CREO, the Montreal science studio behind Game for Science games

CREO is a Montreal production studio that turns science content into games, exhibits and digital publications. Its studio site is online in November 2026, and one of its early games, Mecanika, still has a project page there.

What CREO is

CREO is a production studio specialized in science, based in Canada. The studio site gives its address as 460 Sainte-Catherine West in Montreal. CREO has worked from December 2001 onward with businesses, government departments, museums, industry taskforces, foundations and universities on new ways of popularizing science.

Besides publishing games of its own, the studio produces science communication for clients, and it puts the client's science content at the center of each project. The name is an acronym: Creativity, Rigorous attention to detail, Excellence and Originality.

Its games portal, Game for Science (Science en Jeu in French), offered free serious games on science themes in several forms: virtual worlds, quest games, simulations, strategy games, puzzles and experiments. The studio built a reputation for these games with players and with the institutional partners that supplied the science content.

Three Game for Science titles

Games from the Game for Science portal and the subject each one covers
GameWhat it covers
Mecanika (the Island of Physica)Classical mechanics, kinematics and dynamics, learned by intuition
M.A.R.S. (Mars Academy of Research and Science)Unusual aspects of certain professions, set during a space mission with the android Rachel and the robot Decobob
ClicmathematiqueBasic math instruction for students in Québec's Work-Oriented Training Path and for young people 15 and up

What is true today

The studio site opens in English and French and presents the studio's work under three headings: culture, with expertise in museology; education, with expertise in pedagogy; and business, with expertise in communication. Its project overview can be filtered by experience type, and Learning Games is one of the types.

Mecanika has a project page there. It dates the game to 2010 and describes a puzzle game set in a factory of recycling robots, where the robots' artificial intelligence has gone askew and a machine called Aspir-o-matic 412 needs help to manage the recycling. The game is aimed at Secondary Cycle 2 students. The page reports research by the science didactics department of the Université du Québec à Montréal, which found that using the game with Secondary 5 students significantly improves exam performance. The same data suggest that assigning the game as homework can help without disturbing the classroom or requiring the teacher's help. The customer is listed as LabMÉCAS at the university, and the collaborators are the Canada Media Fund, Fonds Inukshuk and François Boucher Genèse.

The studio's earlier serious games page no longer exists, and neither does the Mars page that once sat on the portal's address. The portal's French address now shows an unrelated website. The games directory lists all three titles as unconfirmed.

Questions about CREO

What does CREO stand for?

Creativity, Rigorous attention to detail, Excellence and Originality. The studio calls these values its DNA and builds its multiplatform products around them.

Which games did the Game for Science portal feature?

Among its titles were Mecanika for classical mechanics, M.A.R.S. for exploring professions during a space mission, and Clicmathematique for basic math instruction. Mecanika is the one that still has a project page on the studio site.

Where is CREO's current work listed?

On the studio's own site at creo.ca, which has a productions section and a project overview that can be filtered by experience type.