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Serious Game To Explore Hydrology, Water Systems And Scientific Argumentation

Image credit: Mission HydroSci Serious Game by Adroit Studios Gaming Lab
Adroit Studios Gaming Lab, a game research and development facility at the School of Information Science and Learning Technologies, University of Missouri, launched last month.
Led by Co-Directors Joe Griffin and Justin Sigoloff, the team at Adroit is currently polishing and optimizing Mission HydroSci (MHS), a STEM-based video game that teaches middle school students about hydrology, water systems and scientific argumentationtowards meeting Next Generation Science Standards. The game has been deployed to 20 classrooms in 13 Missouri schools.
The game provides an active learning environment for meeting these learning objectives by engaging students in a narrative about needing to investigate water resources and use scientific argumentation to complete missions critical to the survival and accomplishments of the members of their scientific enterprise.
The enterprise is set on an earth-like planet in the future as the…
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Last Call for SGS&C Game Submissions

Following my prior postCall for Serious Games Designers to Enter Annual Challenge, this is the last callSGS&C Game Submissions.
Submission Details
How do I enter? It’s simple: review the qualifications to be sure that your game is eligible for the Challenge, read the SGS&C Official Rules and FAQs, and then complete your Intent to submit form by September 13.
Within two business days after form submission, SGS&C team members will create your team’s unique submission package with a Submission Checklist and links to all necessary submission materials, and an invite with further instructions will be sent to the email provided on the form.
Then, game and submission information are due by September 17.
Once I’ve submitted my game, then what? All submissions will be reviewed and scored along three major dimensions:
1.Technical (bug-free, runs well) 2.Instruction (pedagogy, learning) 3.Game play (enjoyment, engagement)
Bonus points may be awarded for creativity and innovation.
Finalists w…

Clark Aldrich To Kick Off Microlearning Design Conference's 2nd Day

If you are attending eLearning Guild's Microlearning Design Online Conference, you can join Clark Aldrich as he kicks off the second day, September 19, from 8:30 AM – 9:30AM PT, with the hot topic of Short Sims.

For more information, click here: <https://www.elearningguild.com/online-conferences/content/6034/microlearning-design-online-conference-2019-program>

Short Sims is a new approach to educational media that allows for the rapid development of right-sized content that is engaging. The methodology is new but based on two decades of research. It takes advantage of several tools that are widely available.

In this session, you will learn what a Short Sim is, whether Short Sims are the right approach in your organization, the project management around Short Sims, how to create your first Short Sim, and where to learn more.

If you want some background on Short Sims, just click on some recent coverage:
1/1/2019: ATD Cover Story <https://www.shortsims.com/td>
7/18/2019: ATD …

$25 Billion Revenue For SG Or Learning Products With Elements Of Gameplay By 2024

LOS ANGELES, Aug. 14, 2019 – Revenue for Serious Games or learning products that include the elements of game play, making education and training programs more interesting for participants, will climb to around $25 billion by 2024, according to Metaari, the leading analyst for the game-based learning industry.
Serious Play Conference has just released Metaari’s 2019-2024 Global Game-Based Learning Market study, covering revenue for 11 serious game categories; market trends, companies investing and opportunities for publishers. According to Metaari, the worldwide five-year compound annual growth rate (CAGR) for Game-Based Learning is a robust 33.2%, which suggests revenues will more than quadruple to more than $24 billion by 2024. This figure is significantly upward from the firm’s 2018 forecast.
Access the free Executive Overview and purchase the full report here
The new report has 491 pages, 126 forecast tables, and 21 charts and lists more than 2,100 Serious Game suppliers. The main bo…

Call for Serious Games Designers to Enter Annual Challenge

Orlando, Florida -- Launching into its fourteenth year, the Serious Games Showcase & Challenge (SGS&C) announced Aug. 1 that submissions are officially open. SGS&C is the foremost venue for recognition of excellence in the field of Serious Games development, and the top games, as chosen by the worldwide panel and students in participating schools, will be celebrated at this year’s 2019 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC).

With each passing year, the submissions grow more engaging and creative, and once the games are vetted, chosen finalists will exhibit at I/ITSEC, where all attendees are invited to play the games and vote for the coveted People’s Choice award.

As part of the process, all applicants are required to submit an “intent to submit” form by Sept. 13 to ensure the committee is adequately prepared to accept each game’s materials. The form and all information about the submission process can be found at http://sgschallenge.co…

Book Preview: Democratizing Interactivity In Educational Media With “Short Sims"

Clark Aldrich, one of the top educational simulation designers in the world, is about to release his sixth book Short Sims: A Game Changer, a revolutionary proposition for finding the synergy between meaningful interactivity and cost effectiveness that is necessary for broad adoption. A proposition that aims to democratize interactivity in educational media.
Why Short Sims? According to Clark, there is a growing realization that significant interactivity is necessary to a successful learning program. “The necessity of interactivity is why educational simulations and serious games have evolved quickly over the last couple of decades,” he says. “The research tells us that interactive experiences work, and they can scale the development of competency and conviction better than other approaches. However, traditional interactivity is expensive to build”, states Clark and proceeds:
“It is time consuming. Interactive content typically is platform dependent.  Many organizations have been tempted…

VR Serious Game Allows Leaders To Test Themselves In Formidable Situations

Image credit: Earth to Mars VR Serious Game
Earth-to-Mars, a Virtual Reality Serious Game co-created by eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School, has won silver honors in the 2019 International Serious Play Awards competition in the Company Training category.
Earth-to-Mars claims to be the first of its kind in the executive learning space, allowing leaders to test themselves in formidable situations. 
Departing from the background presumption that leaders work in challenging circumstances — staying focused under pressure, dealing with complex and conflicting priorities, and pivoting when needs require, the game uses Virtual Reality to simulate such pressures in a learning experience.
Image credit: Earth-to-Mars VR Serious Game
Earth-to-Mars is designed for two-players connected wirelessly. One player experiences the Mars basecamp in virtual reality, the other runs Earth’s Mission Control using an interactive tablet.…