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CCO Dan Norton On What Makes Great Learning Games Great

Image credit: Filament Games
Making great learning games is both an art and a science. It takes practice, experience, and a whole lot of talent.  Making something that has never existed is a risky endeavor but Filament Games seems to have a safety net - a philosophy and methodology that produces highly efficacious and deeply engaging learning games.
Today, they decided to share a video they put together about “How We Make Great Learning Games”. In about 15 minutes, they distill their tried-and-true methodology that they’ve honed over the last 11 years.
It’s delivered by their very own Chief Creative Officer, Dan Norton. You’ll hear what makes a great learning game, the practical steps they take during design and development, and the core strategies they employ to keep things on track.
“Over the course of 11 years of making more than 100 educational games, we’ve developed some fairly strong opinions about what makes a great learning game - from mechanics, to learning objectives, to organi…
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Serious Game Assisting Children With Cerebral Palsy

Gloob Rescue - Image credit: Design Interactive, Inc.
Gloob Rescue, developed by Design Interactive, Inc., is this year’s winner of the People’s Choice Award at SGS&C.
Gloob Rescue merges rehabilitation with gaming by having players rescue fun characters (Gloobs) using a Kinect-based tracking system. It was designed to assist children with cerebral palsy (CP) as a rehabilitation focused game to expand upper limb strength, range of motion, and rehabilitation progress.
The game was developed under National Science Center (NSF) funding and in partnership with cerebral palsy experts at the Conductive Education Center of Orlando (CECO), Florida Institute of Technology (FIT), and Blue Orb.
The primary audience for the game is children (K-6) with limited range of motion of their upper extremities (arms, elbow, and shoulder).
Gameplay

Gloob Rescue - Image credit: Design Interactive, Inc.
Gloob Rescue integrates with a Microsoft Kinect v2 to track user motion and drive individualized training pr…

2018 Serious Games Showcase & Challenge Winners Announced At I/ITSEC

Image credit: 13th Serious Games Showcase & Challenge HoloLAB Champions by Schell Games wins Best Business Game and Best XR Game at the Serious Games Showcase Awards ceremony earlier today
The seven categories of SGS&C winners were announced today at the Awards Ceremony in the Innovation Showcase, Booth 2288: Best Business-Developed Serious Game; Best Government-Developed Serious Game; Best Student-Developed Serious Game; Best XR Serious Game; Innovation Award; Students’ Choice Award; and finally, what some might consider the most prestigious award, the People’s Choice Award.
The SGS&C provides a showcase of best-in-class learning games submitted by business, government and student developers, and awards noteworthy games to recognize their achievements. The true uniqueness of the SGS&C is that every I/ITSEC “player” has the chance to play the games, talk with the developers, and cast a vote for the coveted SGS&C People’s Choice Award (the I/ITSEC badge includes a spec…

Serious Game Helps Middle Schoolers Learn Food Safety Practices

Ninja Kitchen - Image credit: NMSU Innovative Media Research and Extension
The Learning Games Lab at New Mexico State University is a development studio and an exploratory environment for playing and evaluating games and educational tools. Its parent department, NMSU Innovative Media Research and Extension, partners with universities and agencies nationwide to create online interactive games and animations on a wide variety of subjects - math and science education, food safety, conservation, and more - for a range of grade levels.
Their vast portfolio of products includes Ninja Kitchen - a food safety educational game.
Ninja Kitchen is a free, browser-based Serious Game that helps middle schoolers learn germ theory and proper food handling. Gameplay reveals principles of food safety, helping to prevent foodborne illnesses.
Foodborne illnesses are a burden on public health and contribute significantly to the cost of healthcare. They are a preventable and underreported public health problem…

Serious Games Using Digital Twins Of Offshore Oil & Gas Environments

Image credit: Digital Twin Studios
Digital Twin Studios creates video games for safety training in the Oil & Gas industry.
Founded in 2013, DTS started as a training company offering traditional classroom and on-site courses to make way for further Serious Games development that leverages its field experience in Oil & Gas.
The company’s name derives from the actual term “digital twin”, a concept introduced by Michael Grieves that dates back to 2003. A digital twin is a virtual replica of a real world asset. 
With the value proposition of creating sophisticated 3D virtual replicas of the most intricate environments, equipment and procedures, Digital Twin Studios offers both standard and custom training programs for offshore operations
The Digital Twin Concept Digital Twin can be thought of as a connector between our physical world and the world of digital technology - NASA implemented digital twin technology in order to research areas of space not physically accessible. They can be u…

Mobile Serious Game For Superior Customer Experience In Insurance Services

Impact CX: The Quest - Image credit: Leo Learning
Impact CX: The Quest, a mobile-first Serious Game created by LEO Learning for LOMA, the international trade association for the insurance and financial services industry, earned the best game-based solution award at DevLearn 2018 Conference & Expo, held in Las Vegas late October.
Inthe game,players interact with a fictional insurance company. As they progress from novice to guru, they take on different roles within the company and complete a series of branched-scenario missions. Learners must use sound judgement techniques and empathy to respond to customer needs and make decisions that ensure the best possible customer experience across the entire customer journey. Repeat play is encouraged either to improve the player’s score or see the outcomes of alternative decisions.

Impact CX: The Quest - Image credit: Leo Learning
Game Background LOMA has been providing education solutions for insurance and financial services professionals for …

School-based Environment Added To Preparedness Virtual Training Platform

EDGE - Image credit: Homeland Security
A new school-based environment has been made available for the EDGE platform, allowing multiplayer training in any type of critical incident on campus.
The Enhanced Dynamic Geo-Social Environment (EDGE) is a free, professional virtual training platform that first responders, and now education institutions, can use to plan for a coordinated response to critical incidents.
Developed with the U.S. Army Simulation and Training Technology Center, EDGE is one tool in a comprehensive preparedness toolbox, complementing and honing training protocols already in place in communities nationwide.
In June 2017, the Department of Homeland Security Science and Technology Directorate (S&T) and the U.S. Army Research Laboratory released the first EDGE virtual training environment for first responders. Using a high-rise hotel as the backdrop, first responders of all disciplines can navigate through a number of complex incidents, including active shooters, arson, …