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Serious Games As Your Own Personalized And Affordable Virtual Academy

Solar Games is a studio based in Nice, on the French Riviera, that develops game-based learning solutions and team management tools.
Founded in 2011 by engineers coming from the video-game industry, today Solar Games has a solid customer base, including major international companies and several professional training organizations.
Based on a proprietary game engine, their solutions are used for content management, co-working and distance learning. Their unique approach allows users to connect to the platform using customizable avatars to explore the various 3D environments, individually or in teams.

Solar Games main product is MyAltis - Training Platform & Serious Games, a collaborative training center accessible via a regular Internet connection, with no installation requirements. It allows all sorts of professional or academic content to be accessed using an isometric 3D virtual center. Up to 500 students can connect simultaneously to work alone or as part of a team. MyAltis allow…
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Serious Game Providing An Environment With Many Musical Possibilities

The French gaming company Ubisoft announced a new title late November: Ode, a musical exploration adventure, is the latest game from the experimental incubator at Ubisoft Reflections, producer of Grow Home, Grow Up and Atomega.
The main idea of the game is to provide an environment with many musical possibilities - as you progress in the game, you explore new possible notes and create a composition in each level.
Producer Anne Langourieux describes it as a “musical exploration where you gradually bring a world to life through music and light.” It’s a game where you figure things out for yourself in a fluid, organic way - it’s all about exploring and experiencing the game’s beautiful worlds and sounds.
When you start the game, you’re dropped into the first of Ode’s worlds and left to find your own way. You take on the role of a special fallen star named Joy – a small squishy-looking character inside a ball that allows her to travel about freely and turn the environment into a musical lig…

Recruitment Serious Games To Catch The Attention Of Elite Students

SNCF, the French National Railway Group, is a unified public service company that generates €31.4 billion in revenue (33% outside France). With 260,000 employees in 120 countries, SNCF engineers are amongst the finest and over one thousand engineers and managers are recruited every year.
SNCFlaunched its first Recruitment “Serious Game” in 2013. “Défi Ingénieurs”, or The Engineer Challenge, was created in order to have students and graduates discovering SNCF engineer jobs.
At that point, TheEngineer Challenge was a role-playing game consisting of four challenges. Conceived by SNCF engineers, the challenges allowed players to discover complex situations they could come up with during their missions: building a viaduct, handling trains circulation on the same track, handling infrastructure physical limitations or even managing the operation in a snow storm. The “Serious Game” objective was to clearly present the diversity of engineering jobs available at SNCF.
Due to the 1st round success…

2017 Serious Games Showcase & Challenge Winners Announced At I/ITSEC

Congrats to all for the superb quality of this year’s submissions. And the seven winners are:
Simsoft Bilgisayar Teknolojileri is this year’s winner in the Best Mobile Serious Game category of the Serious Games Showcase & Challenge with MyStartup
MyStartup screenshot
Triseum is the Innovation Award winner with ARTé: Mecenas

Second Avenue Learning is the Students' Choice Awardwinner withMartha Madison.

The People's Choice Award goes to Earthlight Arcade by Opaque Space.

Veterans Health Administration (VHA) - U.S.Department of Veterans Affairs topped the Government Developed Serious Game category with their Goals of Care Conversations.
Goals of Care Conversations Screenshot
Gronstedt Groupis this year’s winner in the Best Business Developed Serious Game category with Cloud Defense. This award is commonly the hardest fought award for the historically largest category. 

Serious Games To Solve Logistical Challenges And Keep Flights On Time

Engineering & Computer Simulations, Inc. (ECS) is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withInstallation Deployment Officer (IDO) Training Simulation
The IDO Training Sim is a real-time, conversation-based simulator revolving around the people management and swift decision-making challenges experienced as a day in the life of a USAF (United States Air Force) Installation Deployment Officer.
This IDO Training Sim is intended to be a capstone experience that students play after completing a full traditional classroom course and curriculum on the roles and responsibilities of being an Installation Deployment Officer (IDO). Therefore this does not explicitly teach concepts directly, but allows the students to apply the knowledge they have acquired and exercise their critical thinking skills, based on the learning objectives.
The IDO Sim is built to be played in a classroom environment. It can be played e…

Serious Games Offering Players An Inroad To The World Of Robotics

Filament Gamesis this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withRoboEngineers
RoboEngineers is an immersive VR sandbox where players can design, build, and test their own robot, offering players an engaging inroad to the world of robotics and mechanical engineering.

As an open-ended robotics sandbox experience, RoboEngineers will afford players the ability to form hypotheses, build robots, test, and iterate, mirroring the processes of project-based robotics and maker programs.

In addition to robot construction, RoboEngineers also offers “challenge courses” that test players’ ability to build to specification. Each course will require a different physics-based challenge for which a capable robot must be constructed. For example, a course might require players to navigate a set of stationary obstacles and then place a cube on a pressure plate, requiring a robot with maneuverability and the ability to pick up, tr…

Three New Civics Serious Games Make Use Of Library of Congress Primary Sources

KidCitizen Screenshot - Image credit: Muzzy Lane Software
The Library of Congress announced last week the release of three new, free Educational Serious Games, all of which make extensive use of the online collections of the Library of Congress.
These “Serious Games” were developed by three organizations selected and supported by grants from the Library to create applications for use in K-12 classrooms. Each game is intended to provide young people with engaging and meaningful opportunities to learn about Congress and civic participation using primary sources from the Library’s online collections.
(For more on effective strategies for teaching with primary sources, please find the Library of Congress Using Primary Sources page).
The three organizations are the Roy Rosenzweig Center for History and New Media at George Mason University, in Fairfax, Virginia; Indiana University’s Center on Representative Government, in Bloomington, Indiana; and Muzzy Lane Software, of Newburyport, Massachus…