I/ITSEC-SGS&C to encourage additional Serious Games contests worldwide
Via: SimTecT 2012 – SimTecT
Serious Games Showcase & Challenge – Australia
& New Zealand
The Serious Games Showcase & Challenge held annually at I/ITSEC is now in its 7th edition
and the quantity and quality of the entered Serious Games have both risen significantly
over the years.
Seeing more and more Serious Game development in the international
market, SGS&C organizers have decided to encourage this trend while also
increasing their exposure to the US market. Accordingly, SGS&C as of 2012 is encouraging additional Serious Game
contests at key conferences across the globe, and offering their
winners a guaranteed spot as a finalist within the SGS&C.
The International Serious Games Showcase & Challenge inaugural
event will take place in Australia & New Zealand at the upcoming SimTecT
2012.
Dates
01/05/2012 - Finalists will
be notified via e-mail
20/06/2012 - 2012 Contest Awards at
SimTecT
The
SimTecT Challenge
A regional first, the purpose of the SimTecT Serious Games Showcase &
Challenge – Australia and New Zealand is to promote Australia and New Zealand’s
considerable and innovative development talent, and represent interactive
Serious Game solutions nationally and internationally. SimTecT 2012 will be the
first time that this competition has been run outside of the annual I/ITSEC Serious
Games Showcase & Challenge event with links directly to that event.
This is a fantastic opportunity for national and international exposure, with
the Grand Prize winning entries automatically be awarded a place at the Serious
Games Showcase & Challenge Competition held at I/ITSEC, Orlando in December
2012.
All entries will be judged by representatives in leading gaming, academic
and industry companies in three primary areas:
·
Solution
to a Stated Problem
·
Technical
Quality
·
Playability/Usabilit
Innovation: Higher scores can be achieved in each of the evaluation areas based on innovative approaches within those areas.
Innovation: Higher scores can be achieved in each of the evaluation areas based on innovative approaches within those areas.
Mobile: For games in the mobile platform game development category, they
will be further evaluated on how well the game objectives translate to and
utilize a mobile or handheld platform.
The Evaluating Committee will select one winner each from the Student, PC
and Mobile categories. Winning games will be announced and recognized at the
SimTecT Dinner on 20 June.
The SimTecT Serious Games Showcase & Challenge – Australia and New
Zealand is hosted by Simulation Australia, which has recently become Simulation Australasia, and the "Serious Games" Consultancy in connection with SimTecT at
the Adelaide Convention Centre in Adelaide, South Australia.
Simulation
Australia Background
In 1994 the Defense Science and Technology Organization (DSTO)
collaborated with industry and academic representatives on a Co-operative
Research Centre (CRC) proposal for simulation-related research and development.
While that proposal was not funded, project participants were enthused and
decided to form an association, led by industry, to further the use and
development of simulation in Australia. DSTO also hoped that such an
association would manage a newly established annual simulation conference.
In 1996, after planning and negotiation, the Simulation Industry
Association of Australia (SIAA) was formed. Its primary goal was to conduct an
annual conference, which it did so. SimTecT is held in May/June each year. SIAA
had a mission of advancing the research, development, and use of simulation
technologies and practices in Australian industry, academia, and government. As
SimTecT grew in size and interest in, and awareness of, simulation also
expanded, and it became evident that being an ‘industry’ association was a
limiting factor on growth and potential.
The Board undertook an extensive review of operations and future possibilities and in 2010 SIAA became Simulation Australia whose vision is to be the National Peak body for the simulation community in Australia, with the purpose of increasing the use of simulation in achieving organizational goals.
The Board undertook an extensive review of operations and future possibilities and in 2010 SIAA became Simulation Australia whose vision is to be the National Peak body for the simulation community in Australia, with the purpose of increasing the use of simulation in achieving organizational goals.