Via: Cooney Center Bits - Teachers and Digital Games Survey The Games and Learning Publishing Council (GLPC) , a project of the Joan Ganz Cooney Center with support from the Bill and Melinda Gates Foundation, recently conducted a survey of 694 U.S. K-8th grade classroom teachers to find out if, when, and how they use digital games in the classroom. Building on its first national survey of teachers who use games (2011), this year’s survey makes recommendations for future Serious Games development for both industry and educational leaders. The overall goal of this research, led by Lori Takeuchi, is to connect the documented experiences of teachers with other research about video games and learning. This summer, the GLPC is sharing some of the highlights of the forthcoming report about teachers’ experience using games in the classroom. So far, it has revealed that a majority of the teachers surveyed use games in the classroom at least once a week (55%) and another q
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING