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Game-Based Learning Competition: Commercial, Student Entries Due Feb.15

The entry deadline for the  2022 International Serious Play Awards  is Tuesday, February 15, 2022.    Increase awareness for your Serious Game, game-based learning program or educational simulation with an award from Serious Play. We honor and promote outstanding commercial and student products, either digital or tabletop, created for use in education or training. Choose from four separate award classifications:   •         Digital Entries from Industry Professionals •         Digital Entries created by Students •         Tabletop/Board Learning Game Entries: Professional •         Tabletop/Board Learning Game Entries: Student   Categories include K-12 Education; Higher Education; Healthcare/Medical; Museum/Visitor Centers; Corporate/Vocational; Military/Government; Pre-School Education; and Non-Profit . Entries are judged on how well they are executed, against the following game elements:   •         Orientation •         Engagement •         Interactivity/Fe
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2021 Serious Games Showcase & Challenge Finalists Announced

Image credit: Serious Games Showcase & Challenge   The Serious Games Showcase & Challenge (SGS&C) has just announced the finalists in the various award categories for 2021.   This year, as with every year, we had many high-quality games submitted to the Challenge.  The entries came from a broad spectrum of industry, academia and government and included numerous international entries.  We also had many submittals from organizations that are new to the Challenge.  This year's finalists represent the best of the best, and I think each year gets better and better.   An esteemed panel of evaluators from around the globe are now reviewing the finalists and will determine the winners. For the 2021 challenge we will award games in the following categories: Best Government Developed, Best Student Developed, Best Business Developed, People’s Choice, Innovation Award, and Best XR game.   Here are this year's Serious Games finalists:   Government CoronaQuest Explore: Tower Def

Submissions Open For The 2021 Serious Games Showcase & Challenge

Image credit: Serious Games Showcase & Challenge Does your serious game have what it takes to be a Serious Games Showcase & Challenge finalist?   Following my previous post SGS&C to Resume Challenge in 2021 , the 2021 Serious Games Showcase & Challenge is now open for submissions. This year's awards include: • Best Government-Developed Game • Best Student-Developed Game • Best Business-Developed Game • Best XR Game • People’s Choice Game Need to know more? Check-out these links: • How to Enter • SGS&C Official Rules • Submission Form • FAQs Mark your calendar with these important dates! • Submissions Open – July 15, 2021 • Submissions Close – Sept. 10, 2021 • Finalists Announced – Oct. 18, 2021 • I/ITSEC – Nov. 29 to Dec. 3, 2021 • Awards Ceremony – Dec. 2, 2021 Need additional help? Contact  sgschallenge@gmail.com

Kahoot!’s 7 Acquisitions Fuel Game-Based Learning Market Consolidation

Image credit: Kahoot!   Kahoot! , the publicly traded, game-based learning company announced last week the acquisition of Clever Inc. , a privately held, San Francisco-based company that is one of the most widely used digital learning platforms by U.S. K-12 schools. The partnership between two of the most popular platforms in education, with distinct and complementary offerings, is expected to accelerate Kahoot! ’s global consolidation and expansion.   Kahoot! will acquire 100pc of Clever for an enterprise value (EV) between $435m and $500m, dependent on targets. The acquisition – Kahoot!’s seventh in two years - will unite two major players in education technology.  Founded in 2012, Clever claims to have served half of all U.S. students in 2020, with a footprint in 89,000 schools, representing 65 percent of the nation’s 13,000 school districts.   The deal provides a significant pathway for Kahoot! to bolster its presence in the US market.   In the last 12 month

EarlyBird Raises Funding For Game-Based Pre-Literacy Assessment App

Image credit: EarlyBird Education The game that can spot preschoolers at risk for reading deficits   EarlyBird Education is a startup company that has developed a game-based app aimed at detecting early literacy challenges, such as dyslexia in children as young as four years old and pointing educators to the right interventions, thus shifting a deficit model to a preventive support model. The company created a 20-minute tablet-based game to assess children’s literacy levels as they play. Additionally, the tablet provides screening process, dashboard and analytics, customized resources, and evidence-based tools to help translate information to teachers, parents, and pediatricians so that they can implement a customized course of action. In a Business Wire press release, the company announced last week it raised $1.5 million in seed funding. Amplify Capital, Flare Capital Partners, and the Massachusetts Institute of Technology (MIT) Solve Innovation Future are all investors in this roun

Serious Game To Experience Leading A Country In Political Turmoil Wins German Award

Image credit: Suzerain by Torpor Games   Founded in 2017, Torpor Games is an indie video game company based in Berlin that focuses on creating thought-provoking entertainment.   The company’s first title, Suzerain , has recently won the Best Expert Game at the German Game Awards 2021 . It is a Serious Game that allows players to experience leading a country in political turmoil. The publisher, Fellow Traveller , is an indie games label exploring the possibility space of narrative games. They seek out and partner with pioneering game developers working on unusual games with narrative at their core.   Suzerain is a text-based RPG where you play as President Anton Rayne, managing the country of Sordland in your first term. Sordland has been under the leadership of Colonel Soll for the past 20 years, after he ended a bloody civil war. A military dictator, he eventually lost the support of his party, and decided to resign, albeit maintaining a controversial position as a Member of Honor.

How Serious Games Are Changing Air Medical Education

Image credit: Yorkshire Air Ambulance   Air Medical Services is a comprehensive term covering the use of air transportation to move patients to and from healthcare facilities and accident scenes. Personnel provide comprehensive prehospital and emergency and critical care to all types of patients during aeromedical evacuation or rescue operations aboard helicopter and propeller aircraft or jet aircraft.   AirMed&Rescue Magazine , Issue 116, May Edition, is out now with a must-read article titled Using The Sixth Sense To Escape The Monotony , covering how Serious Games are changing medical education.   The authors are William Belk, whose professional interests include high-risk obstetrics, serious gaming, 3D printing, and all aspects of healthcare simulation. He serves as the Technical Chair for the AMTC (Aviation & Missile Technology Consortium) Sim Cup alongside an international team of flight clinicians and educators; and Jennifer Noce, a Critical Care Flight Paramedic an