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Getting DoD funding To Develop Serious Games For Military Training

Related Post: Serious Play Conference Is Moving Online Due To Covid-19 Pandemic

Learn How to Get Contracts with the DOD; June Online Conference Spells it Out
ORLANDO -- June 3, 2020 -- Game developers and instructional designers have the opportunity to apply for funding from the federal government to produce new technology the military can use for training. Serious Play Conference ONLINE speakers will discuss what the DOD needs and how to apply on June 23-25, 2020.
Serious Play sessions will talk about what the military needs from game developers, opportunities with the army’s synthetic training development and learn where to apply for funding from various military departments.
Game-based learning is used by the U.S. government to train and teach soldiers necessary skills.
“Games and simulations have evolved in their usage in military settings,” conference speaker re-tired Gen. Frank Kelley said. “Today the government looks to young tech start-ups, funding them to offer new ideas and uses …
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Design Workshops At Online Serious Game Conference June 23-25

Related Post: Serious Play Conference Is Moving Online Due To Covid-19 Pandemic

A full state of workshops offer attendees the chance to participate actively in serious game design at Serious Play Conference Tuesday-Thursday, June 23-25, 2020. The event has a full track for instructional designers as well as lecture sessions on the use of game-based learning in Government/Military, Business, Non-profit, Healthcare and Education. Just a few of the interactive sessions:

WORKSHOP
Using Data from Scenario-Based Games to Demonstrate Business Impact
John Shulman, Alignor

WORKSHOP
Artificial Intelligence Demystified
Thomas Talbot, University of South California

WORKSHOP
Micro-Learning, the Next Great Innovation in Healthcare or Any Training
Dennis Glenn, Dennis Glenn Consulting

WORKSHOP
Turning Games/Activities into Learning & Engagement
Marcia Downing, Marciaz Consulting

WORKSHOP
Designing Games for Professional Development 
Mike Beall, Gear Learning, University of Wisconsin

WORKSHOP
Assessment for Immers…

NSF Awards COVID-19 Grant for Kids Virtual Epidemics Education Within Whyville.net

Image credit: The Great Dragon Swooping Cough Epidemic  Within Whyville’s Game-Based Learning World
WITH THE JUST ANNOUNCED NEW SUPPORT FROM THE NSF, THE COLLABORATIVE TEAM OF ACADEMIC RESEARCHERS AND WHYVILLE’S DESIGNERS AND CREATORS WILL ADAPT VIRTUAL PANDEMIC LEARNING TO ADDRESS ISSUES AND CHARACTERISTICS SURROUNDING COVID-19
The creators of Whyville.net have announced a National Science Foundation (NSF) COVID-19 grant funding a collaborative partnership with researchers from The University of Pennsylvania and Utah State University to further extend their 15 years’ work educating children about virtualepidemics to the current COVID-19 pandemic. The grant will also specifically fund tools and training to support teacher use in classrooms.

A virtual game-based learning world with over 8.7  million registered players (average age 13, 78% female), Whyville.netincludes hundreds of different games and activities, sponsored by a wide range of public and private organizations.  15 years ago, W…

Two Upcoming Free Webinars Offered By Serious Play Conference

Related Post: Serious Play Conference Is Moving Online Due To Covid-19 Pandemic

Designing and Using Games to Change Behavior
Free Webinar: Date: Monday, May 18 Time: 2 p.m. Eastern / 11 a.m. Pacific
Research shows that games change behavior. In this session, Mike Beall will explore the keys to games that have a positive effect on students, both in K12 and Higher Ed.
Mike Beall is the Director of Gear Learning, a game development studio within the Wisconsin Center for Education Research. Over his career, he has led the design and development of many learning games across a variety of domains including affective neuroscience, astrophysics, regenerative medicine, implicit bias, and environmental science. Mike’s fundamental belief is that the design of impactful learning games is based on proven instructional methods, emerging research, and sound pedagogy. Over the years, Mike has honed his ability to work effectively with faculty, subject matter experts, and other stakeholders through an itera…

New Serious Game Battles Public Health Outbreaks

Image credit: Outbreak Squad by Learning Games Lab
Outbreak Squad is an exciting new educational, simplified role-playing game to battle public health outbreaks.
Developed by Learning Games Lab at New Mexico State University in partnership with the University of Tennessee for grades 5 and above, the Serious Game is also suitable for youth or adults interested in learning about food safety and foodborne illness prevention. In the game, players learn that outbreaks can vary by severity, impact, commodity, and audience and can be mitigated by taking action before the outbreak begins.
Taking historical examples of outbreaks that started from contaminated food, Outbreak Squad simulates how different disciplines can be used to tackle outbreaks, keeping the community from getting sicker. The game offers 6 real cases of foodborne illness outbreaks for practice, exploring how sources of contamination can happen in different times/locations, in the field, at home, with the supplier, or in restaura…

Expand Your Knowledge About Serious Game Analytics

Register now for Serious Play Conference, online this year.

Choose from 100+ sessions and workshops on experiential learning. Learn what are the essential elements in good instructional design, how to assess the effectiveness of training programs, how to choose a vendor to help. Find out how the pandemic will increase the need for more distance learning, and how you can convert your program. Just a few of the sessions offered:

The Quest for Better Learning Analytics in Serious Games Alexander Salas, StyleLearn eLearning
Why Game-based Learning Will Thrive in the Post Pandemic Surge of Distance Learning John Findlay, LaunchFire
VR Prototyping: Best Practices Bernard Francois, Preview Labs
Onboarding Gen Z and Millennials with Experiential Training Paula Kelly NExT, a Schlumberger Company
WORKSHOP: Artificial Intelligence Demystified Thomas Talbot, Univ of South California
WORKSHOP: Assessment for Immersive Learning Experiences Jim Kiggens, Immersive Learning Experience Team, Adtalem Global Educat…

Serious Play Conference Is Moving Online Due To Covid-19 Pandemic

Image credit: Serious Play Conference Event Offers 100+ Practical Sessions On Use of Serious Games in Military, Govt, Healthcare, Business, Higher Ed, K12
A MAJOR FOCUS OF THIS YEAR’S CONFERENCE IS ON THE EVALUATION, ASSESSMENT AND ROI OF SERIOUS GAMES
ORLANDO -- April 14, 2020 -Serious Play Conference, offering more than 100 practical sessions on the creation, use and value of Serious Games and simulations, is going online on the original dates scheduled for the live event, Tuesday - Thursday, June 23-25, 2020.

With the disruption of Covid-19 making large gatherings not possible this summer, we decided this was the best way to serve the community was to move online,said Sue Bohle, Executive Director.

Registered attendees will be able to choose topics from six different tracks or channels,featuring the use of gamification in in government/military training, corporate or nonprofit environments, healthcare or education. Technical hosts will help them set up their link and navigate between …