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Recruitment Serious Games To Catch The Attention Of Elite Students

SNCF, the French National Railway Group, is a unified public service company that generates €31.4 billion in revenue (33% outside France). With 260,000 employees in 120 countries, SNCF engineers are amongst the finest and over one thousand engineers and managers are recruited every year.
SNCF, in partnership with TBWA PARIS, launched its first Recruitment “Serious Game” in 2013. “Défi ingénieurs”, or The Engineer Challenge, was created in order to have students and graduates discovering SNCF engineer jobs.
At that point, TheEngineer Challenge was a role-playing game consisting of four challenges. Conceived by SNCF engineers, the challenges allowed players to discover complex situations they could come up with during their missions: building a viaduct, handling trains circulation on the same track, handling infrastructure physical limitations or even managing the operation in a snow storm. The “Serious Game” objective was to clearly present the diversity of engineering jobs available at …
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2017 Serious Games Showcase & Challenge Winners Announced At I/ITSEC

Congrats to all for the superb quality of this year’s submissions. And the seven winners are:
Simsoft Bilgisayar Teknolojileri is this year’s winner in the Best Mobile Serious Game category of the Serious Games Showcase & Challenge with MyStartup
MyStartup screenshot
Triseum is the Innovation Award winner with ARTé: Mecenas

Second Avenue Learning is the Students' Choice Awardwinner withMartha Madison.

The People's Choice Award goes to Earthlight Arcade by Opaque Space.

Veterans Health Administration (VHA) - U.S.Department of Veterans Affairs topped the Government Developed Serious Game category with their Goals of Care Conversations.
Goals of Care Conversations Screenshot
Gronstedt Groupis this year’s winner in the Best Business Developed Serious Game category with Cloud Defense. This award is commonly the hardest fought award for the historically largest category. 

Serious Games To Solve Logistical Challenges And Keep Flights On Time

Engineering & Computer Simulations, Inc. (ECS) is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withInstallation Deployment Officer (IDO) Training Simulation
The IDO Training Sim is a real-time, conversation-based simulator revolving around the people management and swift decision-making challenges experienced as a day in the life of a USAF (United States Air Force) Installation Deployment Officer.
This IDO Training Sim is intended to be a capstone experience that students play after completing a full traditional classroom course and curriculum on the roles and responsibilities of being an Installation Deployment Officer (IDO). Therefore this does not explicitly teach concepts directly, but allows the students to apply the knowledge they have acquired and exercise their critical thinking skills, based on the learning objectives.
The IDO Sim is built to be played in a classroom environment. It can be played e…

Serious Games Offering Players An Inroad To The World Of Robotics

Filament Gamesis this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withRoboEngineers
RoboEngineers is an immersive VR sandbox where players can design, build, and test their own robot, offering players an engaging inroad to the world of robotics and mechanical engineering.

As an open-ended robotics sandbox experience, RoboEngineers will afford players the ability to form hypotheses, build robots, test, and iterate, mirroring the processes of project-based robotics and maker programs.

In addition to robot construction, RoboEngineers also offers “challenge courses” that test players’ ability to build to specification. Each course will require a different physics-based challenge for which a capable robot must be constructed. For example, a course might require players to navigate a set of stationary obstacles and then place a cube on a pressure plate, requiring a robot with maneuverability and the ability to pick up, tr…

Three New Civics Serious Games Make Use Of Library of Congress Primary Sources

KidCitizen Screenshot - Image credit: Muzzy Lane Software
The Library of Congress announced last week the release of three new, free Educational Serious Games, all of which make extensive use of the online collections of the Library of Congress.
These “Serious Games” were developed by three organizations selected and supported by grants from the Library to create applications for use in K-12 classrooms. Each game is intended to provide young people with engaging and meaningful opportunities to learn about Congress and civic participation using primary sources from the Library’s online collections.
(For more on effective strategies for teaching with primary sources, please find the Library of Congress Using Primary Sources page).
The three organizations are the Roy Rosenzweig Center for History and New Media at George Mason University, in Fairfax, Virginia; Indiana University’s Center on Representative Government, in Bloomington, Indiana; and Muzzy Lane Software, of Newburyport, Massachus…

Aflac Trivia: Serious Game For Insurance Salespersons

BreakAway Gamesis this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withAflac Trivia
Aflac Trivia is a game that challenges insurance salespersons to see if they are aware of Aflac product info. Developed foriOS and Android platforms,the gameis structured much like popular mobile trivia games and is intended for insurance salespersons who are not Aflac employees but sell Aflac products. It is designed to be engaging so that the contractors who sell Aflac products will play it.  During gameplay players are tested on their detailed knowledge of Aflac’s insurance policies, and learn the details they don’t already know.
“Put your product knowledge to the test with the new Aflac Trivia game. Spin the wheel to choose from four categories and make your way through Aflac Island. Along the way you’ll learn product sales tips, statistics and even stumble upon some useful wildcard information.”


The goal is to advance the Aflac

PSI Partners With Totem For Game-based Assessments In Talent Acquisition

Image credit: Joan Ganz Cooney Center
In a recent article “Introducing Game-based Assessments into Your Recruitment Process”, MindX states that Game-based Assessments (GBAs) are gathering significant momentum and being adopted by both forward-thinking corporates and rapidly growing scale-ups.
According to Revelian, an Australian-owned organization specializing in the development and delivery of cutting-edge assessments, candidates largely prefer game-based assessments to traditional recruitment tests. “They’re perceived as more fun, less stressful, interactive and immersive. Candidates often relate these perceptions to a culture of innovation and pushing the envelope.”
Yesterday, PSI and Totem Learning announced a partnership to provide employers a competitive edge when seeking top talent. Please find below the full press release.


PRESS RELEASE PSI Partners With Totem Learning In The UK For New Era of Games Based AssessmentsPresswire, 16 November 2017
PSI, the leading global assessment pro…