Image credit: MindLabs platform by Explore
Interactive, a Purdue University-affiliated startup. MindLabs combines the fun
of tabletop card games with the excitement of AR, to provide a learning
platform for a variety of STEM topics.
Explore Interactive, a Purdue
University startup, is turning gameplay into serious learning for elementary
students away from classrooms during the COVID-19 pandemic.
The company markets an augmented reality platform to help students
learn STEM. Its newest product, MindLabs,
extends the foundational Explore Interactive platform to allow kids to
collaborate remotely on engineering and design of circuits.
“In the current remote learning environment, MindLabs is a
solution for teachers who have very limited options for students to engage
collaboratively on STEM projects,” says Amanda Thompson, CEO of Explore
Interactive.
Explore Interactive has worked with educators and elementary students
from across the U.S. in the development of the MindLabs
platform, which lets children work together with their peers and teachers,
whether or not they are together in the same classroom, to solve hands-on STEM
challenges and conduct open-ended design and play.
Image credit: Explore Interactive,
a Purdue University-affiliated startup. MindLabs
allows to collaborate with others, remotely or in person, to learn fundamentals
of energy and electrical circuits.
Now, the founders of the startup have partnered with the Museum of
Science, Boston, and Homewood Science Center, located near Chicago, to host a
virtual STEM camp. The virtual camp took place the first week of August for
students 8-12 years of age. Thompson led virtual sessions and the students are
to complete projects on their own.
Amanda
Thompson, CEO of Explore Interactive, teaches a virtual STEM camp
MindLabs Energy and Circuits App
MindLabs Energy and Circuits, available on the App Store, is a STEM
learning tool for students (grades 3rd through 6th).
By combining a digital app, physical cards, and augmented reality, players
experience a fun and intuitive approach to learning about electrical energy.
The
robot duo, Atom and Anne, guide students through a series of short lessons that
teach the basics of energy and circuit concepts. Students can then tackle a
number of challenges to help Atom and Anne fix broken circuits.
Students manipulate the physical cards in order to create correct
circuits. They receive immediate feedback, using a mobile device and augmented
reality. As students successfully learn new concepts, they “unlock” tools and
components that can be used in the fun, open-ended “Create” mode. The resulting
experimentation and troubleshooting help students to reinforce and remember
important STEM concepts.