Lexica: Amplify's English Language Arts Games for Middle School
Lexica, also called The World of Lexica, is a tablet adventure game from Amplify and Schell Games that wraps more than a dozen English Language Arts mini-games around a library of books. Schell Games still describes it on its portfolio page, while Amplify's home page does not mention it.
The 2014 push for digital ELA
In spring 2014 Amplify, McGraw Hill and Scholastic were among the education companies investing heavily in fully digital English Language Arts curricula for middle school, delivered on tablets in place of printed materials. Amplify had announced a line of educational games for English Language Arts and STEM the year before, built with independent game designers from several countries. The games had been piloted in schools and ran on iPad, Chromebook or Amplify tablet. Districts could buy them with Amplify's digital curriculum or separately for the 2014-15 school year.
Amplify was then the education division of News Corp, based in New York City with more than 1,000 employees. It had served the K-12 market for more than a decade under the earlier name Wireless Generation, selling instructional tools, data analytics and assessment products.
What Lexica contains
Lexica was Amplify's lead ELA product and combined more than 14 embedded games inside the multiplayer World of Lexica. Schell Games developed it as a tablet adventure meant to get young readers reading on their own and to make them familiar with characters from classic literature. At the center of the world is a library of more than 300 classic and contemporary books. Reading a book helps players understand the characters and puzzles they meet and unlocks customized abilities, and players move from book to game play without a break. The world is packed with characters from literature and nonfiction, and the games build reading and writing skills while reinforcing the language and themes of the books the player has read.
Four of the embedded games
| Game | Maker | Focus |
|---|---|---|
| Mukashi Mukashi | Schell Games | Syntax and storytelling, based on Japanese folklore |
| Tomes | Not stated | Choose-your-own-adventure series teaching vocabulary through context |
| Venture! | Not stated | Quick games on spelling, irregular verbs and homonyms |
| Story Cards | Preloaded | Collectible card game featuring authors and characters |
What is true today
As of November 2026 Schell Games' website carries a portfolio page for The World of Lexica. It calls the game a narrative-driven educational role-playing game developed with Amplify, built in Unity for mobile tablets and aimed at middle school students. An e-reader is built into play and rewards students for reading the actual books behind the characters they meet. Players create their own avatars and take on quests that involve characters such as Robin Hood, Alice in Wonderland and Dr. Frankenstein. The page is written in the past tense and says the game received multiple accolades, including a Serious Play Gold Award.
Amplify remains an active K-12 curriculum and assessment company, but its home page does not mention Lexica, and no Amplify page offering the game was found. Whether schools can still buy or run it cannot be confirmed.
Questions about Lexica
What is The World of Lexica?
A tablet adventure game for middle school students in which reading books unlocks abilities and progress, with more than 14 English Language Arts games embedded in one shared world.
Who developed Lexica?
Schell Games developed it with Amplify, the education company that offered it to schools.
Can Lexica still be used in classrooms?
That cannot be confirmed. Schell Games lists it on its portfolio page in the past tense, and no current Amplify page offering it was found in November 2026.
