Skip to main content

Posts

Looking For Serious Game Developers With Innovative Products For Education

  Serious Play Conference is looking for developers to speak at our 2022 conference June 13-17. We will be both virtual and live.   Our focus is on speakers willing to share their knowledge and experience creating or implementing game-based education and training programs. We offer good exposure of your expertise if you will do a non-commercial talk.   Submissions are open  here   Speakers receive free registration. We will also have exhibit tables where you can exhibit your products.   For more information, take a look at our site   www.seriousplayconf.com
Recent posts

Zooming In On 2021 Serious Games Showcase & Challenge Winners

Image credit: Serious Games Showcase & Challenge     The six categories of SGS&C winners were announced at the Awards Ceremony earlier this month. Congrats to all for the superb quality of 2021 submissions! This year’s Best Government Serious Game was awarded to CoronaQuest , developed by DNA Studios for the Education, Youth and Culture Department - État de Vaud - Switzerland. Image credit: CoronaQuest   As an online strategy card game, CoronaQuest is extremely successful in introducing students to protective and hygiene measures that could make return to school less stressful and safer in the course of the Covid-19 pandemic. CoronaQuest ’s uniqueness resides in its central idea of fighting the Corona Virus using "heroes" who represent the people that can actually help the students (parents, teachers, nurses, etc.); using defensive cards to block the virus and offensive cards to strengthening the heroes.   Finding the "perfect counterattack" for each offe

Thank You For Being A Part Of Our Serious Games Community In 2021

  I’d like to wish all my friends and colleagues around the world the very best for this festive season!   A Joyful Holiday and a Playful New Year!!!!!!!!

Game-Based Learning Competition: Commercial, Student Entries Due Feb.15

The entry deadline for the  2022 International Serious Play Awards  is Tuesday, February 15, 2022.    Increase awareness for your Serious Game, game-based learning program or educational simulation with an award from Serious Play. We honor and promote outstanding commercial and student products, either digital or tabletop, created for use in education or training. Choose from four separate award classifications:   •         Digital Entries from Industry Professionals •         Digital Entries created by Students •         Tabletop/Board Learning Game Entries: Professional •         Tabletop/Board Learning Game Entries: Student   Categories include K-12 Education; Higher Education; Healthcare/Medical; Museum/Visitor Centers; Corporate/Vocational; Military/Government; Pre-School Education; and Non-Profit . Entries are judged on how well they are executed, against the following game elements:   •         Orientation •         Engagement •         Interactivity/Fe

2021 Serious Games Showcase & Challenge Finalists Announced

Image credit: Serious Games Showcase & Challenge   The Serious Games Showcase & Challenge (SGS&C) has just announced the finalists in the various award categories for 2021.   This year, as with every year, we had many high-quality games submitted to the Challenge.  The entries came from a broad spectrum of industry, academia and government and included numerous international entries.  We also had many submittals from organizations that are new to the Challenge.  This year's finalists represent the best of the best, and I think each year gets better and better.   An esteemed panel of evaluators from around the globe are now reviewing the finalists and will determine the winners. For the 2021 challenge we will award games in the following categories: Best Government Developed, Best Student Developed, Best Business Developed, People’s Choice, Innovation Award, and Best XR game.   Here are this year's Serious Games finalists:   Government CoronaQuest Explore: Tower Def

Submissions Open For The 2021 Serious Games Showcase & Challenge

Image credit: Serious Games Showcase & Challenge Does your serious game have what it takes to be a Serious Games Showcase & Challenge finalist?   Following my previous post SGS&C to Resume Challenge in 2021 , the 2021 Serious Games Showcase & Challenge is now open for submissions. This year's awards include: • Best Government-Developed Game • Best Student-Developed Game • Best Business-Developed Game • Best XR Game • People’s Choice Game Need to know more? Check-out these links: • How to Enter • SGS&C Official Rules • Submission Form • FAQs Mark your calendar with these important dates! • Submissions Open – July 15, 2021 • Submissions Close – Sept. 10, 2021 • Finalists Announced – Oct. 18, 2021 • I/ITSEC – Nov. 29 to Dec. 3, 2021 • Awards Ceremony – Dec. 2, 2021 Need additional help? Contact  sgschallenge@gmail.com

Kahoot!’s 7 Acquisitions Fuel Game-Based Learning Market Consolidation

Image credit: Kahoot!   Kahoot! , the publicly traded, game-based learning company announced last week the acquisition of Clever Inc. , a privately held, San Francisco-based company that is one of the most widely used digital learning platforms by U.S. K-12 schools. The partnership between two of the most popular platforms in education, with distinct and complementary offerings, is expected to accelerate Kahoot! ’s global consolidation and expansion.   Kahoot! will acquire 100pc of Clever for an enterprise value (EV) between $435m and $500m, dependent on targets. The acquisition – Kahoot!’s seventh in two years - will unite two major players in education technology.  Founded in 2012, Clever claims to have served half of all U.S. students in 2020, with a footprint in 89,000 schools, representing 65 percent of the nation’s 13,000 school districts.   The deal provides a significant pathway for Kahoot! to bolster its presence in the US market.   In the last 12 month