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Institute Of Play Founder Will Keynote Serious Play Montreal

Université Du Québec À Montréal (UQAM) / University Of Quebec in Montreal 200 Sherbrooke West, Montreal, QC H2x 1x5, Canada
FOR IMMEDIATE RELEASE
Katie Salen, Co-founder of both The Institute of Play and Connected Camps To Keynote Serious Play Conference at UQAM in Montreal July 10-12, 2019
LOS ANGELES – March 18, 2019 -- Katie Salen, Founder of both The Institute of Play and Connected Camps, an online learning platform powered by youth gaming experts, will keynote Serious Play Conference’s Montreal conference on game-based learning July 10-12, 2019.
Salen will discuss the role of Minecraft, a sandbox video game created by Swedish game developer Markus Peterson, reimagined by Microsoft for use in schools, today widely used to teach children computer coding as well as classroom subjects ranging from science to the arts. Salen will discuss the game’s role in "Raising a Generation of Good Gamers.”
The international conference, hosted by the University of Quebec in Montreal (UQAM), will fe…
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UCSC Launches The Country's First M.S. Program In Serious Games

UCSC Games & Playable Media and Serious Games MS Programs
As anticipated in my prior post, the Baskin School of Engineering at UC Santa Cruz is launching the first professional master’s degree program in Serious Games offered in the United States, with an initial cohort of students starting in fall 2019. Applications for the M.S. in Serious Games were accepted until January 24, 2019.
Based at UCSC's Silicon Valley Campus in Santa Clara, the Serious Games program builds on existing expertise at UC Santa Cruz in assistive technologies, games and playable media, digital art and new media, psychology, and other related disciplines. The campus's professional degree programs are designed to replicate and accelerate the process of learning from experience.

Image credit: UCSC's Silicon Valley Campus in Santa Clara The Silicon Valley Campus is home to the UCSC M.S. in Serious Games
“Our professional programs in games and playable media and Serious Games are project-oriented and emul…

Serious Games Hit The Forth Sector With Social Simulations

Image credit: Center for Systems Solutions at EIT Climate-KIC Green & Great – a game targeted at business managers who face the challenges of transformation towards sustainable development and socially responsible business.
Active in 24 countries with 28 offices across Europe, including the major cities of Brussels, London, Paris and Berlin, the EIT Climate-KICis a European knowledge and innovation community working to accelerate the transition to a zero-carbon economy. Supported by the European Commission through its Institute of Innovation and Technology (EIT), they identify and support innovation that helps society mitigate and adapt to climate change.
The Center for Systems Solutions at EIT Climate-KIC is an international organization established in 2005 with an aim to develop and apply innovative methods and system tools, such as social simulations and computer modeling, to enhance knowledge brokering, science-policy integration and social dialogue.
They belong to the emerging fo…

Game-based Simulations & VR Improve Safety In Logistics

Image credit: Bondi Labs VR Training
With teams in Brisbane, Melbourne, London, and Beijing, Bondi Labs designs and builds research-based products that address global challenges in Supply Chain & Logistics, Biosecurity Awareness & Inspection, Workplace Safety, and Food Quality Control.
The company leverages on 3D simulations and virtual reality (VR) to improve safety in logistics, using game-based training to engage, improve and standardize behavior.
Biosecurity Simulation Training Bondi Labs created its first game-based simulation for biosecurity inspection on the Chevron-operated Gorgon Project. Situated off the northwest coast of Western Australia, it is one of the largest natural gas (LNG) projects in the world and the largest single resource project in Australia’s history.
Image credit: The Chevron-operated Gorgon Project Gorgon comprises a three-train, 15.6 million tons per annum LNG facility and a domestic gas plant with the capacity to supply 300 terajoules of gas per day to…

GA New Statewide Game-based Assessment

Image credit: Keenville - A Georgia Game-Based Assessment Initiative
The Georgia Department of Education has been working to develop a “game-based assessment” for the first and second grades – the Keenville Assessment. The state collaborated with the Georgia Center for Assessment at the University of Georgia and FableVision Studios on the project. 

According to GaDOE, traditional tests are not developmentally appropriate for young learners, and too often capture only one moment in time. Game-based assessment provides an alternative that is research-based and adds value for students, educators and parents.
Scot Osterweil, MIT Research Director, says “there is mounting evidence that games actually improve students’ cognitive abilities in both literacy & numeracy. Traditional assessment only measures what kids have already learned and largely only what they have memorized. In a game-based assessment, the students learn while they are playing the game – the experience of playing the game…

Virtual Reality Accelerating Its Merger With Education

“Feeling the Content” Image credit: Mendel Grammar School in Opava City, Czech Republic Virtual biology and anatomy lesson: students are transported to a virtual classroom - a skeletal model with interactive components, like bones and organs. Students can manipulate parts of the model at will, using just their hands.
As the technology behind virtual and augmented reality becomes more advanced, the possibilities of use expand in an exciting way. Now, virtual reality is becoming a realistic option for classrooms.
According to Cornell Chronicle, in a new study by Cornell University, scientists explore whether the compelling, immersive nature of virtual reality (VR) provides a better learning outcome than conventional hands-on activities.
For the study, scientists created a simulation called Learning Moon Phases in Virtual Reality. The simulation is a part of a multi-phase research study to determine whether the immersive quality of VR improves learning.
The researchers randomly assigned Cor…

Last Call for Serious Games Competition

Last Call for Education, Training Game Entries: Feb 15
LOS ANGELES – Feb.5, 2019 -- Entries in the International Serious Play Awards competition for digital training and educational games due Feb, 15, 2019
Serious Play’s 11 year old award program recognizes outstanding games designed for use for education or training in business, government/military, healthcare, museums, higher ed, K12.
To submit a game, use the following link:
http://seriousplayconf.com/awards/
Board game entries can be submitted up to March 1.
http://seriousplayconf.com/tabletop-award-submission-2/
Contact:
Sue Bohle sue@seriousplayconf.com
Related Posts: Digital Entries in Serious Game Award Program Due Feb 15 2019 Serious Play To Be Held In Montreal & Orlando 15 Educational Games Win Awards in Serious Play Competition 11 Corporate, Healthcare, Government, Museum Training Games Win Awards in Serious Play Competition