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Call 4 Papers: 6th European Conference On Games Based Learning

Conference Venue
This is a first call for papers for the 6th European Conference on Games Based Learning (ECGBL-2012) being held at The River Lee Hotel, Cork, Ireland on the 4-5 October 2012.

This call is open until 16th of March 2012.  

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Serious Games.

The Conference offers an opportunity for scholars and practitioners interested in the issues related to Games Based Learning (GBL) to share their thinking and research findings. Papers can cover various issues and aspects of Serious Games in Education and Training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects.

Organizers are particularly interested in empirical research that addresses whether Serious Games enhance learning.

This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice. 

The conference committee welcomes contributions on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.

Publication Opportunity

Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. Selected papers will also be considered for publication in a special issue of the Electronic Journal of e-Learning and to the International Journal of Game-Based Learning.