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Showing posts from November, 2012

Crossing the Chasm With Serious Games For Medical Education

Following my prior post Serious Games: The New Medical Practice , dated September 7, 2010, when medical students reported highly positive attitudes about the use of Serious Games for their education, I believe there is now anecdotal evidence that Medical Games may be one of the first Serious Games segments to Cross the Chasm between early adopters and early majority, paving the way for disruptive innovation in Medical Education. Crossing the Chasm (1991, revised 1999), is a marketing book by Geoffrey A. Moore that focuses on the specifics of marketing high tech products during the early start up period. Moore's exploration and expansion of the diffusions of innovations model has had a significant and lasting impact on high tech entrepreneurship. In 2006, Tom Byers, Faculty Director of Stanford Technology Ventures Program, described it as "still the bible for entrepreneurial marketing 15 years later”. In Crossing the Chasm , Moore begins with the diffusion of innovat

Serious Games As Medical Animation For Surgeon and Patient Education

V ia: ghOst Productions, Inc. - Medical Animation Studio Ghost Productions is a 3D medical animation studio that specializes in promotional marketing, surgical technique, and surgeon and patient education (please find also ghOst Productions: Serious Games As Inspiring Medical Animation ). Ghost Productions Exists To Explain Medicine   According to Ghost Productions website, “nothing explains complex surgery, anatomy, or medicine as well as 3D animation. A study performed in 2005 found that medical students who viewed 3D Animation teaching methods outperformed a control group (who viewed only surgical videos) not only in topographical understanding but also in theoretical understanding”. Ghost Productions explains medicine using the most advanced 3D animation technology and interactive experiences. Ghost produced and presented its first 3D medical animation at the North American Spine Society Meeting in 1994, making Ghost Productions the longest running computer gen

Visit the Serious Games Showcase & Challenge Booth

  Following my prior post Submissions Extended For The Serious Games Showcase & Challenge , I’m glad to invite you to see all Challenge Finalists in the STEM Pavilion, Booth 3263,  at the I/ITSEC Conference, to be held early next month.  Use your ticket to vote for People’s Choice Award (voting open from Monday 3 December, 2:00 PM to Wednesday 5 December, 6:00 PM). Awards Ceremony for Category Winners & People’s Choice will take place on Thursday 6 December, 1:00 PM at Warfighters’ Corner Stage, Booth 3181, across from Serious Games Showcase & Challenge. Visit the Serious Games Showcase & Challenge at the I/ITSEC conference December 3- December 5 In Booth 3263 Vote for People's Choice Visit the website at http://sgschallenge.com/wordpress/ for more information.

Serious Games As Physics Adventures In Renewable Energy

Via: OVOS – Knowledge Rules the Game (Please find also  WiiWare Fluidity Turns Water-Based Physics Into Serious Games ). Steam Greenlight is a system that enlists the community’s help in picking some of the new games to be released on Steam. Developers post information, screenshots, and video for their game and seek a critical mass of community support in order to get selected for distribution. Steam Greenlight also helps developers get feedback from potential customers and start creating an active community around their game during the development process. Last September Ludwig  "Serious Game" has joined the Steam Greenlight community. Ludwig is a 3D adventure game on the topic of renewable energies, set in a sci-fi context, for players aged 10 years and older, that offers a new dimension to physics education. It is 100% based on the physics curriculum (two physics educationalists were involved) and is about collecting and analyzing data, finding resources, exp

Serious Games Helping Kids Understand Food Labels

Whyville and Numedeon (please find also Serious Games Helping Children To Cope With Stress )   have just announced a new project with the U.S. FDA focused on helping kids better understand food labels.  This project will be launching shortly in Whyville.  FDA Consumer and School-Based Nutrition Education Programs  Dr. Mary Poos, Deputy Director of the Office of Nutrition, Labeling and Dietary Supplements at the FDA Center for Food Safety and Applied Nutrition, provided an overview of FDA’s nutrition education initiatives, which include education programs, and Serious Games. The purpose of these efforts is to educate consumers to use the Nutrition Facts Label and other package information to develop lifelong healthful nutrition practices (approval of minutes from the June 7, 2012 NCC meeting). Dr. Poos described FDA’s two primary education programs:    The Spot the Block program, a teen-targeted health promotion campaign created to help combat childhood obesity by encoura

Serious Games: Fad or Future?

I had already addressed Wouter Grove’s Master thesis on the topic of "Serious Games" in my prior post Online Serious Games Delphi Expert Panel . Wouter Grove CEO of Gamechangers Pty Ltd, a Serious Games consultancy based in Cape Town, is especially interested in the intersection of the trends of ubiquitous gaming, ubiquitous computing and social networks and has recently written an article for Human Capital Review - Game-Based Learning: Fad or Future? In the article, Wouter maps the current gaming landscape and identifies the characteristics that social gaming develops in its players. Here are the highlights: Playing at work or working at play? Some distinctive features of multi-player, on-line games such as team collaboration, problem solving, and group decision-making have caused a lot of interest from practitioners in business, government and the military. The engaging and fun nature of games can also have piqued the interests of academics and pra

Save The Date: 2013 Serious Play

The 2013 dates for the 3rd Annual Serious Play Conference (please find also Experts Dissect Serious Games Assessment @ Serious Play Conference ) will be Tuesday - Thursday, August 20 - 22 at DigiPen Institute of Technology, Redmond, Washington. Two days of immersive, hands on sessions for teachers on integrating games in the classroom shall be added. Faculty interested in introducing more coursework in Serious Game Development will also have additional training opportunities. Speakers submission will open in December.