Planting the Seed for Space Exploration: a Canadian classroom game
Planting the Seed for Space Exploration is a classroom simulation from the Canadian Space Agency in which students build a living wall inside the International Space Station alongside a virtual Chris Hadfield. It won a Gold Medal in the Education category of the 2013 International Serious Play Awards.
What Planting the Seed for Space Exploration is
Planting the Seed for Space Exploration is an educational simulation published by the Canadian Space Agency (CSA) for classroom use. It belongs to the agency's 3D education resources, an interactive platform that recreates the experience of flying on a Soyuz spacecraft and of living and working on a space station.
Students play with the guidance of a virtual astronaut, Chris Hadfield. The learning goal is the role of plants in biological life support systems, and the task is to create a virtual living wall inside the International Space Station. In 2013 the resource was expected to reach roughly 1 million elementary students.
Project Whitecard Inc. worked with the CSA and Hadfield on the build. The studio rendered authentic 3D environments and produced the learning programming and the dialogue, which runs in both English and French.
Key facts
| Item | Detail |
|---|---|
| Publisher | Canadian Space Agency |
| Production studio | Project Whitecard Inc. |
| Audience | Elementary school students |
| Languages | English and French |
| Topic | Plants and biological life support on the International Space Station |
| Award | Gold Medal, Education category, International Serious Play Awards, 2013 |
The 2013 Serious Play Awards Gold Medal
The game took a Gold Medal in the Education category of the International Serious Play Awards. The 2013 results list the other winners of that year across categories; the program hands out Gold, Silver and Bronze medals, and this entry took the top medal.
The awards program describes itself as recognizing products that use play to advance education, training and real-world impact. Eligible entries today include stand-alone games, modules inside larger learning ecosystems, XR and simulation-based experiences, and projects built on widely used platforms. Each category has three finalists and one winner, and entrants receive written input from senior judges. Submissions come from professional studios, in-house training teams, independent designers, university teams, nonprofits and student creators.
What is true today
The agency's old address for its educator resources now forwards to a general page titled Youth and educators. That page does not list Planting the Seed for Space Exploration, and the agency's site shows no ordering page for it. The 2013 announcement said the resource could be ordered from the agency by e-mail; no current ordering route is documented on the official site.
The awards program continues. Sector Award winners are announced at Serious Play Europe in June, and Student and Special Award winners, including Game of the Year, at Serious Play North America in August. The awards site keeps separate winner pages for 2024, 2025 and 2026.
Questions about the game
Who made Planting the Seed for Space Exploration?
The Canadian Space Agency published it, and Project Whitecard Inc. rendered the 3D environments and produced the programming and dialogue, working with the agency and astronaut Chris Hadfield.
What do students learn from it?
They learn what plants do in biological life support systems by creating a virtual living wall inside the International Space Station.
Can the game be played today?
The agency's site no longer carries a page for it. The old educator resources address forwards to a general youth and educators page that does not list the game, and no other official copy is confirmed.
