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Immersive, Inc.
Cubic Advanced Learning Solutions will
deliver the presentation Scaling Up — The LCS Experience in Game-Based
Training at the upcoming Serious
Play Conference, to be held at the University of Southern California on July 22-24, 2014.
The
speakers will discuss their experiences developing a Serious Game for the
Navy’s new Littoral Combat Ship (LCS), announced as the largest game-based
training effort undertaken to date. The product of this effort shall replace
all of the on-the-job training that is normally provided when sailors report
aboard ship.
The project requires over 10,000 hours of courseware, to be developed over 7 years, for each variant of the ship (LCS1 and LCS2) as well as a third set of courseware (LCS Mission Packages) to simulate missions such as anti-submarine, surface warfare and mine countermeasures. The virtual courseware will run on Crytek’s CryEngine 3.
Last year, Cubic Advanced Learning Solutions was awarded $300 million worth of contracts to provide Serious Games for training the littoral combat ship crews.
The project requires over 10,000 hours of courseware, to be developed over 7 years, for each variant of the ship (LCS1 and LCS2) as well as a third set of courseware (LCS Mission Packages) to simulate missions such as anti-submarine, surface warfare and mine countermeasures. The virtual courseware will run on Crytek’s CryEngine 3.
Last year, Cubic Advanced Learning Solutions was awarded $300 million worth of contracts to provide Serious Games for training the littoral combat ship crews.
The U.S.
Navy’s Littoral Combat Ship is a fast, agile, focused mission platform designed
for operation in near-shore environments but also capable of open ocean
operation.
Image produced and provided by RealTime
Immersive, Inc.
The Navy
has an immediate problem at hand. Their problem is that their ships take a
minimum compliment of sailors aboard and for that reason, they can't train when
they are aboard. However, they have to report for duty being fully familiar
with the shipboard systems and the ship itself.
Cubic’s
solution incorporates the mechanics of role-playing games, combining on screen
avatars who instruct sailors in a realistic gaming environment with the use of
hand-held devices that emulate tools to train for routine and emergent
situations. Sailors will meet "Train to Quality" and "Train to
Certify" requirements while at shore.
The
solution is expected to provide the NAVY a cost-effective means to accommodate
large-scale training, with the ability for multi-user interaction in a playful
learning environment.