Skip to main content

Posts

VR Serious Games Finding Their Way Into The Workplace

Image credit: Walmart VR training simulator for in-store associates
Following the ambitious VR-based employee training strategy disclosed last year, Walmart announced late September its roll-out plan for every US branch of its stores, totaling 4,700 locations.
In 2017, Walmart introduced VR to the world of employee training by using the technology to upgrade training at Walmart Academies nationwide, as a way to easily and efficiently prepare their managers and department heads for the challenges of retail by placing them in stressful scenarios; most notably, a nightmare-inducing Black Friday simulator.
With the huge success of that program and after one year utilizing VR tech, the company is now providing Oculus Go virtual reality headsets to all stores in the U.S. to bring the same level of training to more than 1 million Walmart associates.
New technology, soft skills like empathy and customer service, and compliance will form the three main areas of VR training for associates. The com…
Recent posts

Serious Games Increasingly Well-Received In The Health Economy

Image credit: VR Airway Lab by Arch Virtual
The Healthcare Industry (also called the Medical Industry or Health Economy) is an aggregation and integration of sectors within the economic system that provides goods and services to treat patients with curative, preventive, rehabilitative, and palliative care.The modern healthcare industry is divided into many sectors and depends on interdisciplinary teams of trained professionals and paraprofessionals to meet health needs of individuals and populations. Consuming over 10 percent of gross domestic product (GDP) of most developed nations, healthcare can form an enormous part of a country's economy.
The use of Serious Games in healthcareis fast-growing in a number of different fronts such as Serious Games for cognitive rehabilitation and physical therapy ; Serious Games for health promotion and education; Serious Games for educating and training healthcare professionals; Serious Games for patient distraction and pain relief (source: Norwe…

China’s Major Role In The Growth Of Serious Games On A Global Scale

Image credit: Play Beyond the Game exhibit at the CAFA Art Museum in Beijing
Last month, Play Beyond the Game ­- the first grand exhibition featuring Serious Games in China - was unveiled at the CAFA Art Museum in Beijing. Officially opened on September 8, 2018, it was jointly organized by the Central Academy of Fine Arts (CAFA) Urban Design College, the Central Academy of Fine Arts (CAFA) Art Museum and the China’s Culture and Entertainment Industry Association (CCEA) Game Branch. The exhibition remained on view through October 7.
Play Beyond the Game aimed to explore the combination of games with other fields such as art, education and medicine, the functional value and cultural significance of games as well as the development direction of digital entertainment education in China.

Image credit: CAFA Art Museum - Play Beyond the Game
Presenting at the Play Beyond the Game exhibit was Triseum CEO, André Thomas, who also accepted a prestigious Game Academy Award for Triseum's educatio…

Just Launched iCivics’ Serious Game To Learn News Literacy Skills

Image credit: NewsFeed Defenders – iCivics New Serious Game
iCivics yesterday announced the launch of NewsFeed Defenders, an online news literacy game created in partnership with Annenberg Public Policy Center, the folks who bring us FactCheck.org.
The Serious Game was developed by Filament Games, who has a longstanding partnership with iCivics and their mission to make civics education accessible for all.
The flood of fake news, propaganda, rumors, and advertising that often masquerade as news has made it harder than ever to separate fact from fiction. News Literacy can help students of all ages recognize the differences between fact and rumor, news and advertising, news and opinion, and bias and fairness. This 21st-century problem requires an innovative solution that challenges people to learn news literacy skills while understanding their place as agents of factual information (Source: Center for News Literacy).
NewsFeed Defenders invites players to tackle this 21st-century problem h…

Mobile Citizen Science Game Speeding Up Alzheimer’s Drug Discovery

Image credit: Stall Catchers Game
In my previous post Citizen Science Games Speeding Up Alzheimer’s Research,I coveredthe first citizen science project to fight Alzheimer’s disease (AD) - EyesOnALZ.
Created by Human Computation Institute (HCI), together with collaborators at Cornell, Berkeley, and Princeton, and with support from the BrightFocus Foundation, this project has enabled everyone to contribute to AD research and speed up drug discovery.
Stall Catchers, their first gameand the main activity of the project, is celebrating 2 years birthday in October 2018. It is a citizen science application designed to search the brain for stalled blood vessels that may contribute to Alzheimer’s disease. While playing the game, you’ll be looking at real movies of a live mouse’s brain. You will be given one vessel to annotate per movie, and will do so by searching for signs of blood flow or stalls.

Image credit: Stall Catchers Game
According to the Gadgette today’s post, “you can now play that Alzh…

Metaari’s Global Competitive Environment For Mixed Reality Learning Products

Image credit: ZapBox - Mixed Reality for Everyone by Zappar ZapBox is an affordable, Mixed Reality kit that allows developers and businesses to reimagine how they design, build and create 3D experiences
LOS ANGELES – Sept. 25, 2018 -- The global market for Mixed Reality Learning Products - the integration of Simulation, Location Based Learning, Augmented Reality (AR) and Virtual Reality (VR) products is in the midst of profound innovation and transformation, driven by fundamentally new types of products that allow learners to simultaneously achieve both knowledge transfer and learning transfer, increasing the speed of training as well as retention. This has created a strong demand from military agencies and the corporate, healthcare, education, advertising, tourism and other vertical markets. 

Mixed Reality in the classroom Mixed reality uses virtual technology to augment the user’s real-life setting
Image credit: 3D4Medical labs Project Esper Mixed Reality Anatomy Learning
A new study by Me…

Oct 11 Free Webinar: Successfully Integrating Serious Games Into Learning Strategies

Helen Routledge, CEO at Totem Learning, is running a free webinar Thursday, October 11, 2018 on how to successfully integrate Serious Games into learning strategies.
The webinar will cover essential topics such as “What it takes to make a great game”, “Ensuring buy-in from the business” and “How to work well with a developer to get the most from your game”.
Date: Thursday 11th October 2018 Time: 14:00 UK time – 9:00 AM EDT Fee: No fee
The registration form is now available at  http://www.totemlearning.com/webinars/
The webinar content will be taken from a highly successful presentation given at the Business Excellence Conference in Lisbon last week.
In the webinar, Helen will draw from her 15 year experience in the Serious Games Industry. In that time, she has seen all the major developments in serious gaming, been involved in numerous award-winning projects, and also witnessed common pitfalls and misconceptions that can get in the way of a successful Serious Game development endeavor.
The s…