Beyond creating games themselves, Mike also works closely with outreach organizations to engage with
the local communities to learn through playing games and to inform the design
of future games through focus groups and playtesting.
Worldwide Learning Game Market Trends, Best Opps for Developers, Publishers
Worldwide Learning Game Market Trends, Best Opps for Developers, Publishers
Free Webinar:
Date: Wednesday, May 20, 2020
Time: 7 p.m. EDT / 4 p.m. PDT
Sam Adkins, Metaari,
will highlight global market trends and give a 5-year revenue forecast for the
learning game industry.
Metaari tracks product announcements,
acquisitions, funding and private investments made to learning technology
suppliers for 122 countries, sourcing from press releases, game industry news
sites, company financial reports, investment firm sites, ed tech funder sites,
ed tech accelerator sites, and startup news portals as well as doing targeted
searches on specific developers and publishers. Adkins will highlight global market
trends and the best opportunities for training and educational game suppliers.
Metaari’s New 612 page global report is
available for purchase from Serious Play Conference here https://seriousplayconf.com/downloads/2020-2025-global-game-based-learning-market-metaari-report/
Individual country reports can also be
purchased.
Sam Adkins, CEO of Metaari (formerly Ambient
Insight), has been providing market research on the global learning technology
industry for more than 25 years. He focuses on identifying revenue
opportunities for advanced learning technology suppliers.
For more information on this three-day online
conference, go to:
To register for the online conference, go to: