Image credit: Future Learning Spaces by Kadima Mada - Educating for Life In March 2018, John Moravec at Education Futures conducted a survey asking Does the Future Need Schools? John reached out to a select, diverse group of contacts from around the world to help bring some insight to the subject, aiming to generate an ecology of ideas for future research. “As the future of work seems to become increasingly uncertain, schools charged with creating future-ready workers have changed very little over the past few centuries,” said Moravec. “A school from 2018 looks and functions little different than a school in 1918 would have operated. As we look 10, 20, or 50 years into the future, will ‘school’ be relevant?” Revisiting My Personal Stand Back in March 2018, I believed school settings would experience disruptive changes, similar to the radical changes observed over the last three decades in creative companies’ workspaces. Image credit: Google Workspaces Google h
Image credit: Beyond Blue by E-Line Media Last week, The Inverness Courier covered under “Games of the Week” a handful of educational games for learning at home during lockdown. Beyond Blue is one of them! Inspired by the BBC's Blue Planet II nature documentary series, Beyond Blue is an educational underwater diving adventure game created by American studio E-Line Media , who had formerly developed Never Alone in partnership with Alaska Native storytellers and elders. E-Line Media is a video game developer and publisher based in Phoenix, AZ, passionate about harnessing the power of games to help players understand and shape the world. The company has also been a key driver of a number of high-profile impact game initiatives, including the National STEM Video Game Challenge (launched at the White House by President Obama), the Games and Learning Publishing Council (funded by the Gates Foundation) and the ASU Center for Games and Impact. Beyond Blue takes players into