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Serious Games Industry News Service, Business Website Launches Today

Serious Play Wire, a free news service covering new game-based products, platforms, simulations, technology and software as well as announcements about people, college game programs and analyst reports launches today.
The direct to email news feed is for anyone in the Serious Games Industry: corporate learning officers; government, military and healthcare training professionals; business consultancies; medical, nursing and pharmaceutical school faculty; instructional designers; solution providers; game developers; higher ed faculty; ed tech teachers, school administrators and curriculum designers; students interested in a career in the serious games industry; and VCs and principals of investment firms.
Serious Play Wire is the news source covering the entire Serious Games Industry.
News releases are also searchable under Military/Government, Healthcare, Business, Higher Education and K-12 tracks at www.seriousplaywire.com
FREE SUBSCRIPTION Sign up for a free email subscription here
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Thank You For Being A Part Of Our Serious Games Community In 2019

I’d like to wish all my friends and colleagues around the world the very best for this festive season!
A Joyful Holiday and a Playful New Year!!!!!!!!


2019 Winners Announced Today @ Serious Games Showcase & Challenge Awards Ceremony

Image credit: 14th Serious Games Showcase & Challenge @ I/ITSEC 2019
The seven categories of SGS&C winners were announced earlier today at the Awards Ceremony in the Innovation Pavilion (Booth 2288). Congrats to all for the superb quality of this year’s submissions!
Here are this year's winners:
Best Government Game - Chain of Command: Capture the Seas by Naval Information Warfare Command PMW-120
Best Business Game - Swibo Tilt by Swibo Ltd.
Best Student Game – SIGNAL by UC Berkeley and the Project on Nuclear Gaming
Best XR Game – VestAid Game Suite by Intelligent Automation, Inc.
Innovation Award – Earth-to-Mars: a VR Serious Game for Leadership by eLearning Studios
Students’ Choice Game – Get a Life by Game-Based Learning, K20 Center The University of Oklahoma
People’s Choice Game – Talon by U.S. Army PEO Aviation Utility Helicopter Project Office UH60

In the News: The Untapped Potential of Serious Games

According to an interesting news article posted earlier this month, there is an enormous untapped potential in the Serious Games Market - an underused strategic opportunity for majors and indies.
In a piece for VentureBeat (VB) dated November 12 and titled There’s Serious Potential in Serious Games, Shivani Lamba describes how the world is being transformed by play and how Serious Games are increasingly being used across industries.
“Their influence is being felt across healthcare, where games are delivering neurodevelopmental assessments to children, to defense, where military simulations in virtual reality add an unprecedented, tactile layer to training,” she says.
Founder and CEO at Brightlobe, a startup that is developing a game-based platform to support children’s growth and development, Shivani Lambahighlights the fact that Serious Games are more ambitious than ever, their developer community is growing, and the sector will be worth just over $9 billion by 2023. She cites examples…

New Book: Emotify! The Dynamics of Successful Game-Based Learning Experiences

A must-read for anyone aspiring to enhance the learning experience for a unique and challenging generation of learners
In this compelling new book Emotify!: The Power of the Human Element in Game-Based Learning, Serious Games and Experiential Education, Dr. Michael Sutton and Kevin Allen walk us though the moment when those at the forefront of education and training knew without doubt that a disruptive value proposition for learning had to be created and deployed.
Departing from an abbreviated narrative of their own learning journeys and accomplished careers, and balancing research with extraordinary pragmatic experience, the authors help us understand how learning comes about when an emotional connection is made and why gameplay is a powerful means to make that connection, giving a better return on learning than any other approach.
A must-read for anyone aspiring to enhance the learning experience for a unique and challenging generation of learners.
Available on Amazon in both Kindle a…

VR Serious Game To Create Flawless Nanotech Circuit Boards

Image credit: Nano Technology Lab Process by Utah Valley University
Nano Technology Lab Process game,developed by Utah Valley University, Digital Media Department, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Student Category.
In the game, through virtual hands-on training, students participate in the different steps needed to create flawless nano technology circuit boards.
Game Development Background Utah Valley University received a $704,000 grant from the National Science Foundation to develop a nanotechnology program.
“Nanotechnology has to do with the smallest components the smallest structures that humankind can produce. The circuitry of a computer is ultra-tiny; this is where the word nano comes in. It is one-billionth of a meter,” Paul Weber, a professor in the physics department said.
This is the second year of a three-year project. A new nanotechnology course will begin in the Spring 2020 semester. The educational material UVU is producing in…

Serious Game to Experience Medical Evacuation Within the Golden Hour

Image credit: Talon by US Army Utility Helicopters Project Office UH60 TADSS 
Talon developed by US Army Utility Helicopters Project Office UH60 TADSS (TRAINING AIDS, DEVICES, SIMULATORS, AND SIMULATIONS), was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.
In the game, the player will experience a medical evacuation (MEDEVAC) of a military casualty using a Black Hawk, from the viewpoint of each crew member. MEDEVAC pilots and crew members will be able to participate in extracting an injured soldier from a hostile environment, while engaging enemy combatants from different mission profiles/platforms. This extraction event must take place within a finite timeline that facilitates a maximum survival rate – TheGolden Hour.
The term “Golden Hour” was coined to encourage urgency of trauma care. In 2009, Secretary of Defense Robert M. Gates mandated prehospital helicopter transport of critically injured combat casualties in 60 minutes or less…