Dekko's in-house developed proof-of-concept game
With the
impending release of Google Glass, it looks like we're on the verge of a
massive wearable computing wave. What remains to be seen is what kind of OS and
game experiences that will usher in.
A start-up has developed the technology to power the next generation of wearable
computing: Dekko has been developing a
real-world operating system for 2 years that will function as the visual layer
for wearable computing devices. The technology uses real-time 3D
reconstruction, letting mobile devices interpret physical objects and build
digital layers on top of them. This has significant implications for what is
possible with mobile gaming.
Dekko is ushering in the next level of tech and they're already speaking
with the top 3 T1 hardware manufacturers. They are announcing they have closed a
seed funding round of $3.2 million and are launching today.
"Just like
iOS heralded in the new age of smartphones from feature phones, Dekko's goal is
to be the visual layer that takes us from apps inside smartphones to apps
running in the world, as seen through wearable computing devices", said Matt Miesnieks, DEKKO CEO.
Dekko's
real-world OS uses mobile device cameras (currently works with smartphones but
will be compatible with any wearable computing device) to reconstruct the
environment around them and track content in real-time. This allows mobile
devices to visually interpret the real world and unleashes a whole new range of
opportunities for mobile developers in gaming, social networking and tourism.
Dekko is providing the visual layer to allow content to be rendered
into the 3D world
Here is the
full press release
Dekko Secures $3.2 Million in
Funding, Launches Visually Dynamic Real-World Operating System for Wearable
Computing Generation
May 09,
2013- SAN FRANCISCO- Today, Dekko is announcing the launch of its
real-world operating system that will serve as the visual layer for wearable
computing devices. Additionally, Dekko is announcing that it’s closed a $3.2
million funding round to help launch its OS.
Dekko’s real-world OS will give developers a platform to build apps that
merge mobile technology with the real world in unprecedented ways. Using mobile
device cameras, Dekko builds digital grids over physical objects with 3D
mapping. This technology allows mobile devices to interpret the real world and
unleashes a whole new set of opportunities for mobile developers.
The OS
represents a shift from mobile apps that operate inside the constraints of a
mobile device to apps that run outside of the box. With Dekko, apps can
reconstruct and track the environments around them in real-time, allowing for
entirely new and visually stunning mobile experiences.
“Dekko
will help usher in a new generation of apps that work outside the confines of a
mobile device, truly merging the experience with the user’s life,” said Matt
Miesnieks, CEO of Dekko. “Previous attempts at this kind of tech have
only provided the world with gimmicky, transitory experiences with no real
value or staying power. We were promised the moon and given cardboard
spaceships”
Due to its
mapping technology, Dekko’s real-world OS is unbound and independent of
a physical printout or anchor to interact with mobile devices in real-time.
This opens up the potential scale for the platform. While it can currently
reconstruct and track an area the size of a table, eventually it will be able
to interpret rooms, streets, and cities using 3D mapping.
The
real-world OS has massive potential applications in mobile, from social
networking and local search to gaming and tourism. The platform also allows for
multiple-participant experiences for multiplayer gaming.
“Much like
iOS marked the shift from feature phones to smartphones, Dekko’s goal is
to be the OS for the wearable computing generation,” said Miesnieks. “Dekko
will usher in the next wave of mobile by providing developers with a stunning
3D visual layer for wearable devices.”
To build a
real-world OS, Dekko has assembled leading specialists from the fields
of augmented reality, optical tracking, 3D reconstruction and user experience
design. The team’s background includes top experts from academic research,
Xerox PARC, Twitter, Layar, Electronic Arts, and the New York Museum of Modern
Art.
Dekko is currently in talks with the top three tier-one hardware
manufacturers.
Those
interested in working with or learning more about Dekko should contact
partnerships at dekko.co or visit http://www.dekko.co/
About Dekko