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Highlighting Government Audience Finalists For 2022 Serious Games Showcase & Challenge

  Image credit: Serious Games Showcase & Challenge   The  Serious Games Showcase & Challenge (SGS&C)  celebrates the use of games and game technology as a delivery medium for instructional material. The Challenge welcomes industry, government, and student developers of Serious Games that target general audience or government specific learning needs.   After a rigorous evaluation, the top entries from all received are selected as finalists and invited to showcase their games on the exhibit floor during I/ITSEC. A second round of evaluations from worldwide industry experts determines the award winners for the following categories:   Best General Audience Game Best Government Audience Game Best Student Developed Game Best Serious Game Innovation Best XR Game Students’ Choice   Awards are presented at I/ITSEC to recognize this prestigious accomplishment PLUS an additional award is selected by all I/ITSEC attendees via ballots for the  "People'
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2022 Serious Games Showcase & Challenge General Audience Finalists

The Serious Games Showcase & Challenge (SGS&C) has announced the finalists in the various award categories for 2022.   As anticipated, the awards structure has been updated and is now based on the target audience for the game submitted (General or Government Audience), not the submitting organization.   An esteemed panel of evaluators from around the globe are now reviewing the finalists and will determine the winners. For the 2022 challenge the SGS&C will award games for Best General Audience, Best Government Audience, Innovation, People’s Choice, Best Student-Developed Game, Best XR (VR/AR/MR), and Students’ Choice.   HERE ARE THIS YEAR'S GENERAL AUDIENCE FINALISTS: RoboCo by Filament Games Subject: Robotics RoboCo is a Serious Game about designing and building robots to serve the needs of hapless humans in the world of tomorrow. The uniqueness of RoboCo approach can be experienced through the combination of a robot-building sandbox mode and

Serious Game To Reduce Corporate GHG Emissions While Optimizing Business Performance

Image credit: Sustainability Management Simulation: Net Zero   Two Serious Games designed for Higher Education use won Gold in the 2022 International Serious Play Awards Program - Sustainability Management Simulation: Net Zero is one of them.   The overall purpose of the simulation is enabling learners to experience how large cuts in Greenhouse Gas (GHG) emissions is feasible and does not need to occur at the expense of business performance. Developed by Tim Rogmans , the game is available through Harvard Business Publishing   In Sustainability Management Simulation: Net Zero , learners play the role of the General Manager of a 500-room, 4-star city-center hotel who needs to reduce greenhouse gas emissions by 50% over the next 7 years and at the same time optimize financial performance.  Image credit: Sustainability Management Simulation: Net Zero   At the start of the game, players choose a location and name for the hotel. They then review information about climate change, and the h