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Global Student Challenge: Serious Gaming To Bridge Physical And Financial Supply Chain

The Supply Chain Finance Community (SCFC) has launched the 4th edition of the Global Student Challenge, its worldwide competition to find the best teams of supply chain finance students.
The Global Student Challenge is powered by The Fresh Connection and The Cool Connection platforms, which are web-based business simulations with a focus on Supply Chain Management and Supply Chain Finance that aim to provide real-life insight in the complexities and interdependencies of supply chains operating under uncertain and volatile market conditions.
The Challenge was established and launched for the first time in 2013. Some of the driving forces of this initiative are pioneers in both education as well as the Supply Chain Management & Finance sector. The Supply Chain Finance community (SCFC), Windesheim University of applied sciences, KDC, TKI Dinalog, and Inchainge are just some of the names involved.
The competition is open to students based anywhere in the world. The Qualification Periods…
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VR Serious Game Could Define The Future Of Astronaut Training

Earthlight, built by game studio Opaque Space (a newly formed division of Australian Opaque Media Group) in collaboration with NASA, is one of the 2017 finalists in the 6th Serious Games Showcase & Challenge Australasia.

Earthlight is a narrative-driven “Serious Game”, telling a story only few people will ever experience - that of human space flight.  Earthlight is set in 2020 and follows the journey of Anastasia “Anna” Wiater, an Australian-American experimental physicist and her life as one of NASA's brightest and most talented astronauts.
The game gives players an authentic experience of space, immersing them in the tasks performed on the ISS, hundreds of kilometers above earth. It is built in collaboration with astronauts and the people who support and train them, providing players and simulation experts an exciting look at the authentic depiction of human spaceflight in Virtual Reality using readily accessible consumer technology.
“Through Anna’s eyes, players will experienc…

Stanford Medicine Pioneering Use Of VR For Patient Engagement

Image credit: Stanford University School of Medicine
Stanford University believes that with its VR medical visualization platform the University is positioned to dramatically improve patient engagement. Stanford Medicine perceives tremendous value in “utilizing VR across the treatment continuum to educate patients and families about complex treatments options.” (Please find also VR Serious Games Redefining Physical Therapy).
Pediatric cardiologists at Lucile Packard Children’s Hospital Stanford are taking inspiration from video-game technology to leverage VR as a vital tool for providers and patients alike. The Virtual Reality Program at the Children’s Heart Center is undergoing three VR projects that are already improving patients’ education, health, and hospital experience and helping physicians treat cardiac patients more effectively. All three projects are at the early stages of implementation:
The Stanford Virtual Heart – Uses VR technology to explain complex congenital heart defect…

VR Serious Games Redefining Physical Therapy

Image credit: VRPhysio®
The Virtual Reality Physiotherapy (VRP) Market is expected to experience an exponential growth over the coming years.
Physiotherapy has become an integral part of any rehabilitation process and awareness of the importance of Physiotherapy is constantly increasing. More and more people are experiencing injuries due to car accidents, sport accidents, working in front of computers, staring at smartphones and more.
Physical therapy helps shorten hospital stays, provides a cost-effective alternative to surgery and helps patients regain an active daily life. Traditionally, therapies require repetitive, oftentimes arduous verbal and tactile feedback from the clinician. Patients don’t want to do their physical therapy exercises because they are either painful or monotonous. In addition, many typical treatments also lack objective criteria for measuring progress. The whole process can frustrate the patient and therapist alike as they both struggle to measure the patient…

2017 Serious Games Showcase & Challenge Encouraging AR, VR, MR Submissions

Via: Team Orlando
Submissions for the 2017 Serious Games Showcase & Challenge open on August 1, and will remain open until September 18. This year, all applicants are required to submit an “intent to submit” form by September 15 to ensure that the committee is adequately prepared to accept each game’s materials. The committee will announce the finalists on October 16, and those finalists will be showcasing their games in the SGS&C booth at the 2017 International/Interservice Training, Simulation and Education Conference (I/ITSEC), November 27-30.
As in previous years, awards will be given to the best games developed in the student, government and industry categories.
Last year, the Innovation Award was introduced, which is given by the SGS&C committee when they feel that there has been exemplary use of innovation in a “Serious Game”. Last year’s committee recognized two games with the Innovation Award: ADAPT-MP by Design Interactive, Inc. and Limbitless Training Games by Uni…

Serious Games Increasing Science and Technology Museums’ Profile

Ace Academy: Black Flight, developed by Seed Interactive in partnership with the Canada Science and Technology Museums Corporation, has won gold honors in the 2017 International Serious Play Awards competition in the Museum category.
The Museum had two overarching goals, which included increasing the profile of the museum and extending content to the digital realm. The developers’ challenge was to produce titles that explored the relationship between entertainment and education, while creating games that are competitive in the cluttered mobile landscape.
Seed Interactive and the Canada Science & Technology Museums Corporation decided to co-create a publishing company called Illumination Gamesto explore self-funded titles and to understand the mobile game ecosystem. By merging the Museum’s historical research and interpretation expertise with the interactive genius of SEED, they have been able to generate a number of engaging experiences.
Ace Academy: Black Flight is the second mobile…

Four Studios Receive Gold For Table Top Serious Games

Four Studios Receive Gold for Table Top Learning Games In International Serious Play Awards
LOS ANGELES - July 17, 2017 - Four game companies received a gold ranking for table top learning games designed for education or training in the 2017 International Serious Play Awards competition.
Entry categories included Corporate, Government/Military, Healthcare, K-6 Education, 7-12 Education, Higher Education and Museums.
Winners are:

Gold: Bridgebuilders, created by Workz (Business)Warrior Spirit Mission Homefront Reintegration & Resilience game from Trance4mation Games (Healthcare)Cycles, created by Catlilli Games (K-6 Education)Cards Against Calamity, created by 1st Playable for the Environmental Law Institute (ELI) and National Oceanographic and Atmospheric Administration (NOAA) (Museums and Visitor Centers)Silver: Will it? from Catlilli Games (K-6 Education)Recharge Beyond the Bars: the Reentry Game created by Trance4mation Games (Government)Bronze: Save that Sale! cr…