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Serious Games Advancing Community Cyber Security Capabilities

New Educational Games Designed At UTSA Teach Students About Cybersecurity
Two cybersecurity educational games to teach cryptography and cybersecurity principles to middle school students were made available for community input through the month of July. The UTSA Center for Infrastructure Assurance and Security (CIAS) designed the games as part of a National Science Foundation (NSF) Grant to develop effective ways that introduce students to cybersecurity principles through game-based learning platforms. The CIAS was seeking feedback from teachers and players while the games were available in their beta release form.
“In addition to the community’s help in identifying any potential bugs or connectivity issues, we are eager to determine a player’s overall reaction to the games and how well they’ve learned the concepts of transposition ciphers and cybersecurity principles,” said Larry Sjelin, director of game development at the CIAS.
Project Cipher is designed to introduce students to the con…
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KPMG Serious Game Uncovers Full Scope Of Prospects' Requirements

Space Advisors, a sales game developed by the Gronstedt Group for KPMG, has won silver honors in the 2018 International Serious Play Awards competition in the Corporate category.

Working in close collaboration with subject matter experts at KPMG, Gronstedt Group developed a Serious Game that helps uncover the full scope of a prospective client business requirements so that the company can select the appropriate KPMG service group to tailor a solution for each client opportunity.

Game Background

KPMG’s Advisory Professionals are trusted counselors to the world’s largest, most successful organizations. They face a big challenge, though: how can they best represent a rapidly growing network of over 40 KPMG specialty teams in constructing a comprehensive, tailored solution for each client?

Selecting the appropriate KPMG service groups for each client opportunity is an especially daunting task for newly hired professionals, who usually lack the organizational savvy required to craft an optimal…

Validation Study Results For Game-Based Learning Across Europe 2017-2018

Following my prior posts Serious Games Enhancing College-Level Art History Learning and New Serious Game Transforms Calculus Principles Into Visually Engaging Challenges, addressing respectively Triseum's art history game ARTé: Mecenas™ and calculus game Variant: Limits™, results from Triseum's Year-Long Game-Based Learning Validation Study are now available to the public.
Both the executive summary and the complete study can be downloaded from European Schoolnet's Future Classroom Lab. Additionally, teachers shared their feedback and findings in two webinars. Archives of the the ARTé: Mecenas results webinar and Variant: Limits results webinarare also available.
Image credit: Triseum - ARTé: Mecenas™ Serious Game
Image credit: Triseum - ARTé: Mecenas™ Serious Game
Image credit: Triseum – Variant: Limits™ Serious Game
Image credit: Triseum – Variant: Limits™ Serious Game
The new study, which was conducted in collaboration with the European Schoolnet (a network of 34 Ministries o…

China On-Track As The Leading Country In VR Classrooms

According to Digi-Capital’s Augmented/Virtual Reality Report, the VR and AR industries are forecasted to be worth USD $105 billion by 2022, as almost all industries will incorporate virtual and augmented reality into training programs, products or services.

This kind of projection has not escaped the eyes of governments from several countries taking note and planning for the infiltration of VR and AR across the education sector.

In the article Why Are Governments All Over The World Investing In VR And AR For Education?, Totem Learning Blog brings to our attention that China, through municipal and national governments, has been investing heavily into this industry, more so than other countries, meaning China is on-track to being the leading country in installing VR and AR in the classroom setting across the nation.

China: a most attractive market globally for AR/VR  Image credit: Digi-Capital
China Actively Exploring the Possibility of VR-based Education VR-based lesson, studying the Solar S…

Serious Games For Biological Prototyping Prior To Real World Experiments

Cell Studiois a platform for real-time simulation and visualization of biological environments, aimed at biologists, biophysicists and researchers in computational biology and systems biology.
The platform leverages on three value propositions:
Biological Prototyping -Aid researchers in modelling and simulating biological scenarios in silico, in order to better understand the modelled system, and test a biological hypotheses prior to conducting a real biological experiment;
Ease of Use - Designed to be intuitive and approachable. Preparing an experiment is done using a graphical user interface, while navigating it dynamically in 3D encourages intuition about processes that are otherwise hard to grasp.
Educative - Can serve as an educational tool to visualize a biological process in a non-orthodox manner. Small tweaks can be used to generate a game-like, interactive educational platform.
Using an intuitive graphical user interface, players can feed biological data about an experimental sys…

Adventure Serious Game Helps Recruiters Assess Candidates’ Soft Skills

Image credit:Owiwi
Among 10 amazing start-ups from Athens to watch is Owiwi, founded in 2014 by Athina Polina Dova, Christoforos Loutzakis and Ilias Vartholomaios. 
The Owiwi platform is in fact a recruitment tool that takes the shape of an immersive, epic adventure Serious Game designed to assess candidates’ soft skills.
“Anchored on the latest research in business psychology, psychological assessment, human resources management, and bringing together psychometric testing and serious gaming in one revolutionary recruitment tool, Owiwi aims to redefine the online hiring landscape, one game at a time,” state the developers.
Potential hires are asked to walk through a game, assume the identity of the game narrative’s main persona, and make crucial decisions based on a series of conflicts encountered along the way. The choices made by the candidate as a player are used to formulate a psychologically-validated and comprehensive soft skills profile, as each interaction also adapts the storyli…

Serious Games Help Players Master Lifesaving CPR Skills

Image credit:AppClinic - Saving Lives!
AppClinic - Saving Lives!, a Serious Game developed by Filament Games, in collaboration with Adtalem Global Education and its Ross University School of Medicine, has won gold honors in the 2018 International Serious Play Awards competition in the Healthcare category.
Aligned to American Heart Association Guidelines for CPR and resuscitation procedures, the Serious Game helps players practice basic life support skill sets by administering CPR to a patient in a simulated emergency scenario.
Aimed at EMS, medical, nursing and allied health students and professionals, the mobile game is available on the App Store
Research Foundation

Dr. Eric B. Bauman, PhD, FSSH, RN, Assistant Dean for Technology Development at Adtalem Global Education’s Innovation Team, worked with a talented group of subject matter experts and designers to bring this game to life. Saving Lives! was envisioned by Ross University School of Medicine alum Dr. Michael Nemirovsky where it se…