SNCF, the French National Railway Group, is a
unified public service company that generates €31.4 billion in revenue (33% outside
France). With 260,000 employees in 120 countries, SNCF engineers are amongst
the finest and over one thousand engineers and managers are recruited every
year.
SNCF launched its first Recruitment “Serious Game” in 2013.
“Défi Ingénieurs”, or The Engineer Challenge,
was created in order to have students and graduates discovering SNCF engineer jobs.
At that point, The Engineer Challenge
was a role-playing game consisting of four challenges. Conceived by SNCF
engineers, the challenges allowed players to discover complex situations they
could come up with during their missions: building a viaduct, handling trains
circulation on the same track, handling infrastructure physical limitations or
even managing the operation in a snow storm. The “Serious Game” objective was
to clearly present the diversity of engineering jobs available at SNCF.
Due to the 1st round success, SNCF and TBWA Paris decided to make a 2nd round for "Défi Ingénieurs". In
2014, they launched a big recruiting campaign aimed at attracting students from
the best engineering schools.
As the competitive spirit that exists among
engineering schools had to be awoken, the idea was to release a game that would
be so hard that only the best students would be able to complete. The Engineer Challenge - The Most Serious Game
Ever was a collection of 10 tough challenges that put 150 French engineering
schools to the test.
Going further with the experiential concept, the
game triggered a huge production to enrich user experience. This time, the “Serious
Game” was entirely built in 3D, immersing students in engineers’ everyday lives.
The developers also wanted to guarantee HD contents and fast downloads, offering
a multi-device game with the same experience quality on mobile and tablet. The
Low Poly approach answered all of these requirements.
SNCF developed a highly professional and
innovative recruitment game aimed at the French elite of junior engineers, testing
their abilities within the game. In order to be able to present meaningful
solutions, players had to solve highly complex mathematical and
scientific processes.
The challenges took 6 months to elaborate. Among
the challenges they faced, they had to:
Develop a train prototype
Use Big Data to control fraud
Build a complex subway system
Break the world speed record
In addition, to optimize the recruitment process, the game
was synced with LinkedIn, the professional social network, offering players bonus
points incentives to complete their profiles
The game gained such a great attention in the
media that:
... 150 engineering schools
participated
... 5,000 students tried to complete
the game
... only 17 (0.34%) students succeeded
... 10 of whom were given a position at SNCF after a job interview
... only 17 (0.34%) students succeeded
... 10 of whom were given a position at SNCF after a job interview
... 37,500% increase in résumés submitted
compared to the same period in 2013.
After the success of the first two editions,
SNCF together with DAN Paris, the award-winning digital agency of disruption created by TBWA, launched Défi Ingénieurs 3
in 2016,
looking to recruit a new breed of fresh-thinking engineers, those who can solve
the problems that are intractable today. The Impossible Game was an online gaming platform where players
could only win by hacking.
Developed in HTML 5 Canvas, the third SNCF Engineer Challenge boasts a stunning illustrative style and
a library of design elements that create a visually exciting futuristic world
through which players navigate with their desktop keyboards or using their smartphones
as mobile controllers for a more immersive gaming experience.
This edition was dedicated to the transport of
tomorrow. Issues like ecology, logistics, economics and technology were therefore central. The design of the game plunges players into a futuristic universe
where robots rub shoulders with Big Data and 3D Printing.
Future engineers could project themselves
through the five challenges that the game offered: to program the Artificial
Intelligence of utmost robot; to set up the energetic transition to the smart
grid project; to organize spaces and reinvent the design and ergonomics of the TGV. But
the last challenge proved impossible to solve – only by hacking the entire website
and reprogramming the code could players complete the game.
The results:
... 180 engineering schools
participated
... 11,192 students tried to complete
the game
... only 259 (2.3 %) made it to the last challenge
... only 259 (2.3 %) made it to the last challenge
… of those, only 6 individuals (0.05%) took the
leap and cracked the code to finish the game
... Today they work in SNCF Innovation Research & Development Department.
... Today they work in SNCF Innovation Research & Development Department.