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Serious Game to Experience Medical Evacuation Within the Golden Hour

Image credit: Talon by US Army Utility Helicopters Project Office UH60 TADSS
Talon developed by US Army Utility Helicopters Project Office UH60 TADSS (TRAINING AIDS, DEVICES, SIMULATORS, AND SIMULATIONS), was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.
In the game, the player will experience a medical evacuation (MEDEVAC) of a military casualty using a Black Hawk, from the viewpoint of each crew member. MEDEVAC pilots and crew members will be able to participate in extracting an injured soldier from a hostile environment, while engaging enemy combatants from different mission profiles/platforms. This extraction event must take place within a finite timeline that facilitates a maximum survival rate – TheGolden Hour.
The term “Golden Hour” was coined to encourage urgency of trauma care. In 2009, Secretary of Defense Robert M. Gates mandated prehospital helicopter transport of critically injured combat casualties in 60 minutes or less.…
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Serious Game for Viable Cost-effective Public Health Nursing Practice

Image credit: Community Health Nursing by BreakAway Games
Community Health Nursingdeveloped by BreakAway Games, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.
One of the areas of interest on which BreakAway Games are focusing and for which they are currently developing apps is Community Health Assessment.
Community Health is a field where simulating an environment for learners to assess and practice their processes makes great sense:
The recent shift in healthcare delivery from that of the hospital to the community calls for skilled community health nurses. The role and practice of community health nurses differs from that of a nurse clinician. Unlike the skills required for that of a nurse clinician, much of the skills required for community health nursing and their application cannot be developed and practiced within newly developed and highly innovative practice laboratory facilities where the focus of patient care is th…

AR Serious Game To Explore Skeletal Anatomy

Image credit: U.S. Army STARS Anatomy by Army Game Studio
U.S. Army STARS Anatomy developed by Army Game Studio, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.
U.S. Army STARS Anatomy is a fun and exciting mobile game to learn Skeletal Anatomy available on Google Play and on the App Store for free. In the game, players explore the human skeleton with an interactive 3D model on their screen or placing it in their world using Augmented Reality.
U.S. Army STARS Anatomy is composed of 3 modules: Quest, Explore and Challenge. Additionally, there is a corresponding website with teacher resources and other U.S. Army STARS applications.
The Quest uses a progression system to ferry students from exposure to the material to complete mastery over the course of 30 handcrafted levels. Its physics-based puzzle game engages the students and instructs them on basic concepts, then our special activities test their knowledge and reinforce the conten…

Serious Game To Understand Hacking Workflows

Image credit: X-Hacker game by Trideum
X-Hacker, developed by Trideum, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.
X-Hacker is a Serious Game about Cyber Security/Warfare. The game introduces cyber terminology to players in context and with purpose. It gives players practice in finding vulnerabilities such as unpatched or outdated platforms. Its value proposition is to provide a context for players to think from a different perspective, to imagine the motivations, goals and methods of actual hackers, so that they better understand how to take preventative measures in protecting their digital information.
Trideum primarily consider DoD employees in need of basic cybersecurity training as their target audience. But they think commercial businesses might have interest in training their employees to be aware of cyber threats as well. The play testing did include 12-year olds to gauge usability and engagement, but the primary…

VR Serious Game for Professional Effectiveness in Executive Leadership

Earth-to-Mars: a VR Serious Game for Leadership by eLearning Studios
Object of my priorpostVR Serious Game Allows Leaders To Test Themselves In Formidable Situations, Earth-to-Mars: a VR Serious Game for Leadership, developed by eLearning Studios, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.
Earth-to-Mars claims to be the first of its kind in the executive learning space, allowing leaders to test themselves in formidable situations.Departing from the background presumption that leaders work in challenging circumstances — staying focused under pressure, dealing with complex and conflicting priorities, and pivoting when needs require, the game uses Virtual Reality to simulate such pressures in a learning experience.
The game is designed for two-player interaction: while one player experiences the Mars-base environment in VR, their partner runs Earth’s Mission Control using their tablet’s interactive 'Mars Manual' to…

Serious Game to Learn Sensor Theory and EW Tactics

Image credit: Chain of Command: Capture the Sea (Final Battle) by NAVY PMW-120
Chain of Command: Capture the Sea , developed by Naval Information Warfare Command: PMW-120, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.
Chain of Command: Capture the Seas is an action game originally intended for navy personnel, age range 18- 24 years old, to learn sensor theory & warfighting tactics. However, this game can be used to illustrate, teach, and/or better explain EW (electronic warfare) tactics and related scientific principles to any audience. Role playing, realistic scenarios, robust AI and responsive mechanics all combined create the perfect context for a highly engaging learning experience.
Game Context In the middle of a vast ocean, there is a real science, art and technique to the skillset of carrying out a mission while remaining undetected—to find, without being found. This skill requires the use of highly complex systems, and …

Micro-Adaptive Serious Game Improves Working Memory & Fluid Intelligence

Image credit: Project Azriel Bulletproof Brain Training by Curriculaworks
Project Azriel: Bulletproof Brain Training, developed byCurriculaworks, Inc., was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.
Project Azriel is a fun, engaging and rigorous cognitive training game designed to improve working memory and fluid intelligence.
The theory of fluid and crystallized intelligence, proposed by psychologist Raymond B. Cattell and developed further with John Horn, challenges and extends the concept of g, or generalized intelligence factor (first described by Charles Spearman in 1904), stating that there are two distinct kinds of intelligence: Fluid intelligence refers to the ability to reason and solve problems in unique and novel situations without reference to pre-existing knowledge;While crystallized intelligence refers to the ability to use knowledge acquired through past learning or experience. According to Project Azriel deve…