Image credit: Serious Games Showcase & Challenge The Serious Games Showcase & Challenge (SGS&C) celebrates the use of games and game technology as a delivery medium for instructional material. The Challenge welcomes industry, government, and student developers of Serious Games that target general audience or government specific learning needs. After a rigorous evaluation, the top entries from all received are selected as finalists and invited to showcase their games on the exhibit floor during I/ITSEC. A second round of evaluations from worldwide industry experts determines the award winners for the following categories: Best General Audience Game Best Government Audience Game Best Student Developed Game Best Serious Game Innovation Best XR Game Students’ Choice Awards are presented at I/ITSEC to recognize this prestigious accomplishment PLUS an additional award is selected by all I/ITSEC attendees via ballots for the "People'
The Serious Games Showcase & Challenge (SGS&C) has announced the finalists in the various award categories for 2022. As anticipated, the awards structure has been updated and is now based on the target audience for the game submitted (General or Government Audience), not the submitting organization. An esteemed panel of evaluators from around the globe are now reviewing the finalists and will determine the winners. For the 2022 challenge the SGS&C will award games for Best General Audience, Best Government Audience, Innovation, People’s Choice, Best Student-Developed Game, Best XR (VR/AR/MR), and Students’ Choice. HERE ARE THIS YEAR'S GENERAL AUDIENCE FINALISTS: RoboCo by Filament Games Subject: Robotics RoboCo is a Serious Game about designing and building robots to serve the needs of hapless humans in the world of tomorrow. The uniqueness of RoboCo approach can be experienced through the combination of a robot-building sandbox mode and