Dimuthu
Nuwan Calyaneratne from Sri Lanka has kicked-off an Indiegogo
crowdfunding campaign to support the development of a Board Serious Game that
addresses ethical leadership qualities based on Buddhist principles: DITTE'.
Intended
for 10 year olds and above, the game is to be marketed locally (the population
of Sri Lanka is 20 Million total and the developer’s goal is to sell 10,000
game sets at the rate of $ 10.00 each).
Aligned
with Prof. Howard Gardner's Multiple Intelligences Theory & Prof. Nonaka's Dynamic Theory
of organizational knowledge creation, the game emulates the organizational
context as a household with parents and children or a classroom headed by a
teacher.
The following
are the ten fundamental Ethical Leadership Qualities, envisioned by Dimuthu
Calyaneratne, that can be experienced through the game:
1. Dana (Gifting wisdom / Show the way)
2. Parithyaga (Sacrifice)
3. Sila (Virtue or self-discipline)
4. Thapasa (Austerity)
5. Riju (Uprightness)
6. Mrudu (Softness)
7. Avihimsa (Non-harm)
8. Akroda (Non-ill-will)
9. Khanthi (Patience & Forbearance)
10. Avirodita (Non-conflict/ Stay Focused)
The developer emphasizes that the game allows players to experience duality: not only the above leadership attributes, but also what he calls the negative ones such as impatience and anger. According to Dimuthu, every game turn is a lesson in life: players enjoy the yellow card based game while building inner strength for leadership.
If you want to back the project please follow the link Support Sri Lanka Leadership Board Game for Kids
If you want to back the project please follow the link Support Sri Lanka Leadership Board Game for Kids
Mock-up of Ditte' Board Game
Gameplay Overview
Any number of players can play the game that ends when a player reaches
the crown, representing his/her coronation. Players advance according to the
values obtained when the six sided dice is tossed and activities performed based
on the ten fundamental qualities of leadership (as per the yellow cards picked at
the yellow boxes). Players level-up at #2 #3 and #4 “gates”, each level requiring
a specific number of yellow cards they must collect. The intention is to
simulate situations that make the player realize the value of ethical leadership.