WILL Interactive, an international leader in creating custom educational "Serious Games", kicked off the $500,000 Build A Simulation For A Better World Challenge on December 14, 2011.
The deadline for submitting questions regarding this challenge is today, February 1, 2012. All questions received will be answered, and emailed back to parties who have expressed interest by February 15, 2012, whilst the deadline for Entries is February 29, 2012.
“Basically, they are asking people to submit ideas for a full-blown educational Serious Game that, if deployed, would have a positive social impact. WILL will then put the top five submissions up to vote, build the winner and distribute it.”
WILL Interactive, Inc. follows a corporate philosophy of “doing well by doing good.”
A major component of WILL’s business philosophy is the company’s desire to create positive social change through the use of Virtual Experience Immersive Learning Simulations (VEILS®). In that vein, this Challenge is a call for entries for the creation of a VEILS® Serious Game to address a pressing social issue.
VEILS® is an immersive technology that harnesses the engaging characteristics of game-based video simulations to capture the attention of individuals at a level that leads them to positive action.
How to Enter
1. Read the Official Rules
2. Create a concept for a VEILS® Serious Game to address a social issue
3. Complete the Entry Form
The Entry declared winner of the Simulate a Better World Challenge will be further developed by WILL for the production of VEILS® Serious Game based on the Entry’s subject matter. The development of the Simulation will be completed by WILL at its own expense. It is expected by WILL that the development costs of the simulation would be valued at approximately Five Hundred Thousand Dollars ($500,000).
The winning Entrant(s) must actively participate in product development reviews and provide subject matter expertise for successful development of the winning simulation(s). Additionally, in order to help maximize the positive impact on the widest possible audience, proposals must contain a marketing and distribution plan that describes how the simulation will be disseminated and the Entrant’s prior experience relevant to the marketing and distribution of learning products.