The Annual Games for Change Awards ceremony
took place on April 23, as part of the 11th Games for Change
Festival
Narrowed down from a field of over 140 titles, eight
finalists competed for the winning prize across three categories: Most
Innovative, Most Significant Impact, and Best Gameplay and one was named Game
of the Year, as the game that best represents all three categories.
Here are the 2014 Games for Change Award Winners:
Game
of the Year: Gone Home, by Fullbright Company,
covered on my prior post Serious Games Replacing High School English Books.
Most
Innovative and Best Gameplay: Papers Please, by
Lucas Pope
Papers, Please is a puzzle
Serious Game developed by indie game developer Lucas Pope,
focusing on the emotional toll of working as an immigration officer,
deciding who to let in and who to exclude from entering the fictional dystopian
country of Arstotzka.
Have a taste of it at https://youtu.be/_QP5X6fcukM.
Have a taste of it at https://youtu.be/_QP5X6fcukM.
Most
Significant Impact: Mission US: Cheyenne Odyssey, by
THIRTEEN, American Social History Project, and Electric Funstuff
Mission
US: Cheyenne Odyssey is the
third in the series of educational adventure titles
focusing on American History created by Electric Funstuff under the
auspices of New York PBS Station Channel 13.
Find more at https://youtu.be/wA0uohSSX1M.
Find more at https://youtu.be/wA0uohSSX1M.
Game Changer Award: James Paul Gee
The ceremony also honored
educator and researcher James Paul Gee with its Game Changer Award for his
significant work in games and education research.