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Adventure Serious Game Helps Recruiters Assess Candidates’ Soft Skills

Image credit:Owiwi
Among 10 amazing start-ups from Athens to watch is Owiwi, founded in 2014 by Athina Polina Dova, Christoforos Loutzakis and Ilias Vartholomaios. 
The Owiwi platform is in fact a recruitment tool that takes the shape of an immersive, epic adventure Serious Game designed to assess candidates’ soft skills.
“Anchored on the latest research in business psychology, psychological assessment, human resources management, and bringing together psychometric testing and serious gaming in one revolutionary recruitment tool, Owiwi aims to redefine the online hiring landscape, one game at a time,” state the developers.
Potential hires are asked to walk through a game, assume the identity of the game narrative’s main persona, and make crucial decisions based on a series of conflicts encountered along the way. The choices made by the candidate as a player are used to formulate a psychologically-validated and comprehensive soft skills profile, as each interaction also adapts the storyli…
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Serious Games Help Players Master Lifesaving CPR Skills

Image credit:AppClinic - Saving Lives!
AppClinic - Saving Lives!, a Serious Game developed by Filament Games, in collaboration with Adtalem Global Education and its Ross University School of Medicine, has won gold honors in the 2018 International Serious Play Awards competition in the Healthcare category.
Aligned to American Heart Association Guidelines for CPR and resuscitation procedures, the Serious Game helps players practice basic life support skill sets by administering CPR to a patient in a simulated emergency scenario.
Aimed at EMS, medical, nursing and allied health students and professionals, the mobile game is available on the App Store
Research Foundation

Dr. Eric B. Bauman, PhD, FSSH, RN, Assistant Dean for Technology Development at Adtalem Global Education’s Innovation Team, worked with a talented group of subject matter experts and designers to bring this game to life. Saving Lives! was envisioned by Ross University School of Medicine alum Dr. Michael Nemirovsky where it se…

Swiss Serious Games Market Trying To Catch Up

iMiC (Innovative Movement Therapy in Childhood) ZHdK Serious and Applied Games Research: needs-based game worlds modularly adapted to different therapy systems
Marcel Urech from Netzwoche, a Swiss trade magazine for the ICT industry and the official publication for Simsa (the Swiss Interactive Media and Software Association), posted earlier this week an extensive titled Serious Games - That's What Makes Learning Fun.
Marcel Urech describes how Swiss corporate decision makers are slowly but surely realizing the potential of Serious Games, which are becoming increasingly popular. “Still, it is not easy for Swiss game studios to survive in the industry because their production costs a lot of time and money,” he adds.
Developers have told the Netzwoche editors how they can survive in the market.
Here are the highlights:
Serious Games, or "Serious & Applied Games" as the Zurich University of the Arts (ZHdK) calls the discipline, deals with the function and effect of games in …

New Serious Game Simulates Minimal Invasive Surgery

The SimuSurg Serious Game was created with surgeons, for surgeons.

Developed by cmee4 Productions in collaboration with the Royal Australasian College of Surgeons (RACS), it simulates a minimally invasive surgical setting and provides an engaging, fun and interactive way to learn about the fundamentals of surgical skills in a gaming environment. Prospective surgeons are the target audience.
SimuSurg was the Indie Category winner at the Serious Games Showcase & Challenge Australasia (SGSCA) 2018, held by Simulation Australasia.
The Serious Game was showcased at SimGHOSTS 2018, a health simulation conference held on the Sunshine Coast in June, and allows users to challenge themselves from simple control movement exercises to more complex tasks associated with using various instruments.
Winners were presented with trophies and received instant entry to attend and represent Australia at the global Serious Games Showcase & Challenge to be held as part of I/ITSEC in Orlando, Florida, N…

From Duke to Sutton Gaming As The Language Of The Future

Michael Sutton, PhD, Chief Game-Based Learning Officer of Funification, is intensely devoted to immersive learning and passionate about Serious Games.

He has been teaching at the executive education, community college, undergraduate, graduate and doctoral levels in higher education for many decades, and instills his learners with the passion that he has acquired through challenging life experiences.
Michael is a fervent evangelist for Serious Games deployment because he knows they work: he has seen the results of the learning outcomes through the career advancement of former students.
Earlier this year, Michael Sutton delivered a superb presentation at the Learning Technologies Conference in London titled Game-based Learning – Language of the Future for Overcoming Complexity, where he provided a powerful testimonial on how gaming was a critical element in his personal and professional development.
During the presentation, Michael took a stand on Richard Duke’s premise that the proper use…

@ Games For Change Serious Game To Test Your Fake News Judgment

From June 28 – 30, 2018, Games for Change has celebrated the 15th annual G4C Festival in New York City.
In the Games for Learning Summit conference track, Lindsay Grace, the Director of American University Game Lab, provided an inside look at how the creation of Factitiousleveraged the talents of game designers and journalists.
Developed at JoLT, a collaboration between AU Game Lab and School of Communication tasked with exploring the intersection of journalism and game design, Factitious is an engaging news game that challenges players to detect fake stories from a set of real and fake online articles.
The database-supported smartphone app was released in early July 2017 and quickly racked up impressive traffic with more than 540,000 players judging more than 5 million articles in the first 3 weeks!
In Factitious, players read abbreviated news stories and have to swipe right if they think they are real or swipe left if they think they are fake. Once players make their choice, the game …

The Worldwide Educational Game Market In Boom Phase Says Metaari

METAARI HAS REVISED REVENUE FORECASTS FOR THE GLOBAL GAME-BASED LEARNING MARKET SIGNIFICANTLY UPWARD FROM PREVIOUS FORECASTS
The 2018-2023 Global Game-based Learning Market Report Highlights:
"Major global market catalysts are creating very favorable market conditions for suppliers.”
“The industry has undergone a profound transformation in just the last two years. The pace of innovation at the root of the booming market is astonishing."
"Revenues will more than triple in all eight buying segments over the forecast period and will surge more than five times in four of them."
The supply-side analysis provides five-year revenue breakouts for custom educational game development services, authoring tools and platforms used to create and deliver Serious Games, and eleven educational game categories. The growth rate for Game-based Learning authoring tools and platforms is the highest of the three product types. Revenues for tools shall surge over six times over the forecast…