Serious Games revenues are racing along on a five-year compound annual growth rate (CAGR) of 20.2% globally, suggesting the industry will more than double to $8.1 billion by 2022, according to Metaari, the foremost analyst firm covering the market. In 2017, global revenues will hit $3.2 billion, just for off-the-shelf products. Sam Adkins , CEO, Metaari - Advanced Learning Technology Research , will provide highlights of his 96 page 2017-2022 Global Game-based Learning Market Report to attendees Tuesday, July 18, 2017 at Serious Play Conference , the annual gathering of the thought leaders in the industry, this year hosted by George Mason University . Eight game-based learning buying segments are analyzed in the report: consumers, preschools, primary schools, secondary schools, tertiary and higher education institutions, federal government agencies, provincial/state and local government agencies, and corporations . The report also lists more than 300 supplier...
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING