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Showing posts from February, 2012

simSchool: Serious Games As A Flight Simulator For Teachers

Via: Pragmatic Solutions, Inc- NMC Horizon Report Highlights simSchool
“Open-ended, challenge-based, truly collaborative "Serious Games" are features of an emerging category of applications that are especially appropriate for higher education.”
NMC Horizon Report Highlights simSchool
The New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI)released the prestigious NMC Horizon Report: 2012 Higher Education Edition (please find also Serious Games To Have Significant Influence on Higher Education) naming simSchool as one of the examples of emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.
Westlake Village, CA, February 21, 2012) -- The New Media Consortium (NMC) andEDUCAUSE Learning Initiative (ELI) released the prestigious NMC Horizon Report: 2012 Higher Education Edition naming simSchool as one of the examples of emerging technologies likely to have an impact on learning, teaching, and creative…

Aspire Awards: Serious Games Empowering Youth To Promote Social Change

Via: Edutopia and Adobe Foundation - Introducing the Adobe Youth Voices Aspire Awards

Adobe Youth Voices is the signature philanthropic effort of the Adobe Foundation intended to empower youth and educators through media making experiences that promote social change. As a part of this effort, the Adobe Youth Voices Aspire Awards celebrates the extraordinary work of young media artists from around the world by recognizing top talent in media production.
Adobe Foundation and Edutopia (please find also Edutopia:How To Bring Serious Games Into The Classroom) invite you to participate in the Aspire Awards, giving young creatives the opportunity to have their work showcased publicly. this media festival seeks to recognize outstanding creative projects that demonstrate imagination and expression along with an evident motivation for social change.
How To Get Involved - Submissions Are Now Open! 
All media must be submitted for youth by an educator in the Adobe Youth Voices educator network or by…

Serious Games & Sim @ I/ITSEC 2012: Abstracts Submission Open

Abstracts submission for the Interservice/Industry Training, Simulation and Education Conference - I/ITSEC 2012 – will close this Friday.
As a prospective author, your chances of having an abstract accepted are significantly greater if you send your abstract to the appropriate subcommittee,
The subcommittee Simulation is about the science of modeling and simulation (M&S), welcoming simulation architectures or techniques, and the representation of synthetic entities or environments for use in simulation, training, rehearsal, Serious Gaming or analysis.
I/ITSEC seeks papers on the theory and application of M&S, including development work processes, technical challenges, lessons learned, and innovations associated with creating, interacting with and maintaining modules and simulation systems. Typical topics of interest include: the evolution of M&S technology; the use of hardware-in-the-loop; the interoperability of heterogeneous simulations; and the methodology used to create a…

The Buzz Around The New Serious Games Association

There has been a lot of buzz around the creation of the new Serious Games Association, since its announcement on Feb 13. 

Here is a taste of it:

Via: GamePolitics - The Serious Games Association Launches

“A new association has formed to help promote the serious gaming industry, aptly called The Serious Games Association. The mission statement of the group is to create an atmosphere where publishers, developers, technology providers, and those involved in the Serious Games sector can come together to advance their cause of using game technology to promote real world change or awareness on serious issues.”

Via: Gamasutra - Serious Games Association Opens Membership

“Serious Games Association, a new international trade group serving the non-entertainment games industry, has opened its membership to students, developers, publishers, tool providers, analysts, and other professionals.”

“The association will cater to those working in the field of Serious Games, or game-like software for educati…

Get Ready: Serious Games Showcase and Challenge 2012

Via: Serious Games Showcase & Challenge - Get Ready for the Serious Games Showcase and Challenge 2012

Serious Games for Serious Training
The goal of Serious Games Showcase & Challengeis to identify innovative game-based technologies and solutions that improve training across all segments for individuals, groups and systems.
Get Serious, Get Recognized!
Submit your original serious games entry (PC Game or as a Mobile Game) and have your work reviewed by a panel of military, academia and industry gaming experts. Finalists will be showcased, and winners announced, at I/ITSEC 2012 in Orlando, Florida. Entries can be a PC game of a Mobile Game.
No Limits!
Whether you’re an individual, small business or big business – the Serious Games Showcase & Challenge is open to you!  Submissions can be targeted to training in any segment, including education, corporate, or military. If game development is your past-time (indie game developer), your intended field, or your current business; if…

Serious Games Association Forming

Via: Serious Games Association - New Game Trade Association
Serious Games Association Forming: Open to Publishers, Developers, Technology Providers, Consultants
LOS ANGELES – Feb. 13, 2012 – The Serious Games Association (SGA), designed to support all professionals in the Serious Games community with educational conferences, special interest groups, tools and training, is open for membership.
Programs and services for all market segments – education, healthcare/medical, corporate, government/military and games for good are in-the-works.
The Serious Play Conference(please find also Call 4 Speakers: 2nd Serious Play Conference, Everything About Serious Games), in its second year, is being brought under the Serious Games Association. A Serious Games Directory, listing titles from all publishers; developers; technology and tool providers; industry analysts; consultants; and academic institutions with Serious Games courses as well as a data base of textbooks and other resources is in developme…

Converting Cybersecurity Practice Into Engaging Serious Games

Via: MAVI Interactive LLC - Agent Surefire: Breach Buster 

Agent Surefire: Breach Buster is a Cybersecurity "Serious Game" created for ESET USA - a leading security solutions provider for corporate, home and mobile phone users -powered by MAVI Serious Game Engine (please find also Serious Games Securing Sensitive Information), and deployed over the Web, Facebook and LMS.
The Serious Game, which is based on real-world Cyber Crime scenarios, immerses players in an adventure context that relies on a plethora of security breach situations to build awareness around Information Security.
Considering the enormous challenge of converting Cybersecurity and data protection content into engaging game experiences, Agent Surefire: Breach Buster has the merit of intensively train players on daily best practices while uncovering elements of the story,thus creating the aspired tension between acquiring new skills and enjoying game play.
The most impressive game element, in my view, is the intel…

Serious Games For A Better World Contest: Deadline For Questions Today

Via:The Simulations and Serious Games Registry - WILL Interactive $500,000 Simulate A Better World Challenge

WILL Interactive, an international leader in creating custom educational "Serious Games", kicked off the $500,000 Build A Simulation For A Better World Challenge on December 14, 2011.
The deadline for submitting questions regarding this challenge is today, February 1, 2012. All questions received will be answered, and emailed back to parties who have expressed interest by February 15, 2012, whilst the deadline for Entries is February 29, 2012.

“Basically, they are asking people to submit ideas for a full-blown educational Serious Game that, if deployed, would have a positive social impact. WILL will then put the top five submissions up to vote, build the winner and distribute it.”

Challenge Overview

WILL Interactive, Inc. follows a corporate philosophy of “doing well by doing good.”
A major component of WILL’s business philosophy is the company’s desire to create positive …