Skip to main content


Citizen Science Games Speeding Up Alzheimer’s Research

Image credit: EyesOnALZ
Together with collaborators at Cornell, Berkeley, and Princeton, and with support from the BrightFocus Foundation, the Human Computation Institute(HCI) has created the first citizen science project to fight Alzheimer’s – EyesOnALZ. This project enables everyone to contribute to Alzheimer’s disease research and speed up drug discovery by playing Citizen Science Games - games that let players contribute to real scientific research.
Their first game, Stall Catchers, is celebrating 1 year birthday in October. The team is cooking up some graphics to illustrate its main milestones & the achievements of its community during the last 12 months. But for now, they would like to acknowledge the Catchers of the year at

Stall Catchers is a “Serious Game” designed to help researchers at Cornell University to search the brain for stalled blood vessels that may contribute to Alzheimer’s disease.
The Science
It has long been know…
Recent posts

UPDATE: VR Serious Games The Future Of Astronaut Training

Image credit: Boeing
Serious Games Helping Astronauts Learn How To Dock With The Space StationFollowing my August post VR Serious Game Could Define The Future Of Astronaut Training, dedicated to the Australian VR gaming studio who created the Serious Game Earthlight, Mashable reported last week that Boeing has now hired Opaque Space to help with future capabilities on a VR training system the aerospace company has developed for its forthcoming CST-100 Starliner capsule.
The spacecraft's primary function is to transport NASA astronauts and other crew members to and from the International Space Station.
The CST-100 Starliner virtual reality training system will supplement the physical Starliner simulator, and is a low-cost training method for astronauts. For Starliner, Boeing decided to look outside its research and technology hub in Brisbane for inspiration.
"We wanted to expand our vision and capabilities," Leighton Carr, Boeing research and technology engineer, explained. &…

Global Student Challenge: Serious Gaming To Bridge Physical And Financial Supply Chain

The Supply Chain Finance Community (SCFC) has launched the 4th edition of the Global Student Challenge, its worldwide competition to find the best teams of supply chain finance students.
The Global Student Challenge is powered by The Fresh Connection and The Cool Connection platforms, which are web-based business simulations with a focus on Supply Chain Management and Supply Chain Finance that aim to provide real-life insight in the complexities and interdependencies of supply chains operating under uncertain and volatile market conditions.
The Challenge was established and launched for the first time in 2013. Some of the driving forces of this initiative are pioneers in both education as well as the Supply Chain Management & Finance sector. The Supply Chain Finance community (SCFC), Windesheim University of applied sciences, KDC, TKI Dinalog, and Inchainge are just some of the names involved.
The competition is open to students based anywhere in the world. The Qualification Periods…

VR Serious Game Could Define The Future Of Astronaut Training

Earthlight, built by game studio Opaque Space (a newly formed division of Australian Opaque Media Group) in collaboration with NASA, is one of the 2017 finalists in the 6th Serious Games Showcase & Challenge Australasia.

Earthlight is a narrative-driven “Serious Game”, telling a story only few people will ever experience - that of human space flight.  Earthlight is set in 2020 and follows the journey of Anastasia “Anna” Wiater, an Australian-American experimental physicist and her life as one of NASA's brightest and most talented astronauts.
The game gives players an authentic experience of space, immersing them in the tasks performed on the ISS, hundreds of kilometers above earth. It is built in collaboration with astronauts and the people who support and train them, providing players and simulation experts an exciting look at the authentic depiction of human spaceflight in Virtual Reality using readily accessible consumer technology.
“Through Anna’s eyes, players will experienc…

Stanford Medicine Pioneering Use Of VR For Patient Engagement

Image credit: Stanford University School of Medicine
Stanford University believes that with its VR medical visualization platform the University is positioned to dramatically improve patient engagement. Stanford Medicine perceives tremendous value in “utilizing VR across the treatment continuum to educate patients and families about complex treatments options.” (Please find also VR Serious Games Redefining Physical Therapy).
Pediatric cardiologists at Lucile Packard Children’s Hospital Stanford are taking inspiration from video-game technology to leverage VR as a vital tool for providers and patients alike. The Virtual Reality Program at the Children’s Heart Center is undergoing three VR projects that are already improving patients’ education, health, and hospital experience and helping physicians treat cardiac patients more effectively. All three projects are at the early stages of implementation:
The Stanford Virtual Heart – Uses VR technology to explain complex congenital heart defect…

VR Serious Games Redefining Physical Therapy

Image credit: VRPhysio®
The Virtual Reality Physiotherapy (VRP) Market is expected to experience an exponential growth over the coming years.
Physiotherapy has become an integral part of any rehabilitation process and awareness of the importance of Physiotherapy is constantly increasing. More and more people are experiencing injuries due to car accidents, sport accidents, working in front of computers, staring at smartphones and more.
Physical therapy helps shorten hospital stays, provides a cost-effective alternative to surgery and helps patients regain an active daily life. Traditionally, therapies require repetitive, oftentimes arduous verbal and tactile feedback from the clinician. Patients don’t want to do their physical therapy exercises because they are either painful or monotonous. In addition, many typical treatments also lack objective criteria for measuring progress. The whole process can frustrate the patient and therapist alike as they both struggle to measure the patient…

2017 Serious Games Showcase & Challenge Encouraging AR, VR, MR Submissions

Via: Team Orlando
Submissions for the 2017 Serious Games Showcase & Challenge open on August 1, and will remain open until September 18. This year, all applicants are required to submit an “intent to submit” form by September 15 to ensure that the committee is adequately prepared to accept each game’s materials. The committee will announce the finalists on October 16, and those finalists will be showcasing their games in the SGS&C booth at the 2017 International/Interservice Training, Simulation and Education Conference (I/ITSEC), November 27-30.
As in previous years, awards will be given to the best games developed in the student, government and industry categories.
Last year, the Innovation Award was introduced, which is given by the SGS&C committee when they feel that there has been exemplary use of innovation in a “Serious Game”. Last year’s committee recognized two games with the Innovation Award: ADAPT-MP by Design Interactive, Inc. and Limbitless Training Games by Uni…