Lure of the Labyrinth: the FableVision pre-algebra game today
Lure of the Labyrinth was a free online pre-algebra game for middle school, made by FableVision with Maryland Public Television and the MIT Education Arcade. The full game has been retired, and one of its puzzles has been rebuilt.
How the game was built
FableVision, an educational media developer based at the Boston Children's Museum, produced the game in collaboration with Maryland Public Television (MPT) and the MIT Education Arcade, and the game launched in 2009. The Education Arcade's creative director, Scot Osterweil, led the design team. A grant from the US Department of Education's Star Schools Program funded the work, and the game was free to play.
Students moved through three wings, each tied to one strand of a typical pre-algebra course: proportions, including fractions and ratios; variables and equations; and number and operations, including geometry and order of operations. Each wing held three puzzles of three levels, and a puzzle had to be solved three times before a room could be eliminated.
The story and the teaching approach
The setting was an underground, monster-filled world. Students entered a shadowy factory to rescue a missing pet, and they took on a monster persona to pass as insiders while working through math problems. Players could work alone or in teams, and an online communication device let them swap ideas and strategies.
Maryland middle school teachers advised on and tested the game at every stage. A set of educator materials explained each part of the game for teachers who were not gamers themselves, with suggestions for small and large classroom use. Osterweil's design principle was that learners succeed through trial and error and use feedback from short setbacks to build a deeper grasp of the math.
What is true today
The old game address now forwards to a Lure of the Labyrinth page on Thinkport, Maryland Public Television's education site. That page states that the full game has been retired because Adobe Flash was phased out. It adds that Labyrinth players freed more than 40 million pets and that the game debuted in 2009.
One puzzle survives. The Vending Machine puzzle, in which students help a character buy a snack by working with variables, algebraic expressions and systems of equations, has been rebuilt and is offered through the YouTube channel Math with Mr J as a YouTube Playable. The page lists it for grades 6 to 8 and Algebra I, at about 20 minutes, with lesson plans for sixth to eighth grade and Algebra I. It expresses the hope that the whole game will return if funding allows.
Questions about Lure of the Labyrinth
Can Lure of the Labyrinth still be played?
Not in full. The Thinkport page says the complete game has been retired after Flash was phased out, but the Vending Machine puzzle has been rebuilt and can be played on YouTube.
What math does Lure of the Labyrinth cover?
The original covered proportions with fractions and ratios, variables and equations, and number and operations. The rebuilt Vending Machine puzzle covers variables, algebraic expressions and systems of equations.
Who made Lure of the Labyrinth?
FableVision made it with Maryland Public Television and the MIT Education Arcade, and the US Department of Education's Star Schools Program provided the grant.
